Exemplo n.º 1
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    def test_monopoly(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0

        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        encounter.monopoly(passiveAgents=diggers, goldResource=goldResource)

        assert goldResource.getQuantity() == 1000 - totalDiggingPower

        goldResource = GoldResource(1)

        for digger in diggers:
            digger.setGold(0)

        diggers[0].strength = 10000000

        encounter.monopoly(passiveAgents=diggers, goldResource=goldResource)

        self.assertEqual(1, diggers[0].getGold())
Exemplo n.º 2
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    def test_intimidation(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(4))
        robbers = agentFactory.copyAgents(agentFactory.buildRobbers(4))

        totalDiggerStrength = encounter.getTotalStrength(diggers)
        totalRobberStrength = encounter.getTotalStrength(robbers)

        oldRobberGold = {}
        for robber in robbers:
            robber.addGold(100)
            oldRobberGold[robber] = robber.getGold()

        oldDiggerGold = {}
        for digger in diggers:
            digger.addGold(100)
            oldDiggerGold[digger] = digger.getGold()

        encounter.intimidation(aggressiveAgents=robbers, passiveAgents=diggers)

        if totalRobberStrength >= 2 * totalDiggerStrength:
            pass
        # TODO continue making the test

        pass
Exemplo n.º 3
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    def test_competition(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        encounter.competition(passiveAgents=diggers, goldResource=goldResource)

        assert goldResource.getQuantity() == 1000 - totalDiggingPower

        goldResource = GoldResource(100)

        oldGoldValues = {}
        for digger in diggers:
            oldGoldValues[digger] = digger.getGold()

        encounter.competition(passiveAgents=diggers, goldResource=goldResource)

        for digger in oldGoldValues.keys():
            oldGoldValue = oldGoldValues[digger]
            assert digger.getGold() - oldGoldValue <= digger.getMaxGoldPerTurn(
            )
    def __init__(self, actionsHandler=None, agentFactory=None):

        if actionsHandler is None:
            print("Warning: creating the default actionsHandler")
            # raise Exception("GHAgentFactory needs an actionsHandler.")
            self.actionsHandler = GHAgentActions()
        else:
            self.actionsHandler = actionsHandler

        if agentFactory is None:
            print("Warning: creating the default agentFactory")
            # raise Exception("GHAgentFactory needs an agentFactory.")
            self.agentFactory = GHAgentFactory()
        else:
            self.agentFactory = agentFactory

        self.passiveEncounters = [
            self.collaboration,
            self.philanthropy,
            self.competition,
            self.monopoly,
        ]

        self.robbingEncounters = [self.intimidation, self.heist, self.raid]

        self.aggressiveEncounters = [self.sabotage, self.combat]
Exemplo n.º 5
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    def test_getStrongestAgent(self):

        agentFactory = GHAgentFactory()
        encounterEngine = GoldHunterEncounter()

        agents = agentFactory.copyAgents(agentFactory.buildRobbers(9))
        agents[0].strength = 1000000

        strongestAgent = encounterEngine.getStrongestAgent(agents)
        actualStrongestAgent = agents[0]

        assert actualStrongestAgent == strongestAgent
Exemplo n.º 6
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    def test_getTotalMaxGoldPerTurn(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))
        actualMaxGold = 0

        for digger in diggers:
            actualMaxGold += digger.getMaxGoldPerTurn()

        testMaxGold = encounter.getTotalMaxGoldPerTurn(diggers)

        assert actualMaxGold == testMaxGold
Exemplo n.º 7
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    def test_getTotalGoldOwned(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))
        actualTotalGold = 90

        for digger in diggers:
            digger.addGold(10)

        testTotalGold = encounter.getTotalGoldOwned(diggers)

        assert actualTotalGold == testTotalGold
Exemplo n.º 8
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    def test_getTotalStrength(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))
        actualTotalStrength = 0

        for digger in diggers:
            actualTotalStrength += digger.getStrength()

        testTotalStrength = encounter.getTotalStrength(diggers)

        assert actualTotalStrength == testTotalStrength
Exemplo n.º 9
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    def test_philanthropy(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0

        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        encounter.philanthropy(passiveAgents=diggers,
                               goldResource=goldResource)

        assert goldResource.getQuantity() == 1000 - totalDiggingPower
Exemplo n.º 10
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    def test_collaboration(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        encounter.collaboration(passiveAgents=diggers,
                                goldResource=goldResource)

        print(f"current in resource: {goldResource.getQuantity()}")
        print(f"total lost: {totalDiggingPower}")

        assert goldResource.getQuantity() == 1000 - totalDiggingPower
Exemplo n.º 11
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    def test_priorityDigging(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        totalAmountCollected = encounter.priorityDigging(diggers, goldResource)

        assert goldResource.getQuantity(
        ) == 1000 - totalDiggingPower or goldResource.getQuantity() == 0
        assert totalAmountCollected < totalDiggingPower

        goldResource = GoldResource(1)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(100))
        lastAgent = diggers[len(diggers) - 1]
        originalLastAgentGold = lastAgent.getGold()

        encounter.priorityDigging(diggers, goldResource)

