Exemplo n.º 1
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 def test_grid_clear(self):
     my_grid = Grid(3, 3)
     self.assertEqual(my_grid, Grid(3, 3))
     my_grid.get(0, 0).is_bomb = True
     my_grid.get(1, 1).state = State.FLAGGED
     my_grid.get(2, 2).state = State.OPEN
     # Not default anymore so not equal default.
     self.assertNotEqual(my_grid, Grid(3, 3))
     my_grid.clear()
     # reset should be equal again.
     self.assertEqual(my_grid, Grid(3, 3))
Exemplo n.º 2
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 def test_get_count_remaining_to_open(self):
     my_grid = Grid(3, 3)
     self.assertEqual(my_grid.get_count_remaining_to_open(), 9)
     my_grid.get(1, 1).is_bomb = True
     self.assertEqual(my_grid.get_count_remaining_to_open(), 8)
     my_grid.get(2, 2).state = State.OPEN
     self.assertEqual(my_grid.get_count_remaining_to_open(), 7)
     for j in range(3):
         for i in range(3):
             my_grid.get(i, j).state = State.OPEN
     self.assertEqual(my_grid.get_count_remaining_to_open(), 0)
Exemplo n.º 3
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    def test_open(self):
        my_grid = Grid(3, 3)

        # Don't open if the game isn't playing
        my_grid._state = GameState.WIN
        my_grid.open(0, 0)
        expected = ['   ', '   ', '   ']
        self.assertEqual(expected, self.grid_to_string(my_grid))
        my_grid._state = GameState.PLAYING

        # Empty grid will expose everything on click.
        my_grid.open(1, 1)
        expected = ['___', '___', '___']
        self.assertEqual(expected, self.grid_to_string(my_grid))

        # Empty grid with a bomb in the middle.
        my_grid.clear()
        expected = ['   ', ' X ', '   ']
        my_grid.get(1, 1).is_bomb = True
        my_grid.open(1, 1)
        self.assertEqual(expected, self.grid_to_string(my_grid))

        # New game with two bombs nothing opened
        my_grid.clear()
        expected = ['  x', '   ', 'x  ']
        my_grid.get(2, 0).is_bomb = True
        my_grid.get(0, 2).is_bomb = True
        self.assertEqual(expected, self.grid_to_string(my_grid))

        # Same grid open at 1, 0
        my_grid.open(1, 0)
        expected = [' 1x', '   ', 'x  ']
        self.assertEqual(expected, self.grid_to_string(my_grid))

        # Same grid open at 1, 0
        my_grid.open(0, 0)
        expected = ['_1x', '1  ', 'x  ']
        self.assertEqual(expected, self.grid_to_string(my_grid))

        my_grid = Grid(4, 4)
        my_grid.get(0, 1).is_bomb = True
        my_grid.get(1, 3).is_bomb = True
        my_grid.open(2, 1)
        expected = [' 1__', 'x1__', '  1_', ' x1_']
        self.assertEqual(expected, self.grid_to_string(my_grid))

        my_grid = Grid(3, 4)
        my_grid.get(1, 1).is_bomb = True
        my_grid.get(2, 2).is_bomb = True
        my_grid.open(0, 3)
        expected = ['   ', ' x ', '1 x', '_1 ']
        self.assertEqual(expected, self.grid_to_string(my_grid))
Exemplo n.º 4
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 def test_get_count_bombs(self):
     my_grid = Grid(3, 3)
     self.assertEqual(my_grid.get_count_bombs(), 0)
     my_grid.get(0, 0).is_bomb = True
     self.assertEqual(my_grid.get_count_bombs(), 1)
     my_grid.get(2, 2).is_bomb = True
     self.assertEqual(my_grid.get_count_bombs(), 2)
     for j in range(3):
         for i in range(3):
             my_grid.get(i, j).is_bomb = True
     self.assertEqual(my_grid.get_count_bombs(), 9)
     my_grid.get(1, 1).is_bomb = False
     self.assertEqual(my_grid.get_count_bombs(), 8)
Exemplo n.º 5
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 def test_bomb_count(self):
     my_grid = Grid(3, 3)
     my_grid.get(0, 0).is_bomb = True
     # make sure we see a bomb in the top left corner
     self.assertEqual(my_grid.get_bomb_count(1, 1), 1,
                      "Incorrect Bomb Count.")
     # only bomb skipped if that is the cell we are testing.
     self.assertEqual(my_grid.get_bomb_count(0, 0), 0,
                      "Incorrect Bomb Count.")
     # make sure we see a bomb in the top right corner
     my_grid.get(2, 0).is_bomb = True
     self.assertEqual(my_grid.get_bomb_count(1, 1), 2,
                      "Incorrect Bomb Count.")
     # make sure we see a bomb in the bottom_left  corner
     my_grid.get(0, 2).is_bomb = True
     self.assertEqual(my_grid.get_bomb_count(1, 1), 3,
                      "Incorrect Bomb Count.")
     # make sure we see a bomb in the bottom right corner
     my_grid.get(2, 2).is_bomb = True
     self.assertEqual(my_grid.get_bomb_count(1, 1), 4,
                      "Incorrect Bomb Count.")
     # test the rest of the edges
     # make sure we see a bomb in the top right corner
     my_grid.get(1, 0).is_bomb = True
     my_grid.get(0, 1).is_bomb = True
     my_grid.get(2, 1).is_bomb = True
     my_grid.get(1, 2).is_bomb = True
     self.assertEqual(my_grid.get_bomb_count(1, 1), 8,
                      "Incorrect Bomb Count.")
     # go off the edge on the bottom right
     my_grid.get(1, 1).is_bomb = True
     self.assertEqual(my_grid.get_bomb_count(2, 2), 3,
                      "Incorrect Bomb Count.")
Exemplo n.º 6
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    def test_access_grid_in_bounds(self):
        my_grid = Grid(10, 20)

