def init(_boardname=None): global player, game name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer1' #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer2' #NON #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer3' #name = _boardname if _boardname is not None else '10x10' #name = _boardname if _boardname is not None else 'Lab_15x15' #NON #name = _boardname if _boardname is not None else 'map' #NON #name = _boardname if _boardname is not None else 'map2' #NON #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_6x6' #NON #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_bomberman' #YES #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_impossible' #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_incroyable' #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_labyrinthe2' #name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer_labyrinthe3' #NON #name = _boardname if _boardname is not None else 'thirst' #NON game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 20 # frames per second game.mainiteration() game.mask.allow_overlaping_players = True
def init(_boardname=None): global player, game name = _boardname if _boardname is not None else 'pathfindingWorld_multiPlayer' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 5 # frames per second game.mainiteration()
def init(_boardname=None): global player,game name = _boardname if _boardname is not None else 'pathfindingWorld_multiPlayer' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 5 # frames per second game.mainiteration()
def init_game(_boardname=None): global player, game name = _boardname if _boardname is not None else 'kolkata_6_10' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 20 # frames per second game.mainiteration() game.mask.allow_overlaping_players = True
def init(_boardname=None): global player,game # pathfindingWorld_MultiPlayer4 name = _boardname if _boardname is not None else 'tictactoe' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 2 # frames per second game.mainiteration() game.mask.allow_overlaping_players = True
def init(_boardname=None): global player,game # pathfindingWorld_MultiPlayer4 name = _boardname if _boardname is not None else 'tictactoeBis' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 5 # frames per second game.mainiteration() game.mask.allow_overlaping_players = True
def init(_boardname=None): global player,game name = _boardname if _boardname is not None else 'gardenofdelight' game = Game('Cartes/' + name + '.json', GardenSpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 60 # frames per second game.mainiteration() player = game.player if _boardname in ['planter_enclos','panier_plein']: rempli_panier_de_citrouilles(100)
def init(_boardname=None): global player, game, tailleV, tailleH name = _boardname if _boardname is not None else 'pathfindingWorld3' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 5 # frames per second game.mainiteration() player = game.player tailleV = game.spriteBuilder.rowsize tailleH = game.spriteBuilder.colsize
def init(_boardname=None): global player, game, nbreCol, nbreLig # pathfindingWorld_MultiPlayer4 name = _boardname if _boardname is not None else 'pathfindingWorld_MultiPlayer5' game = Game('Cartes/' + name + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = 5 # frames per second game.mainiteration() game.mask.allow_overlaping_players = True nbreCol = game.spriteBuilder.colsize - 1 nbreLig = game.spriteBuilder.rowsize - 1 player = game.player
def init(_boardname=None,_spriteBuilder=TurtleSpriteBuilder,screen_width=None,screen_height=None): """ Reinitialise la carte et l'ensemble des parametres """ global player,game pygame.quit() name = _boardname if _boardname else 'robot_obstacles' game = Game('Cartes/' + name + '.json', _SpriteBuilder=_spriteBuilder,screen_width=screen_width,screen_height=screen_height) game.fps = 200 # frames per second game.mainiteration() player = game.player # new attributes game.pencolor = glo.RED game.usepen = False game.frame_skip = 0
def __init__(self, boardNumber=1, boardName=None, fps=5, iterations=100): """ boardNumber : identifiant de la carte de jeu à utiliser. fps : nombre de cadres par seconde. iterations : nombre maximal d'itérations. """ global game if boardName is None: game = Game( 'Cartes/pathfindingWorld_MultiPlayer' + str(boardNumber) + '.json', SpriteBuilder) else: game = Game('Cartes/' + str(boardName) + '.json', SpriteBuilder) game.O = Ontology(True, 'SpriteSheet-32x32/tiny_spritesheet_ontology.csv') game.populate_sprite_names(game.O) game.fps = fps # frames per second game.mainiteration() game.mask.allow_overlaping_players = False self.iterations = iterations