Exemplo n.º 1
0
    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Exemplo n.º 2
0
    def clickable(g):
        if limit1_skill_used('borrow_tag'):
            return False

        if not my_turn(): return False

        return True
Exemplo n.º 3
0
    def clickable(game):
        me = game.me
        if not my_turn(): return False
        if limit1_skill_used('autumnfeast_tag'): return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Exemplo n.º 4
0
    def clickable(game):
        me = game.me
        if limit1_skill_used('find_tag'):
            return False

        if my_turn() and (me.cards or me.showncards or me.equips):
            return True

        return False
Exemplo n.º 5
0
    def clickable(game):
        me = game.me
        if not my_turn(): return False
        if limit1_skill_used('autumnfeast_tag'): return False

        if not (me.cards or me.showncards or me.equips):
            return False

        return True
Exemplo n.º 6
0
    def clickable(game):
        me = game.me
        if limit1_skill_used('find_tag'):
            return False

        if my_turn() and (me.cards or me.showncards or me.equips):
            return True

        return False
Exemplo n.º 7
0
 def clickable(game):
     try:
         if limit1_skill_used('darkness_tag'):
             return False
         act = game.action_stack[-1]
         if isinstance(act, actions.ActionStage):
             return True
     except IndexError:
         pass
     return False
Exemplo n.º 8
0
    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Exemplo n.º 9
0
 def clickable(game):
     try:
         if limit1_skill_used('darkness_tag'):
             return False
         act = game.action_stack[-1]
         if isinstance(act, actions.ActionStage):
             return True
     except IndexError:
         pass
     return False
Exemplo n.º 10
0
    def clickable(game):
        me = game.me

        if limit1_skill_used('mamizou_morphing_tag'):
            return False

        if not (my_turn() and (me.cards or me.showncards)):
            return False

        return True
Exemplo n.º 11
0
    def clickable(g):
        me = g.me
        if limit1_skill_used('darknoh_tag'):
            return False

        if not my_turn():
            return False

        if me.cards or me.showncards or me.equips:
            return True

        return False
Exemplo n.º 12
0
    def clickable(game):
        me = game.me

        if limit1_skill_used('tribute_tag'):
            return False

        try:
            act = game.action_stack[-1]
        except IndexError:
            return False

        if isinstance(act, actions.ActionStage) and (me.cards or me.showncards or me.equips):
            return True

        return False
Exemplo n.º 13
0
    def clickable(g):
        if my_turn() and not limit1_skill_used('drawinglot_tag'):
            return True

        return False
Exemplo n.º 14
0
    def clickable(g):
        if my_turn() and not limit1_skill_used("drawinglot_tag"):
            return True

        return False
Exemplo n.º 15
0
    def clickable(g):
        if not my_turn(): return False
        if limit1_skill_used('riverside_tag'): return False

        me = g.me
        return bool(me.cards or me.showncards or me.equips)
Exemplo n.º 16
0
 def clickable(g):
     me = g.me
     if not my_turn(): return False
     if len(me.faiths) < 3: return False
     if limit1_skill_used('nevernight_tag'): return False
     return True
Exemplo n.º 17
0
 def clickable(g):
     if not my_turn(): return False
     if limit1_skill_used('scarletfog_tag'): return False
     return True