        self.assertEqual(
            my_grid.get(0, 0).state, State.DEFAULT,
            "Cannot access grid at 0, 0")
        self.assertEqual(
            my_grid.get(9, 0).state, State.DEFAULT,
            "Cannot access grid at 9, 0")
        self.assertEqual(
            my_grid.get(0, 19).state, State.DEFAULT,
            "Cannot access grid at 0, 19")
        self.assertEqual(
            my_grid.get(9, 19).state, State.DEFAULT,
            "Cannot access grid at 9, 19")
        self.assertEqual(
            my_grid.get(4, 9).state, State.DEFAULT,
            "Cannot access grid at 4, 9")
Exemplo n.º 7
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    def test_grid_equal(self):
        my_grid = Grid(3, 3)
        # width
        self.assertNotEqual(my_grid, Grid(2, 3))
        # height
        self.assertNotEqual(my_grid, Grid(3, 2))

        # check game state.
        my_grid._state = GameState.WIN
        self.assertNotEqual(my_grid, Grid(3, 3))
        my_grid._state = GameState.PLAYING  # back to normal

        # same size both default
        self.assertEqual(my_grid, Grid(3, 3))
        my_grid.get(0, 0).is_bomb = True
        # Not default state anymore
        self.assertNotEqual(my_grid, Grid(3, 3))
Exemplo n.º 8
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    def test_toggle_flagged(self):
        my_grid = Grid(3, 3)

        # should not change if state != playing
        my_grid._state = GameState.LOSE
        my_grid.toggle_flagged(0, 0)
        self.assertEqual(my_grid.get(0, 0).state, State.DEFAULT)

        # should change if playing
        my_grid._state = GameState.PLAYING
        my_grid.toggle_flagged(0, 0)
        self.assertEqual(my_grid.get(0, 0).state, State.FLAGGED)
        my_grid.toggle_flagged(0, 0)
        self.assertEqual(my_grid.get(0, 0).state, State.DEFAULT)

        # Didn't mix up row and column did we?
        my_grid._state = GameState.PLAYING
        my_grid.toggle_flagged(1, 0)
        self.assertEqual(my_grid.get(1, 0).state, State.FLAGGED)
        my_grid.toggle_flagged(1, 0)
        self.assertEqual(my_grid.get(1, 0).state, State.DEFAULT)

        # should not change if open.
        my_grid.get(0, 0).state = State.OPEN
        my_grid.toggle_flagged(0, 0)
        self.assertEqual(my_grid.get(0, 0).state, State.OPEN)

        # should throw an error if out of bounds.
        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            my_grid.toggle_flagged(-1, 0)
            my_grid.toggle_flagged(0, -1)
            my_grid.toggle_flagged(3, 0)
            my_grid.toggle_flagged(0, 3)
            my_grid.toggle_flagged(3, 3)
Exemplo n.º 9
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    def test_access_grid_out_of_bounds(self):
        my_grid = Grid(10, 20)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Row too small
            _ = my_grid.get(0, -1)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Row too big - 1
            _ = my_grid.get(0, 20)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Row too big - 2
            _ = my_grid.get(0, 21)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Column too small
            _ = my_grid.get(-1, 0)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Column too big - 1
            _ = my_grid.get(10, 0)

