Exemplo n.º 1
0
 def socketError(self, error):
     logger.error("TCP Socket Error: " + self.socket.errorString())
     if self.state > ClientState.NONE:  # Positive client states deserve user notification.
         QtGui.QMessageBox.critical(
             None, "TCP Error",
             "A TCP Connection Error has occurred:<br/><br/><b>" +
             self.socket.errorString() + "</b>", QtGui.QMessageBox.Close)
Exemplo n.º 2
0
 def socketError(self, error):
     logger.error("TCP Socket Error: " + self.socket.errorString())
     if self.state > ClientState.NONE:  # Positive client states deserve user notification.
         QtGui.QMessageBox.critical(
             None,
             "TCP Error",
             "A TCP Connection Error has occurred:<br/><br/><b>" + self.socket.errorString() + "</b>",
             QtGui.QMessageBox.Close,
         )
Exemplo n.º 3
0
 def dispatchJSON(self, data_string, stream):
     '''
     A fairly pythonic way to process received strings as JSON messages.
     '''
     message = json.loads(data_string)
     cmd = "handle_" + message['command']
     #logger.debug("Incoming JSON Command: " + data_string)
     if hasattr(self, cmd):
         getattr(self, cmd)(message)
     else:
         logger.error("command unknown : %s", cmd)
Exemplo n.º 4
0
 def dispatchJSON(self, data_string, stream):
     '''
     A fairly pythonic way to process received strings as JSON messages.
     '''
     message = json.loads(data_string)
     cmd = "handle_" + message['command']
     #logger.debug("Incoming JSON Command: " + data_string)
     if hasattr(self, cmd):
         getattr(self, cmd)(message)  
     else:
         logger.error("command unknown : %s", cmd)
Exemplo n.º 5
0
    def doConnect(self):
        logger.debug("Connecting to server")
        if self.client.state == ClientState.ACCEPTED:

            self.progress.setCancelButtonText("Cancel")
            self.progress.setWindowFlags(QtCore.Qt.CustomizeWindowHint
                                         | QtCore.Qt.WindowTitleHint)
            self.progress.setAutoClose(False)
            self.progress.setAutoReset(False)
            self.progress.setModal(1)
            self.progress.setWindowTitle("Galactic War Network...")
            self.progress.setLabelText("Gating in ...")
            self.progress.show()

            #            self.login = self.client.login.strip()
            #            logger.info("Attempting to gate as: " + str(self.client.login))
            self.state = ClientState.NONE

            # Begin connecting.
            self.socket.connectToHost(LOBBY_HOST, LOBBY_PORT)

            while (self.socket.state() !=
                   QtNetwork.QAbstractSocket.ConnectedState
                   ) and self.progress.isVisible():
                QtGui.QApplication.processEvents()

    #        #Perform Version Check first
            if not self.socket.state(
            ) == QtNetwork.QAbstractSocket.ConnectedState:

                self.progress.close()  # in case it was still showing...
                # We either cancelled or had a TCP error, meaning the connection failed..
                if self.progress.wasCanceled():
                    logger.warn("doConnect() aborted by user.")
                else:
                    logger.error("doConnect() failed with clientstate " +
                                 str(self.state) + ", socket errorstring: " +
                                 self.socket.errorString())
                return False
            else:

                return True
Exemplo n.º 6
0
    def doConnect(self):
        logger.debug("Connecting to server")
        if self.client.state == ClientState.ACCEPTED:

            self.progress.setCancelButtonText("Cancel")
            self.progress.setWindowFlags(QtCore.Qt.CustomizeWindowHint | QtCore.Qt.WindowTitleHint)
            self.progress.setAutoClose(False)
            self.progress.setAutoReset(False)
            self.progress.setModal(1)
            self.progress.setWindowTitle("Galactic War Network...")
            self.progress.setLabelText("Gating in ...")
            self.progress.show()

            #            self.login = self.client.login.strip()
            #            logger.info("Attempting to gate as: " + str(self.client.login))
            self.state = ClientState.NONE

            # Begin connecting.
            self.socket.connectToHost(LOBBY_HOST, LOBBY_PORT)

            while (self.socket.state() != QtNetwork.QAbstractSocket.ConnectedState) and self.progress.isVisible():
                QtGui.QApplication.processEvents()

            #        #Perform Version Check first
            if not self.socket.state() == QtNetwork.QAbstractSocket.ConnectedState:

                self.progress.close()  # in case it was still showing...
                # We either cancelled or had a TCP error, meaning the connection failed..
                if self.progress.wasCanceled():
                    logger.warn("doConnect() aborted by user.")
                else:
                    logger.error(
                        "doConnect() failed with clientstate "
                        + str(self.state)
                        + ", socket errorstring: "
                        + self.socket.errorString()
                    )
                return False
            else:

                return True