Exemplo n.º 1
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    def test_ko(self):
        field = fld.GameField(fld.FieldParams(3))
        black_master = player.Player(stones.BlackStone)
        white_master = player.Player(stones.WhiteStone)

        stone = field.set_stone_on_position(black_master, 1, 0)

        stone.die(field)

        self.assertRaises(sp_exc.KOException, field.set_stone_on_position,
                          black_master, 1, 0)
Exemplo n.º 2
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    def test_suicide_move(self):
        field = fld.GameField(fld.FieldParams(3))
        master = player.Player(stones.BlackStone)
        enemy_master = player.Player(stones.WhiteStone)

        field.set_stone_on_position(master, 1, 0)
        field.set_stone_on_position(master, 1, 1)
        field.set_stone_on_position(master, 0, 2)

        field.set_stone_on_position(enemy_master, 0, 0)

        self.assertRaises(sp_exc.SuicideMove, field.set_stone_on_position,
                          enemy_master, 0, 1)
Exemplo n.º 3
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    def test_close_group_breath(self):
        field = fld.GameField(fld.FieldParams(3))
        master = player.Player(stones.BlackStone)
        enemy_master = player.Player(stones.WhiteStone)

        first_stone = field.set_stone_on_position(master, 0, 1)
        second_stone = field.set_stone_on_position(master, 0, 2)
        third_stone = field.set_stone_on_position(master, 0, 0)
        fourth_stone = field.set_stone_on_position(master, 1, 1)

        enemy_stone = field.set_stone_on_position(enemy_master, 1, 0)
        self.assertTrue(first_stone.breaths == second_stone.breaths ==
                        third_stone.breaths == fourth_stone.breaths == 3)

        self.assertEqual(enemy_stone.breaths, 1)
Exemplo n.º 4
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    def test_stone_death(self):
        field = fld.GameField(fld.FieldParams(3))
        black_master = player.Player(stones.BlackStone)
        white_master = player.Player(stones.WhiteStone)

        field.set_stone_on_position(black_master, 0, 0)
        white_stone_1 = field.set_stone_on_position(white_master, 0, 1)
        white_stone_2 = field.set_stone_on_position(white_master, 1, 1)
        white_stone_3 = field.set_stone_on_position(white_master, 1, 0)

        self.assertEqual(field.get_obj_on_position(0, 0), None)
        self.assertEqual(white_stone_1.breaths, 6)
        self.assertEqual(white_stone_2.breaths, 6)
        self.assertEqual(white_stone_3.breaths, 6)

        self.assertEqual(white_master._hostages_count, 1)
Exemplo n.º 5
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    def test_field_str(self):
        field = fld.GameField(fld.FieldParams(6))

        self.assertEqual(str(field),
                         ('.-.-.-.-.-.\n' + '| | | | | |\n' + '.-.-.-.-.-.\n' +
                          '| | | | | |\n' + '.-.-.-.-.-.\n' + '| | | | | |\n' +
                          '.-.-.-.-.-.\n' + '| | | | | |\n' + '.-.-.-.-.-.\n' +
                          '| | | | | |\n' + '.-.-.-.-.-.\n'))

        field.set_stone_on_position(player.Player(stones.BlackStone), 3, 3)

        self.assertEqual(str(field),
                         ('.-.-.-.-.-.\n' + '| | | | | |\n' + '.-.-.-.-.-.\n' +
                          '| | | | | |\n' + '.-.-.-.-.-.\n' + '| | | | | |\n' +
                          '.-.-.-o-.-.\n' + '| | | | | |\n' + '.-.-.-.-.-.\n' +
                          '| | | | | |\n' + '.-.-.-.-.-.\n'))
Exemplo n.º 6
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    def test_move_with_stone(self):
        field = fld.GameField(fld.FieldParams(3))
        master = player.Player(stones.BlackStone)
        # тест на позиционирование
        stone = field.set_stone_on_position(master, 0, 0)
        self.assertEqual(
            field._field,
            [[stone, None, None], [None, None, None], [None, None, None]])

        # тест на невозможность повтороного позиционирования
        self.assertRaises(sp_exc.BusyPoint, field.set_stone_on_position,
                          stones.BlackStone, 0, 0)

        # тест на обращение
        self.assertEqual(field.get_obj_on_position(0, 0), stone)
        self.assertTrue(
            isinstance(field.get_obj_on_position(5, 5), fld.OutsideStone))
Exemplo n.º 7
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    def test_stone_group(self):
        field = fld.GameField(fld.FieldParams(3))
        master = player.Player(stones.BlackStone)
        first_stone = field.set_stone_on_position(master, 0, 1)

        second_stone = field.set_stone_on_position(master, 0, 2)

        self.assertTrue(first_stone.breaths == second_stone.breaths == 3)

        third_stone = field.set_stone_on_position(master, 0, 0)

        self.assertTrue(first_stone.breaths == second_stone.breaths ==
                        third_stone.breaths == 3)

        fourth_stone = field.set_stone_on_position(master, 1, 1)

        self.assertTrue(first_stone.breaths == second_stone.breaths ==
                        third_stone.breaths == fourth_stone.breaths == 5)