def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 43 room_max_size = 10 room_min_size = 6 max_rooms = 30 max_monsters_per_room = 2 max_items_per_room = 2 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, max_monsters_per_room=max_monsters_per_room, max_items_per_room=max_items_per_room, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Hello and welcome, adventurer, to yet another dungeon!", color.welcome_text) return engine
def start() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 45 max_monsters_per_room = 2 max_items_per_room = 2 import entity_factories player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, map_width=map_width, map_height=map_height, max_monsters_per_room=max_monsters_per_room, max_items_per_room=max_items_per_room, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Welcome to the phonetics course!", color.welcome_text ) return engine
def new_game(lvl: int) -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 100 map_height = 46 room_max_size = 16 room_min_size = 9 max_rooms = 60 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.game_world = GameWorld(engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, lvl=lvl) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Hello and welcome, stranger, to the spaceship!", color.welcome_text) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" # map_width = 40 # map_height = 25 # # room_max_size = 10 # room_min_size = 5 # max_rooms = 30 map_width = 30 map_height = 30 room_max_size = 3 room_min_size = 2 max_rooms = 20 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) # player.fighter.base_power = 50 curr_floor = 0 engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, current_floor=curr_floor ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Hello and welcome, adventurer, to yet another dungeon!", color.welcome_text ) dagger = copy.deepcopy(entity_factories.dagger) leather_armor = copy.deepcopy(entity_factories.leather_armor) dagger.parent = player.inventory leather_armor.parent = player.inventory player.inventory.items.append(dagger) player.equipment.toggle_equip(dagger, add_message=False) player.inventory.items.append(leather_armor) player.equipment.toggle_equip(leather_armor, add_message=False) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 43 room_max_size = 10 room_min_size = 6 max_rooms = 30 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "You have awoken after centuries to find your castle claimed by a rival.", color.welcome_text ) engine.message_log.add_message( "Take back your throne!", color.welcome_text ) dagger = copy.deepcopy(entity_factories.dagger) leather_armor = copy.deepcopy(entity_factories.leather_armor) health_spell = copy.deepcopy(entity_factories.health_spell) dagger.parent = player.inventory leather_armor.parent = player.inventory health_spell.parent = player.ability_menu player.ability_menu.abilities.append(health_spell) player.inventory.items.append(dagger) player.equipment.toggle_equip(dagger, add_message=False) player.inventory.items.append(leather_armor) player.equipment.toggle_equip(leather_armor, add_message=False) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" camera_width = 80 camera_height = 43 map_width = 100 map_height = 60 room_max_size = 20 room_min_size = 8 max_rooms = 50 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player, camera_width=camera_width, camera_height=camera_height, map_width=map_width, map_height=map_height) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Hello and welcome, adventurer, to yet another dungeon!", color.welcome_text) dagger = copy.deepcopy(entity_factories.dagger) leather_armor = copy.deepcopy(entity_factories.leather_armor) dagger.parent = player.inventory leather_armor.parent = player.inventory player.inventory.items.append(dagger) player.equipment.toggle_equip(dagger, add_message=False) player.inventory.items.append(leather_armor) player.equipment.toggle_equip(leather_armor, add_message=False) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 43 room_max_size = 14 room_min_size = 8 max_rooms = 32 player = copy.deepcopy(entities_factory.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "The World is not the same anymore... Have a good death friend.", color.welcome_text ) rknife = copy.deepcopy(entities_factory.rknife) LJacket = copy.deepcopy(entities_factory.LJacket) rknife.parent = player.inventory LJacket.parent = player.inventory player.inventory.items.append(rknife) player.equipment.toggle_equip(rknife, add_message=False) player.inventory.items.append(LJacket) player.equipment.toggle_equip(LJacket, add_message=False) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 43 room_max_size = 10 room_min_size = 6 max_rooms = 30 player = copy.deepcopy(entity_factories.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message("May the Gods watch over you, brave one.", color.welcome_text) dagger = copy.deepcopy(entity_factories.dagger) leather_armor = copy.deepcopy(entity_factories.leather_armor) dagger.parent = player.inventory leather_armor.parent = player.inventory player.inventory.items.append(dagger) player.equipment.toggle_equip(dagger, add_message=False) player.inventory.items.append(leather_armor) player.equipment.toggle_equip(leather_armor, add_message=False) return engine
def new_game() -> Engine: """Return a brand new game session as an Engine instance.""" map_width = 80 map_height = 43 room_max_size = 10 room_min_size = 6 max_rooms = 30 player = copy.deepcopy(entity_factories.player) gunman = copy.deepcopy(entity_factories.gunman) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, map_width=map_width, map_height=map_height, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Help Strong Terry prove his strength and unite the Rickys and Terrys of the streets! " "Also see if you can find info about a strange new drug...", color.welcome_text ) gun = copy.deepcopy(entity_factories.gun) gun.parent = gunman.inventory gunman.inventory.append(gun) return engine
def main(): print("wattup") screen_width = 35 screen_height = 35 map_width = 35 map_height = 30 room_max_size = 7 room_min_size = 3 max_rooms = 30 monster_max = 3 #max amt of monsters in a room items_max = 1 #max food in a room tileset = tcod.tileset.load_tilesheet('dejavu16x16.png', 32, 8, tcod.tileset.CHARMAP_TCOD) player = copy.deepcopy(entity_maker.player) engine = Engine(player=player) engine.game_world = GameWorld( engine=engine, m_width=map_width, m_height=map_height, max_rooms=max_rooms, room_min_size=room_min_size, room_max_size=room_max_size, monster_max=monster_max, items_max=items_max, ) engine.game_world.generate_floor() engine.update_fov() engine.message_log.add_message( "Anyone who thinks sitting in a church makes you saint must think sitting in a garage makes you a car.", colors.lite_green) with tcod.context.new_terminal( screen_width, screen_height, tileset=tileset, title="Seek", vsync=True, ) as context: root_console = tcod.Console(screen_width, screen_height, order="F") tcod.lib.SDL_SetWindowFullscreen( context.sdl_window_p, tcod.lib.SDL_WINDOW_FULLSCREEN_DESKTOP) # fullscreen = tcod.lib.SDL_GetWindowFlags(context.sdl_window_p) & ( # tcod.lib.SDL_WINDOW_FULLSCREEN | tcod.lib.SDL_WINDOW_FULLSCREEN_DESKTOP # ) # tcod.lib.SDL_SetWindowFullscreen( # context.sdl_window_p, # 0 if fullscreen else tcod.lib.SDL_WINDOW_FULLSCREEN_DESKTOP, # ) while True: # tcod.console.recommended_size() root_console.clear() engine.event_handler.on_render(console=root_console) context.present(root_console) try: for event in tcod.event.wait(): context.convert_event(event) engine.event_handler.handle_events(event) except Exception: # Handle exceptions in game. traceback.print_exc() # Print error to stderr. # Then print the error to the message log. engine.message_log.add_message(traceback.format_exc(), colors.error)