Exemplo n.º 1
0
class GameLoop:
    def __init__(self, window_surface, cointainer, game):
        self.game = game
        self.painter = painter.painter.Painter(window_surface, game.container, game.event_handler, game.rect_matrix)
        self.game_engine = GameEngine(window_surface, cointainer, self.painter)
        self.add_observers()

    def perform_one_cycle(self, key_events):
        """calls main modules"""
        self.game_engine.simulate_world(key_events)
        self.painter.paint_objects()
        self.painter.paint_precicted_rect()
        self.game.event_handler.notify_observers()

    def add_observers(self):
        self.game.event_handler.add_observer(self.game)
        self.game.event_handler.add_observer(self.painter)
        self.game.event_handler.add_observer(self.game.game_state)
Exemplo n.º 2
0
 def __init__(self, window_surface, cointainer, game):
     self.game = game
     self.painter = painter.painter.Painter(window_surface, game.container, game.event_handler, game.rect_matrix)
     self.game_engine = GameEngine(window_surface, cointainer, self.painter)
     self.add_observers()