Exemplo n.º 1
0
    def create(self, request):
        serializer = GameSerializer(data=request.data)
        if serializer.is_valid():

            user = request.user
            player = user.player

            player.hosted_count += 1
            player.game_count += 1
            if request.data['nickname'] != "":
                player.nickname = request.data['nickname']
            elif  player.nickname == "":
                player.nickname = player.user.username

            player.save()

            new_game = Game()
            new_game.host = player
            new_game.name = request.data['name']
            new_game.motto = request.data['motto']
            new_game.passcode = request.data['passcode']
            new_game.save()

            new_game_player_detail = GamePlayerDetail()
            new_game_player_detail.game = new_game
            new_game_player_detail.player = player
            new_game_player_detail.save()

            return Response({'status': 'game set', 'game_id': new_game.id})
        else:
            return Response(serializer.errors, status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 2
0
    def create(self, request):
        serializer = GameSerializer(data=request.data)
        if serializer.is_valid():

            user = request.user
            player = user.player

            player.hosted_count += 1
            player.game_count += 1
            if request.data['nickname'] != "":
                player.nickname = request.data['nickname']
            elif player.nickname == "":
                player.nickname = player.user.username

            player.save()

            new_game = Game()
            new_game.host = player
            new_game.name = request.data['name']
            new_game.motto = request.data['motto']
            new_game.passcode = request.data['passcode']
            new_game.save()

            new_game_player_detail = GamePlayerDetail()
            new_game_player_detail.game = new_game
            new_game_player_detail.player = player
            new_game_player_detail.save()

            return Response({'status': 'game set', 'game_id': new_game.id})
        else:
            return Response(serializer.errors,
                            status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 3
0
def create(request):
    if request.method == "POST":
        game = Game()
        game.name = request.POST['name']
        game.player_one = request.user.get_profile()
        couch = couchdb.Server(settings.COUCHDB_HOST)
        db = couch[settings.COUCHDB_NAME]
        game.couch_id = db.create({'game': db['game_start']['game']})
        game.save()
        return HttpResponseRedirect(game.get_absolute_url())
    else:
        raise Http404
Exemplo n.º 4
0
    def map(self, row):
        # Ensure that we have a game object to map to
        try:
            game = Game.objects.get(external_id=row['id'])
        except Game.DoesNotExist:
            game = Game()

        # Do the mapping...
        game.name = row['name']
        game.external_id = row['id']
        game.description = row['deck'] or ''
        game.release_date = row['original_release_date'][:10]

        return game
Exemplo n.º 5
0
def import_games(csv_file):
    with open(csv_file, 'r') as file:
        csv_reader = csv.DictReader(file)
        for row in csv_reader:
            g = Game()
            g.location = row["location"]
            g.name = row["name"]
            hour = row["time"].split(":")[0]
            minute = row["time"].split(":")[1]
            year = row["date"].split("-")[0]
            month = row["date"].split("-")[1]
            day = row["date"].split("-")[2]        
            g.date = date(int(year), int(month), int(day))
            g.time = time(int(hour), int(minute))
            g.save()