Exemplo n.º 1
0
    def _generate_groups(
        self,
        groups: List[CombatGroup],
        frontline_vector: Tuple[Point, int, int],
        is_player: bool,
    ) -> List[Tuple[VehicleGroup, CombatGroup]]:
        """Finds valid positions for planned groups and generates a pydcs group for them"""
        positioned_groups = []
        position, heading, combat_width = frontline_vector
        spawn_heading = (
            int(heading_sum(heading, -90))
            if is_player
            else int(heading_sum(heading, 90))
        )
        country = self.game.player_country if is_player else self.game.enemy_country
        for group in groups:
            if group.role == CombatGroupRole.ARTILLERY:
                distance_from_frontline = (
                    self.get_artilery_group_distance_from_frontline(group)
                )
            else:
                distance_from_frontline = random.randint(
                    DISTANCE_FROM_FRONTLINE[group.role][0],
                    DISTANCE_FROM_FRONTLINE[group.role][1],
                )

            final_position = self.get_valid_position_for_group(
                position, combat_width, distance_from_frontline, heading, spawn_heading
            )

            if final_position is not None:
                g = self._generate_group(
                    self.mission.country(country),
                    group.units[0],
                    len(group.units),
                    final_position,
                    distance_from_frontline,
                    heading=opposite_heading(spawn_heading),
                )
                if is_player:
                    g.set_skill(self.game.settings.player_skill)
                else:
                    g.set_skill(self.game.settings.enemy_vehicle_skill)
                positioned_groups.append((g, group))

                if group.role in [CombatGroupRole.APC, CombatGroupRole.IFV]:
                    self.gen_infantry_group_for_group(
                        g,
                        is_player,
                        self.mission.country(country),
                        opposite_heading(spawn_heading),
                    )
            else:
                logging.warning(f"Unable to get valid position for {group}")

        return positioned_groups
Exemplo n.º 2
0
 def frontline_vector(cls, from_cp: ControlPoint, to_cp: ControlPoint, theater: ConflictTheater) -> Tuple[Point, int, int]:
     """
     Returns a vector for a valid frontline location avoiding exclusion zones.
     """
     center_position, heading = cls.frontline_position(from_cp, to_cp, theater)
     left_heading = heading_sum(heading, -90)
     right_heading =  heading_sum(heading, 90)
     left_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), left_heading, theater)
     right_position = cls.extend_ground_position(center_position, int(FRONTLINE_LENGTH / 2), right_heading, theater)
     distance = int(left_position.distance_to_point(right_position))
     return left_position, right_heading, distance
Exemplo n.º 3
0
 def frontline_position(cls, from_cp: ControlPoint, to_cp: ControlPoint,
                        theater: ConflictTheater) -> Tuple[Point, int]:
     frontline = FrontLine(from_cp, to_cp, theater)
     attack_heading = frontline.attack_heading
     position = cls.find_ground_position(frontline.position,
                                         FRONTLINE_LENGTH,
                                         heading_sum(attack_heading,
                                                     90), theater)
     return position, opposite_heading(attack_heading)
Exemplo n.º 4
0
 def frontline_position(cls, frontline: FrontLine,
                        theater: ConflictTheater) -> Tuple[Point, int]:
     attack_heading = int(frontline.attack_heading)
     position = cls.find_ground_position(
         frontline.position,
         FRONTLINE_LENGTH,
         heading_sum(attack_heading, 90),
         theater,
     )
     if position is None:
         raise RuntimeError("Could not find front line position")
     return position, opposite_heading(attack_heading)
Exemplo n.º 5
0
 def find_retreat_point(self,
                        dcs_group: VehicleGroup,
                        frontline_heading: int,
                        distance: int = RETREAT_DISTANCE) -> Point:
     """
     Find a point to retreat to
     :param dcs_group: DCS mission group we are searching a retreat point for
     :param frontline_heading: Heading of the frontline
     :return: dcs.mapping.Point object with the desired position
     """
     desired_point = dcs_group.points[0].position.point_from_heading(
         heading_sum(frontline_heading, +180), distance)
     if self.conflict.theater.is_on_land(desired_point):
         return desired_point
     return self.conflict.theater.nearest_land_pos(desired_point)