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        assert goldResource.getQuantity() == 0
        assert lastAgent.getGold() == originalLastAgentGold
Exemplo n.º 12
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    def test_collectiveDigging(self):

        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()

        goldResource = GoldResource(1000)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        _ = encounter.collectiveDigging(diggers, goldResource)

        assert goldResource.getQuantity() == 1000 - totalDiggingPower

        goldResource = GoldResource(1)
        diggers = agentFactory.copyAgents(agentFactory.buildDiggers(9))

        encounter.priorityDigging(diggers, goldResource)

        totalDiggingPower = 0
        for digger in diggers:
            totalDiggingPower += digger.getDiggingRate()

        assert goldResource.getQuantity() == 0
Exemplo n.º 13
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    def test_simulateMultipleEncounters(self):
        # TODO continue
        agentFactory = GHAgentFactory()
        encounter = GoldHunterEncounter()
        originalGoldQuantity = 1000
        goldResource = GoldResource(originalGoldQuantity)

        diggers = agentFactory.buildDiggers(5)
        robbers = agentFactory.buildRobbers(4)

        # single passive encounter
        allEncounterResults = encounter.simulateMultipleEncounters(
            [encounter.collaboration],
            passiveAgents=diggers,
            goldResource=goldResource)

        for encounterResults in allEncounterResults:
            self.assertIsNotNone(encounterResults.get(goldResource))
            for digger in diggers:
                self.assertIsNotNone(encounterResults.get(digger))

        self.assertEqual(originalGoldQuantity, goldResource.getQuantity())

        # all passive encounters
        allEncounterResults = encounter.simulateMultipleEncounters(
            encounter.passiveEncounters,
            passiveAgents=diggers,
            goldResource=goldResource)

        for encounterResults in allEncounterResults:
            self.assertIsNotNone(encounterResults.get(goldResource))
            for digger in diggers:
                self.assertIsNotNone(encounterResults.get(digger))

        self.assertEqual(originalGoldQuantity, goldResource.getQuantity())

        # single robbing encounter
        allEncounterResults = encounter.simulateMultipleEncounters(
            [encounter.intimidation],
            passiveAgents=diggers,
            aggressiveAgents=robbers)

        for encounterResults in allEncounterResults:
            for digger in diggers:
                self.assertIsNotNone(encounterResults.get(digger))

            for robber in robbers:
                self.assertIsNotNone(encounterResults.get(robber))

        # all robbing encounters
        allEncounterResults = encounter.simulateMultipleEncounters(
            encounter.robbingEncounters,
            passiveAgents=diggers,
            aggressiveAgents=robbers)

        for encounterResults in allEncounterResults:
            for digger in diggers:
                self.assertIsNotNone(encounterResults.get(digger))

            for robber in robbers:
                self.assertIsNotNone(encounterResults.get(robber))

        # single aggressive encounter
        allEncounterResults = encounter.simulateMultipleEncounters(
            [encounter.combat], aggressiveAgents=robbers)

        for encounterResults in allEncounterResults:
            for robber in robbers:
                self.assertIsNotNone(encounterResults.get(robber))

        # all aggressive encounters
        allEncounterResults = encounter.simulateMultipleEncounters(
            encounter.aggressiveEncounters, aggressiveAgents=robbers)

        for encounterResults in allEncounterResults:
            for robber in robbers:
                self.assertIsNotNone(encounterResults.get(robber))

        pass
 def test_init(self):
     agentFactory = GHAgentFactory(actionsHandler=GHAgentActions())
     agent = agentFactory.buildDigger()
Exemplo n.º 15
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 def createAgents(self):
     factory = GHAgentFactory()
     self.agents = [factory.buildDigger(), factory.buildRobber()]
     # self.agents = factory.buildDiggers(2)
     pass
 def setUpClass(cls):
     cls.actionsHandler = GHAgentActions()
     cls.agentFactory = GHAgentFactory(actionsHandler=cls.actionsHandler)
     cls.game = GoldHunters(worldSize=(10, 10))
     cls.world = GridWorld(size=(10, 10))
     pass
class GoldHunterEncounter(Encounter):
    def __init__(self, actionsHandler=None, agentFactory=None):