        with self.assertRaises(
                ValueError,
                msg='Should not be able to access grid outside of bounds.'):
            # Column too big - 2
            _ = my_grid.get(11, 0)
Exemplo n.º 10
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    def string_to_grid(self, data):
        """Return a grid that matches the state given by
        the list of strings in data.
        ' ' => Unopened grid square not a bomb
        'x' => Unopend grid square that is a bomb
        '/' => Flagged grid square not a bomb
        '*' => Flagged grid square that is a bomb
        '_' => Opened grid square that is not a bomb
        'X' => Opened grid square that is a bomb
        """
        height = len(data)
        width = len(data[0])
        my_grid = Grid(width, height)
        for j in range(height):
            for i in range(width):
                ch = data[j][i]
                if ch == ' ':
                    my_grid.get(i, j).is_bomb = False
                    my_grid.get(i, j).state = State.DEFAULT
                elif ch == 'x':
                    my_grid.get(i, j).is_bomb = True
                    my_grid.get(i, j).state = State.DEFAULT
                elif ch == '/':
                    my_grid.get(i, j).is_bomb = False
                    my_grid.get(i, j).state = State.FLAGGED
                elif ch == '*':
                    my_grid.get(i, j).is_bomb = True
                    my_grid.get(i, j).state = State.FLAGGED
                elif ch == '_':
                    my_grid.get(i, j).is_bomb = False
                    my_grid.get(i, j).state = State.OPEN
                elif ch == 'X':
                    my_grid.get(i, j).is_bomb = True
                    my_grid.get(i, j).state = State.OPEN

        return my_grid
Exemplo n.º 11
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class Game:
    def __init__(self, width: int, height: int, entropy: float, seed: int,
                 population: int):
        self.width = width
        self.height = height
        self.grid = Grid(width, height)
        self.entropy = entropy
        self.is_running = True
        self.seed = seed
        self.population = population
        self.rabbits = dict()  # type: Dict[int, Rabbit]
        self.random = numpy.random.default_rng(seed)
        self.generate_grid()
        self.create_rabbits()

    def generate_grid(self):
        ground = OpenSimplex(self.seed)
        food = OpenSimplex(self.seed * 3)
        ratio = self.height / self.width
        max_x = self.width / 8
        max_y = self.height / (8 * ratio)
        water = self.entropy - 0.05
        grass = self.entropy + 0.15
        for pos, cell in self.grid.cells.items():
            rng = (ground.noise2d(pos.x / max_x, pos.y / max_y) + 1)
            rng2 = (food.noise2d(pos.x / max_x, pos.y / max_y) + 1)
            if rng < water:
                cell.celltype = Cell.CellType.WATER
            elif rng < grass:
                cell.celltype = Cell.CellType.FLOOR
            else:
                cell.celltype = Cell.CellType.FLOOR
                cell.is_grass = True
                # if rng > grass + 0.15 and rng2 > 1.50:
                #     cell.is_food = True

    @staticmethod
    def run_rabbits(rabbit: Rabbit):
        rabbit.run()
        # print(rabbit.pos, rabbit.command)
        return rabbit

    def run(self):
        # with Pool(4) as p:
        #     workers = [p.apply_async(Game.run_rabbits, args=(r,))
        #                for r in self.rabbits.values()]
        #     rabs = [worker.get() for worker in workers]
        for r in self.rabbits.values():
            r.run()
        free_cells = self.grid.get_free_cells()
        move_rabs = list()  # type: List[Rabbit]
        for r in self.rabbits.values():
            if r.command.is_moving():
                free_cells.append(r.pos)
                move_rabs.append(r)
        while True:
            move_set = set()  # type: Set[Coord]
            conflict = set()  # type: Set[Coord]
            for r in move_rabs:
                if r.command.is_moving():
                    pos = r.check_move()
                    if pos in move_set:
                        move_set.remove(pos)
                        conflict.add(pos)
                        free_cells.remove(pos)
                    elif pos not in conflict and pos in free_cells:
                        move_set.add(pos)
                    else:
                        r.command = Rabbit.Action.NOTHING
            if len(conflict) == 0:
                break
        for r in self.rabbits.values():
            if r.command.is_moving():
                self.grid.get(r.pos).has_rabbit = False
                r.move()
                self.grid.get(r.pos).has_rabbit = True

    def create_rabbits(self):
        free_cells = self.grid.get_free_cells()
        list_pos = self.random.choice(free_cells,
                                      self.population,
                                      replace=False)
        seeds = self.random.integers(0, self.population, (self.population, ))
        for rabbit_id, pos in enumerate(list_pos):
            rabbit = Rabbit(rabbit_id, pos, seeds[rabbit_id])
            self.rabbits[rabbit_id] = rabbit
            self.grid.get(pos).has_rabbit = True