Exemplo n.º 1
0
def all_confirmed_alike(request, game_code):
    country = request.query_params.get('country', 'US')

    game = get_object_or_404(SwitchGame, game_code_unique=game_code)

    alike_query = game.alike_game1 \
        .filter(game1=game) \
        .values('game2_id')

    games_ids = map(lambda x: x['game2_id'], alike_query)

    games_query = games_all_base_query(request.user, country) \
        .filter(id__in=games_ids) \
        .annotate(votes=Count('suggested_alike_game2',
                              filter=Q(suggested_alike_game2__game1=game))) \
        .order_by('-votes', 'game_title')

    games_list = []
    for game in games_query:
        # If game already in games_list list, skip it
        if len(games_list) and \
                games_list[-1]['game_code'] == game.game_code_unique:
            continue

        games_list.append(game_to_json(game, request.user))

    return Response(games_list, status=status.HTTP_200_OK)
Exemplo n.º 2
0
def games_get_recomended_following(request):
    quantity = request.query_params.get('qtd', None)
    offset = request.query_params.get('offset', 0)
    country = request.query_params.get('country', 'US')

    if quantity:
        quantity = int(quantity)
    if offset:
        offset = int(offset)

    following = map(lambda x: x['followed_id'],
                    request.user.follower.values('followed_id'))

    today = now()
    date_lowerbound = today + timedelta(days=-6 * 30)

    game_ids = map(
        lambda x: x['game_id'],
        Recomendation.objects.filter(date__gte=date_lowerbound).filter(
            user__in=following).filter(recomends=True).values('game_id'))

    games = games_all_base_query(request.user, country) \
        .filter(id__in=game_ids) \
        .distinct() \
        .order_by('-vote_sum')[
            offset: offset + quantity if quantity else None
        ]

    response = []
    for game in games:
        response.append(game_to_json(game, request.user))

    return Response(response, status=status.HTTP_200_OK)
Exemplo n.º 3
0
def games_get(request):
    quantity = request.query_params.get('qtd', None)
    offset = request.query_params.get('offset', 0)

    search_text = request.query_params.get('text', '')
    tags = request.query_params.get('tags', None)

    order_by = request.query_params.get('order_by', None)
    released_status = request.query_params.get('released', None)
    date_from = request.query_params.get('date_from', None)
    date_to = request.query_params.get('date_to', None)

    price_from = request.query_params.get('price_from', None)
    price_to = request.query_params.get('price_to', None)
    sales_only = request.query_params.get('sales_only', None)
    min_discount = request.query_params.get('min_discount', None)

    highlights_only = request.query_params.get('highlights_only', None)
    unrated_only = request.query_params.get('unrated_only', None)

    country = request.query_params.get('country', 'US')

    if quantity:
        quantity = int(quantity)
    if offset:
        offset = int(offset)
    if min_discount:
        min_discount = int(min_discount)
    if tags:
        tags = tags.split(',')

    msg = []
    games = search_query(
        user=request.user,
        search_text=search_text,
        tags=tags,
        order_by=order_by,
        released_status=released_status,
        date_from=date_from,
        date_to=date_to,
        price_from=price_from,
        price_to=price_to,
        sales_only=sales_only,
        min_discount=min_discount,
        highlights_only=highlights_only,
        unrated_only=unrated_only,
        quantity=quantity,
        offset=offset,
        country=country,
    )

    for game in games:
        msg.append(game_to_json(game, request.user))

    return Response(msg, status=status.HTTP_200_OK)
Exemplo n.º 4
0
def games_get_random_tag(request):
    quantity = request.query_params.get('qtd', None)
    offset = request.query_params.get('offset', 0)
    country = request.query_params.get('country', 'US')

    if quantity:
        quantity = int(quantity)
    if offset:
        offset = int(offset)

    # Randomly choose a tag with a minimum of 4 games
    tags = Tag.objects \
        .annotate(
            games=Count(
                'confirmedtag__game',
                filter=Q(confirmedtag__game__hide=False),
                distinct=True
            )
        ) \
        .filter(games__gte=16) \
        .values('id', 'games')

    all_tags_ids = [x['id'] for x in tags]

    if len(all_tags_ids) == 0:
        return Response(status=status.HTTP_404_NOT_FOUND)

    random_index = randint(0, len(all_tags_ids) - 1)
    random_tag_id = all_tags_ids[random_index]