        if actionsHandler is None:
            print("Warning: creating the default actionsHandler")
            # raise Exception("GHAgentFactory needs an actionsHandler.")
            self.actionsHandler = GHAgentActions()
        else:
            self.actionsHandler = actionsHandler

        if agentFactory is None:
            print("Warning: creating the default agentFactory")
            # raise Exception("GHAgentFactory needs an agentFactory.")
            self.agentFactory = GHAgentFactory()
        else:
            self.agentFactory = agentFactory

        self.passiveEncounters = [
            self.collaboration,
            self.philanthropy,
            self.competition,
            self.monopoly,
        ]

        self.robbingEncounters = [self.intimidation, self.heist, self.raid]

        self.aggressiveEncounters = [self.sabotage, self.combat]

    def simulateAllPassiveEncounters(self, agents, goldResource):
        return self.simulateMultipleEncounters(self.passiveEncounters,
                                               passiveAgents=agents,
                                               goldResource=goldResource)

    def simulateAllAggressiveEncounters(self, agents):
        return self.simulateMultipleEncounters(self.aggressiveEncounters,
                                               aggressiveAgents=agents)

    def simulateAllRobbingEncounters(self, passiveAgents, aggressiveAgents):
        return self.simulateMultipleEncounters(
            self.robbingEncounters,
            passiveAgents=passiveAgents,
            aggressiveAgents=aggressiveAgents)

    def simulateMultipleEncounters(self,
                                   encounters,
                                   goldResource=None,
                                   **kwargs):
        '''
        kwargs: passiveAgents, aggressiveAgents, goldResource
        '''

        allChanges = []

        for encounter in encounters:

            allRealAgents = []
            allSimulatedAgents = []

            kwargsForEncounter = {}

            goldResourceCopy = None
            if goldResource != None:

                goldResourceCopy = copy.deepcopy(goldResource)

                allRealAgents.append(goldResource)
                allSimulatedAgents.append(goldResourceCopy)

            for agentType, agents in kwargs.items():

                allRealAgents.extend(agents)

                simulatedAgents = self.agentFactory.copyAgents(agents)
                kwargsForEncounter[agentType] = simulatedAgents
                allSimulatedAgents.extend(simulatedAgents)

            changes = {}

            encounter(goldResource=goldResourceCopy, **kwargsForEncounter)

            for i in range(len(allRealAgents)):

                realAgent = allRealAgents[i]
                simulatedAgent = allSimulatedAgents[i]

                changes[realAgent] = simulatedAgent

            allChanges.append(changes)

        return allChanges

    def getEncounterResults(self, agents, goldResource=None):
        """
        Simulates the event in which these agents meet at a single location.
        Returns the encounter results as a dictionary with original agents/resources as its keys and changed agents/resources as its value.
        """

        passiveAgents = []
        aggressiveAgents = []

        for agent in agents:

            if agent.type == GHAgentType.DIGGER:
                passiveAgents.append(agent)

            elif agent.type == GHAgentType.ROBBER:
                aggressiveAgents.append(agent)

        allEncounterResults = []

        if len(passiveAgents) > 0 and len(aggressiveAgents) > 0:
            allEncounterResults = self.simulateAllRobbingEncounters(
                passiveAgents, aggressiveAgents)

        elif len(passiveAgents) > 0 and goldResource != None:
            allEncounterResults = self.simulateAllPassiveEncounters(
                passiveAgents, goldResource)

        elif len(aggressiveAgents) > 0:
            allEncounterResults = self.simulateAllAggressiveEncounters(
                aggressiveAgents)

        strongestAgent = self.getStrongestAgent(agents)

        return self.getHighestPayoffEncounter(strongestAgent,
                                              allEncounterResults)

    def predictEncounterPayoff(self, agent, nextAction, gridWorld):
        '''Predicts the agent's payoff if the agent takes a certain action'''

        if self.predictPossibleEncounter(agent, nextAction, gridWorld):

            # currentLocation = agent.getLocation()
            targetLocation = agent.actionsHandler.locationByAction(
                agent, nextAction, gridWorld)

            potentialAgents = self.getPotentialEncounterParticipants(
                targetLocation, gridWorld)
            goldResource = self.getGoldResourceAtLocation(
                targetLocation, gridWorld)

            encounterResults = self.getEncounterResults(
                potentialAgents, goldResource)

            return self.getPayoffFromEncounterResults(agent, encounterResults)

        return 0

    def predictPossibleEncounter(self, agent, nextAction, gridWorld):
        """Return whether an agent's action could result in an encounter."""

