def __init__(self, world, config): Object.__init__(self, world, config) self["collided"] = False self["counters"]["frame"] = self.world.game.fps self.rad = self["counters"]["frame"] * 3
def __init__(self, world, config): Object.__init__(self, world, config) self.img = pygame.image.load(os.path.join("objects", "ship", "images", "ship.bmp")) self.img.set_colorkey(self.img.get_at((0, 0))) if not "bomb" in self.config.keys(): self["counters"]["bomb"] = 0
def collision(obj): Object.__init__(obj) self.kill()