    # Return the best ranked games from the chosen tag
    games_ids = map(
        lambda x: x['game_id'],
        ConfirmedTag.objects.filter(tag_id=random_tag_id).values('game_id'))

    today = now()
    date_lowerbound = today + timedelta(days=-8 * 30)

    games_query = games_all_base_query(request.user, country) \
        .filter(id__in=games_ids) \
        .annotate(release_date=Greatest('release_us', 'release_eu')) \
        .filter(release_date__gte=date_lowerbound) \
        .order_by('-vote_sum')[
            offset: offset + quantity if quantity else None]

    response = {'tag': Tag.objects.get(id=random_tag_id).name, 'games': []}

    for game in games_query:
        response['games'].append(game_to_json(game, request.user))

    return Response(response, status=status.HTTP_200_OK)
Exemplo n.º 5
0
def games_get_liked_tag(request):
    quantity = request.query_params.get('qtd', None)
    offset = request.query_params.get('offset', 0)
    country = request.query_params.get('country', 'US')

    if quantity:
        quantity = int(quantity)
    if offset:
        offset = int(offset)

    # Randomly choose a tag from a liked game
    liked_games_ids = map(
        lambda x: x['game_id'],
        Recomendation.objects.filter(recomends=True,
                                     user=request.user).values('game_id'))

    liked_tags = list(
        ConfirmedTag.objects.filter(game_id__in=liked_games_ids).values(
            'tag_id', 'tag__name').order_by('tag_id'))

    if len(liked_tags) == 0:
        return Response(status=status.HTTP_404_NOT_FOUND)

    random_index = randint(0, len(liked_tags) - 1)
    random_tag_id = liked_tags[random_index]['tag_id']

    # Return the best ranked games from the chosen tag
    games_ids = map(
        lambda x: x['game_id'],
        ConfirmedTag.objects.filter(tag_id=random_tag_id).values('game_id'))

    today = now()
    date_lowerbound = today + timedelta(days=-8 * 30)

    games_query = games_all_base_query(request.user, country) \
        .filter(id__in=games_ids) \
        .annotate(release_date=Greatest('release_us', 'release_eu')) \
        .filter(release_date__gte=date_lowerbound) \
        .order_by('-vote_sum')[offset: offset + quantity if quantity else None]

    response = {'tag': Tag.objects.get(id=random_tag_id).name, 'games': []}

    for game in games_query:
        response['games'].append(game_to_json(game, request.user))

    return Response(response, status=status.HTTP_200_OK)
Exemplo n.º 6
0
def wishlist(request):
    country = request.query_params.get('country', 'US')

    games = games_all_base_query(request.user, country) \
        .filter(wishlist__user=request.user) \
        .annotate(wish_date=F('wishlist__date')) \
        .filter(has_wish__gte=1) \
        .order_by('-wish_date')

    # 'has_wish' filter is necessary because 'wish_date' annotate brings
    # duplicates

    response = []
    for game in games:
        response.append(game_to_json(game, request.user))

    return Response(response, status=status.HTTP_200_OK)
Exemplo n.º 7
0
def games_get_alike_to_recomended(request):
    country = request.query_params.get('country', 'US')

    liked = request.user.recomendation_set \
        .filter(recomends=True) \
        .filter(game__alike_game1__isnull=False) \
        .values('game_id') \
        .distinct()

    if liked.count() == 0:
        return Response(status=status.HTTP_404_NOT_FOUND)

    liked = list(liked)

    random_index = randint(0, len(liked) - 1)
    random_game_id = liked[random_index]['game_id']

    chosen_game_title = games_all_base_query() \
        .get(id=random_game_id).game_title

    alike_query = ConfirmedAlike.objects \
        .filter(game1_id=random_game_id) \
        .annotate(votes=Count('game2__suggested_alike_game2',
                              filter=Q(game1_id=random_game_id))) \
        .order_by('-votes') \
        .values('game2_id')

    games_ids = map(lambda x: x['game2_id'], alike_query)