        targetLocation = agent.actionsHandler.locationByAction(
            agent, nextAction, gridWorld)

        potentialParticipants = self.getPotentialEncounterParticipants(
            targetLocation, gridWorld)

        return len(potentialParticipants) > 1

    def getPossibleNearbyLocations(self, locationOfEncounter, gridWorld):

        locations = []

        for xd in range(-1, 2):
            for yd in range(-1, 2):
                inspectingLocation = self.addTuples(locationOfEncounter,
                                                    (xd, yd))
                if gridWorld.hasLocation(inspectingLocation):
                    locations.append(inspectingLocation)

        return locations

    def getPotentialEncounterParticipants(self, locationOfEncounter,
                                          gridWorld):
        """Returns potential agents that could be involved in an encounter at any location."""

        potentialAgents = []

        possibleNearbyLocations = self.getPossibleNearbyLocations(
            locationOfEncounter, gridWorld)

        for inspectingLocation in possibleNearbyLocations:

            potentialAgents.extend(
                gridWorld.getAgentsAtLocation(inspectingLocation))

        return potentialAgents

    def getGoldResourceAtLocation(self, location, gridWorld):

        resourceList = gridWorld.getResourcesAtLocation(location)

        if len(resourceList) > 0:
            return resourceList[0]

        else:
            return None

    def getHighestPayoffEncounter(self, decidingAgent, allEncounterResults):

        bestChanges = {}
        highestGoldDifference = -1 * math.inf
        for encounterResults in allEncounterResults:

            goldDifference = self.getPayoffFromEncounterResults(
                decidingAgent, encounterResults)

            if goldDifference > highestGoldDifference:

                bestChanges = encounterResults
                highestGoldDifference = goldDifference

        return bestChanges

    def getPayoffFromEncounterResults(self, agent, encounterResults):

        newGold = encounterResults[agent].getGold()
        return newGold - agent.getGold()

    # ENCOUNTERS START HERE #

    def collaboration(self, goldResource, **kwargs):
        """All agents attempt to dig their max amount and distribute the gold evenly."""

        agents = kwargs.get('passiveAgents')

        totalAmountCollected = self.collectiveDigging(agents, goldResource)

        goldPerAgent = math.ceil(totalAmountCollected / len(agents))

        for agent in agents:
            agent.addGold(goldPerAgent)

        pass

    def philanthropy(self, goldResource, **kwargs):
        """Agents with less gold dig from the resource first"""

        agents = kwargs.get('passiveAgents')

        agents = sorted(agents, reverse=False, key=self.keyToSortByGold)

        self.priorityDigging(agents, goldResource)

    def competition(self, goldResource, **kwargs):
        """Agents gain gold based on their digging rate"""

        agents = kwargs.get('passiveAgents')

        totalMaxGold = self.getTotalMaxGoldPerTurn(agents)

        totalAmountCollected = self.collectiveDigging(agents, goldResource)

        for agent in agents:
            agent.addGold(
                math.ceil(agent.getMaxGoldPerTurn() * totalAmountCollected /
                          totalMaxGold))

        pass

    def monopoly(self, goldResource, **kwargs):
        """Agents with more strength dig from the resource first"""

        agents = kwargs.get('passiveAgents')

        agents = sorted(agents, reverse=True, key=self.keyToSortByStrength)

        self.priorityDigging(agents, goldResource)

    def intimidation(self, **kwargs):
        """Aggressive agents threaten passive agents into giving the gold over."""

        passiveAgents = kwargs.get('passiveAgents')
        aggressiveAgents = kwargs.get('aggressiveAgents')

        totalAggressiveStrength = self.getTotalStrength(aggressiveAgents)
        totalPassiveStrength = self.getTotalStrength(passiveAgents)

        if totalAggressiveStrength >= totalPassiveStrength * 2:

            totalGoldStolen = 0

            for agent in passiveAgents:

                goldStolen = agent.getGold()
                agent.removeGold(goldStolen)
                totalGoldStolen += goldStolen

            for agent in aggressiveAgents:

                goldEarned = math.ceil(
                    totalGoldStolen *
                    (agent.getStrength() / totalAggressiveStrength))
                agent.addGold(goldEarned)

        else:

            penaltyPerAgent = math.ceil(totalPassiveStrength /
                                        len(aggressiveAgents))

            for agent in aggressiveAgents:
                agent.removeGold(penaltyPerAgent)

        pass

    def raid(self, **kwargs):
        """Aggressive agents take turns stealing from passive agents"""

        passiveAgents = kwargs.get('passiveAgents')
        aggressiveAgents = kwargs.get('aggressiveAgents')

