Exemplo n.º 1
0
def run_game():
	#Initializes the settings needed for pygame to run properly
	pygame.init()
	
	aiSettings = Settings()
	#Display mode called 'screen' is made, with 1200 x 800 dimensions
	#Screen is where the game elements are shown
	screen = pygame.display.set_mode(
		(aiSettings.screen_width,aiSettings.screen_height))
	pygame.display.set_caption("Alien Invasion")
	#Sets background colour
	
	stats = GameStats(aiSettings)
	
	
	#Makes a ship on screen
	ship = Ship(aiSettings,screen)
	#Bullets! - make a group called bullets
	bullets = Group()
	#Aliens are made
	aliens = Group()
	
	#Calls on the createFleet function
	gf.createFleet(aiSettings, screen, ship, aliens)
	
	while True:
		gf.check_events(aiSettings,screen,ship,bullets)
		if stats.game_active:
			ship.update()
			gf.updateBullets(aiSettings, screen, ship, aliens, bullets)
			gf.updateAliens(aiSettings, stats, screen, ship, aliens, bullets)
	
		gf.update_screen(aiSettings, screen, ship, aliens, bullets)
Exemplo n.º 2
0
def runGame():
    pygame.init()
    setting = Settings()
    screen = pygame.display.set_mode(
        (setting.screenWidth, setting.screenHeight))
    pygame.display.set_caption("IS ALIEN INVASION")
    playButton = Button(setting, screen, "PLAY")

    ship = SpaceShip(setting.shipSpeed, screen)
    stats = GameStats(setting)
    sb = Scoreboard(setting, screen, stats)

    bigbullets = Group()
    bullets = Group()
    aliens = Group()

    gf.createFleet(setting, screen, ship, aliens)

    pygame.mixer.music.load(".\\images\\Yee.mp3")

    while True:
        gf.check_events(setting, screen, stats, sb, playButton, ship, aliens,
                        bullets, bigbullets)

        if stats.gameActive:
            ship.update()
            gf.updateBullets(setting, screen, stats, sb, ship, aliens, bullets)
            gf.updatebigBullets(setting, screen, stats, sb, ship, aliens,
                                bigbullets)
            gf.increaseLevel(stats, sb, aliens)
            gf.updateAliens(setting, stats, sb, screen, ship, aliens, bullets)

        gf.update_screen(setting, screen, stats, sb, ship, aliens, bullets,
                         bigbullets, playButton)
Exemplo n.º 3
0
def run_game():
    pygame.init()

    clock = pygame.time.Clock()
    last = pygame.time.get_ticks()
    cooldown = 2000

    aiSettings = Settings()
    screen = pygame.display.set_mode(
        (aiSettings.screenWidth, aiSettings.screenHeight))

    pygame.display.set_caption("Asteroids")

    menu = Menu(aiSettings, screen)

    stats = GameStats(aiSettings)
    sb = Scoreboard(aiSettings, screen, stats)

    ship = Ship(aiSettings, screen)

    bullets = Group()
    asteroids = Group()

    while True:
        clock.tick(60)
        gf.checkEvents(aiSettings, screen, ship, bullets, asteroids, stats, sb,
                       menu)

        if stats.game_active:
            ship.update()
            gf.updateBullets(bullets, asteroids, aiSettings, sb, stats)

            now = pygame.time.get_ticks()
            if now - last >= cooldown:
                last = now
                gf.create_asteroid(aiSettings, screen, asteroids)

            gf.update_asteroid(asteroids, aiSettings, stats, ship, bullets, sb)

        gf.updateScreen(aiSettings, screen, ship, bullets, asteroids, sb,
                        stats, menu)
Exemplo n.º 4
0
def run_game():
	#Initializes the settings needed for pygame to run properly
	pygame.init()
	
	aiSettings = Settings()
	#Display mode called 'screen' is made, with 1200 x 800 dimensions
	#Screen is where the game elements are shown
	screen = pygame.display.set_mode(
		(aiSettings.screen_width,aiSettings.screen_height))
	pygame.display.set_caption("Alien Invasion")
	#Sets background colour
	
	stats = GameStats(aiSettings)
	sb = Scoreboard(aiSettings, screen, stats)
	