    games_query = games_all_base_query(request.user, country) \
        .filter(id__in=games_ids)

    games_list = []
    for game in games_query:
        # If game already in games_list list, skip it
        if len(games_list) and \
                games_list[-1]['game_code'] == game.game_code_unique:
            continue

        games_list.append(game_to_json(game, request.user))

    response = {'game_title': chosen_game_title, 'games': games_list}

    return Response(response, status=status.HTTP_200_OK)
Exemplo n.º 8
0
def game_lists_results(request):
    country = request.query_params.get('country', 'US')

    user = request.user
    slot_dict = {}
    list_slots = SwitchGameListSlot.objects.all()

    # If user not logged, ignore logged lists
    if type(user) == AnonymousUser:
        logged_list_subquery = SwitchGameList.objects \
            .filter(slot_id=OuterRef('pk'), logged_list=False)

        list_slots = list_slots \
            .annotate(has_not_logged=Exists(logged_list_subquery)) \
            .filter(has_not_logged=True)

    # Initialize slot_dicts
    for slot in list_slots \
            .annotate(lists=Count('switchgamelist')) \
            .filter(lists__gte=1) \
            .order_by('order'):

        slot_dict[slot.id] = {'lists': [], 'games': [], 'title': ''}

    # If user not logged, ignore logged lists
    lists = SwitchGameList.objects.all()
    if type(user) == AnonymousUser:
        lists = lists.filter(logged_list=False)

    for game_list in lists:
        slot_dict[game_list.slot.id]['lists'].append({
            'title':
            game_list.title,
            'query_json':
            game_list.query_json,
            'frequency':
            game_list.frequency
        })

    slots = list(map(lambda slot_id: slot_dict[slot_id], slot_dict))

    # For each slot, randomly pick a list based on each list's frequency
    for slot in slots:
        max_freq = 0
        for game_list in slot['lists']:
            max_freq = max_freq + game_list['frequency']

        random_int = randint(1, max_freq)

        for game_list in slot['lists']:
            random_int = random_int - game_list['frequency']

            if random_int <= 0:
                slot['title'] = game_list['title']
                slot['json'] = game_list['query_json']
                slot.pop('lists')
                break

    for slot in slots:
        list_json = json.loads(slot['json'])
        slot.pop('json')

        tags = list_json['tags'].split(',') if 'tags' in list_json else None
        order_by = list_json[
            'order_by'] if 'order_by' in list_json else '-game_title'

        released_status = list_json[
            'released_status'] if 'released_status' in list_json else None
        date_from = list_json['date_from'] if 'date_from' in list_json else None
        date_to = list_json['date_to'] if 'date_to' in list_json else None

        price_from = list_json[
            'price_from'] if 'price_from' in list_json else None
        price_to = list_json['price_to'] if 'price_to' in list_json else None
        sales_only = list_json[
            'sales_only'] if 'sales_only' in list_json else None
        min_discount = list_json[
            'min_discount'] if 'min_discount' in list_json else None

        highlights_only = list_json[
            'highlights_only'] if 'highlights_only' in list_json else None
        unrated_only = list_json[
            'unrated_only'] if 'unrated_only' in list_json else None
        quantity = list_json['qtd'] if 'qtd' in list_json else 20

        # Changes price from/ to in countries with "bigger" currencies
        if price_from:
            price_from = currencyMultiplier(price_from, country)
            slot['title'] = slot['title'].replace(
                '{{price_from}}', currencyFormat(price_from, country))

        if price_to:
            price_to = currencyMultiplier(price_to, country)
            slot['title'] = slot['title'].replace(
                '{{price_to}}', currencyFormat(price_to, country))

        games = search_query(
            user=request.user,
            search_text=None,
            tags=tags,
            order_by=order_by,
            released_status=released_status,
            date_from=date_from,
            date_to=date_to,
            price_from=price_from,
            price_to=price_to,
            sales_only=sales_only,
            min_discount=min_discount,
            highlights_only=highlights_only,
            unrated_only=unrated_only,
            quantity=quantity,
            offset=0,
            country=country,
        )

        for game in games:
            slot['games'].append(game_to_json(game, request.user))

    return Response(slots, status=status.HTTP_200_OK)