        unrobbedAgents = passiveAgents

        for robber in aggressiveAgents:

            if len(unrobbedAgents) > 0:

                victim = unrobbedAgents[0]
                unrobbedAgents.remove(victim)

                self.actionsHandler.rob(robber, victim)

            else:
                break

        pass

    def heist(self, **kwargs):
        """Aggressive agents work together to steal from passive agents"""

        passiveAgents = kwargs.get('passiveAgents')
        aggressiveAgents = kwargs.get('aggressiveAgents')

        totalAggressiveStrength = self.getTotalStrength(aggressiveAgents)
        totalPassiveStrength = self.getTotalStrength(passiveAgents)
        totalGoldOwned = self.getTotalGoldOwned(passiveAgents)

        totalGoldStolen = totalAggressiveStrength - totalPassiveStrength

        if totalGoldStolen > 0 and totalGoldOwned > 0:

            for agent in passiveAgents:

                goldLost = math.ceil(totalGoldStolen *
                                     (agent.getGold() / totalGoldOwned))
                agent.removeGold(goldLost)

            for agent in aggressiveAgents:

                goldStolen = math.ceil(
                    totalGoldStolen *
                    (agent.getStrength() / totalAggressiveStrength))
                agent.addGold(goldStolen)

        for agent in aggressiveAgents:

            robbingPenalty = math.ceil(
                (1 - (agent.getStrength() / totalAggressiveStrength)) *
                totalPassiveStrength)
            agent.removeGold(robbingPenalty)

        pass

    def sabotage(self, **kwargs):
        """Agents attempt to rob each other"""

        agents = kwargs.get('aggressiveAgents')

        for i in range(len(agents)):

            robbingAgent = agents[i]

            victimAgent = agents[0]
            if i < len(agents) - 1:
                victimAgent = agents[i + 1]

            self.actionsHandler.rob(robbingAgent, victimAgent)

        pass

    def combat(self, **kwargs):
        """Agents fight each other to get gold, strongest agent gets half of everyone's gold"""

        agents = kwargs.get('aggressiveAgents')

        strongestAgent = self.getStrongestAgent(agents)
        agents.remove(strongestAgent)

        goldPrize = 0

        for agent in agents:

            goldLost = math.ceil(agent.getGold() / 2)
            fightingPenalty = math.ceil(strongestAgent.getStrength() / 2)

            agent.removeGold(goldLost + fightingPenalty)
            goldPrize += goldLost

        winnerFightingPenalty = math.ceil(self.getAverageStrength(agents) / 3)

        strongestAgent.addGold(goldPrize)
        strongestAgent.removeGold(winnerFightingPenalty)

    # ENCOUNTERS END HERE #

    def priorityDigging(self, agents, goldResource):
        """Diggers dig once in a set order."""

        totalAmountCollected = 0

        for agent in agents:

            amountCollected = self.triggerDigInteraction(agent, goldResource)
            agent.addGold(amountCollected)
            totalAmountCollected += amountCollected

        return totalAmountCollected

    def collectiveDigging(self, agents, goldResource):
        """All diggers pool their collections for future distribution."""

        totalAmountCollected = 0

        for agent in agents:

            amountCollected = self.triggerDigInteraction(agent, goldResource)
            totalAmountCollected = totalAmountCollected + amountCollected

        return totalAmountCollected

    def triggerDigInteraction(self, diggingAgent, goldResource):

        return self.actionsHandler.dig(diggingAgent, goldResource)

    def getTotalMaxGoldPerTurn(self, agents):

        totalMaxGold = 0

        for agent in agents:
            totalMaxGold += agent.getMaxGoldPerTurn()

        return totalMaxGold

    def getTotalStrength(self, agents):

        totalStrength = 0

        for agent in agents:
            totalStrength += agent.getStrength()

        return totalStrength

    def getAverageStrength(self, agents):

        totalStrength = self.getTotalStrength(agents)
        avgStrength = totalStrength / len(agents)

        return avgStrength

    def getTotalGoldOwned(self, agents):

        totalGold = 0

        for agent in agents:
            totalGold += agent.getGold()

        return totalGold

    def keyToSortByGold(self, agent):
        return agent.getGold()

    def keyToSortByStrength(self, agent):
        return agent.getStrength()

    def getStrongestAgent(self, agents):

        agents = sorted(agents, reverse=True, key=self.keyToSortByStrength)
        return agents[0]

    def addTuples(self, tuple1, tuple2):
        return tuple(numpy.add(tuple1, tuple2))

    def getAllEncounters(self):
        return self.passiveEncounters + self.robbingEncounters + self.aggressiveEncounters