	
	#Makes a ship on screen
	ship = Ship(aiSettings,screen)
	#Bullets! - make a group called bullets
	bullets = Group()
	#Aliens are made
	aliens = Group()
	
	#Calls on the createFleet function
	gf.createFleet(aiSettings, screen, ship, aliens)
	
	playButton = Button(aiSettings, screen, "Click to Play")
	
	while True:
		gf.check_events(aiSettings, screen, stats, sb, playButton, ship, aliens, bullets)
		sb.showScore()
		if stats.game_active:
			ship.update()
			gf.updateBullets(aiSettings, screen, stats, sb, ship, aliens, bullets)
			gf.updateAliens(aiSettings, stats, screen, ship, sb, aliens, bullets)
	
		gf.update_screen(aiSettings, screen, stats, sb, ship, aliens, bullets, playButton)
Exemplo n.º 5
0
def run_game():
    #Cria bullet group
    bullets = Group()
    #Cria enemy group
    enemies = Group()
    #Cira enemy bullet group
    ebullets = Group()
    bbullets = Group()
    explosions = Group()
    gSettings.resetDificulty()

    gf.clearScore()

    bg = Background(gSettings, screen, trueScreen, 0)
    clouds = Group()
    for i in range(3):
        new_cloud = Background(gSettings, screen, trueScreen, 1)
        clouds.add(new_cloud)
        new_cloud = Background(gSettings, screen, trueScreen, 2)
        clouds.add(new_cloud)

    #Cria jogador
    p1 = Player(gSettings, screen, enemies, soundController, trueScreen,
                explosions, ebullets, bbullets)

    level = Level(screen, gSettings, enemies, p1, trueScreen)

    gf.initGUI(gSettings, screen)
    gf.getHighScore()
    soundController.playMusic(0)

    #Inicia o loop principal do jogo.
    level.generateSpawn()
    boss = Boss(gSettings, screen, 347, 100, p1, soundController)
    bossCount = 0
    bossSpawned = False
    first = 0

    while True:

        clock.tick(fps)

        gf.checkEvents(p1, gSettings, screen, bullets, boss, bossSpawned)
        gf.updateScreen(gSettings, screen, p1, bullets, enemies, ebullets, bg,
                        clouds, explosions, boss, bbullets, bossSpawned)
        gf.updateBg(bg, clouds)
        p1.update(bullets)
        gf.updateBullets(bullets, enemies, soundController, screen, explosions,
                         boss)
        gf.updateExplosions(explosions)
        gf.updateEBullets(ebullets, p1)
        gf.updateBBullets(bbullets, p1)
        gf.updateEnemies(enemies, p1, ebullets)
        gf.updateBoss(boss, bbullets, p1, bossSpawned)
        gf.updateScore()

        if len(enemies) == 0:
            if bossCount >= 20:
                bossCount = 0
                if first == 1:
                    gSettings.bossIncrease()
                    boss = Boss(gSettings, screen, 347, 100, p1,
                                soundController)
                bossSpawned = True
                soundController.stopMusic()
                soundController.playMusic(1)
            else:
                if not bossSpawned:
                    gSettings.difficultyIncrease()
                    level.generateSpawn()
                    bossCount += 1
                else:
                    if boss.hp <= 0:
                        bossSpawned = False
                        boss.alive = False
                        soundController.stopMusic()
                        soundController.playMusic(0)
                        gf.addBScore(p1)
                        first = 1
                        soundController.playSound(6)
                        new_explosion = new_explosion = Explosion(
                            screen, boss.rect.centerx, boss.rect.centery, 200,
                            10, 0)
                        explosions.add(new_explosion)

        if p1.dead and not pygame.mixer.get_busy():
            telaBotoes("Game Over", "Novamente", "Sair")