Exemplo n.º 1
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	def test_total_state_postreset(self):
		testInputs = [2, 3, 4, 5, 6, 10, 999]
		for testInput in testInputs:
			gs = GameStarter(testInput, 1.0, 2.0, 0.5)
			gs.push(1)
			gs.timeStep(1.5)
			self.assertEqual(1, gs.totalInState("ACTIVE"))
			self.assertEqual(testInput-1, gs.totalInState("OUT"))
			gs.resetAll()
			self.assertEqual(testInput, gs.totalInState("OUT"))
Exemplo n.º 2
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	def test_invalid_time_step(self):
		#It is invalid to have a negative time step. This should raise an exception
		invalidInputs = [-1, -1.0, -99999, "foo", "-23", "34", "12.34", None, True, False]
		for invalidInput in invalidInputs:
			try:
				gs = GameStarter(2, 1.0, 2.0, 0.5)
				gs.timeStep(invalidInput)
				self.fail('Invalid time step allowed')
			except Exception as e:
				errorMsg = 'GameStarter.timeStep: time step must be a positive float.'
				self.assertEqual(errorMsg, str(e)[0:len(errorMsg)])
Exemplo n.º 3
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 def test_negative_player(self):
     #It is invalid to have only one player. This should raise an exception
     try:
         gs = GameStarter(-99999, 1.0, 2.0)
         self.fail('Started with -99999 player')
     except Exception as e:
         self.assertEqual(
             'GameStarter.__init__: At least two players are required. Attempted to init GameStarter with -99999 players.',
             str(e))
Exemplo n.º 4
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    def test_invalid_levels(self):
        #It is invalid to have a negative active level threshold. This should raise an exception
        try:
            gs = GameStarter(2, -1.0, 2.0)
            self.fail('Started with invalid levels')
        except Exception as e:
            errorMsg = 'GameStarter.__init__: activeLevel must be greater than 0, startLevel must be greater than activeLevel.'
            self.assertEqual(errorMsg, str(e)[0:len(errorMsg)])

        try:
            gs2 = GameStarter(2, 1.0, 0.5)
            self.fail('Started with invalid levels')
        except Exception as e:
            errorMsg = 'GameStarter.__init__: activeLevel must be greater than 0, startLevel must be greater than activeLevel.'
            self.assertEqual(errorMsg, str(e)[0:len(errorMsg)])

        try:
            gs3 = GameStarter(2, 1.0, -23.0)
            self.fail('Started with invalid levels')
        except Exception as e:
            errorMsg = 'GameStarter.__init__: activeLevel must be greater than 0, startLevel must be greater than activeLevel.'
Exemplo n.º 5
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 def test_two_player_start_with_four_player_game(self):
     #test that two players can start a game
     try:
         gs = GameStarter(4, 1.0, 2.0)
     except Exception as e:
         self.fail('Exception during __init__')
     #Both players push
     gs.push(0)
     gs.push(1)
     #Wait for two seconds
     gs.timeStep(2.0)
     #By now, shouldStart must be true and there should be 2 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 6
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 def test_single_player_cant_start(self):
     #test that single players cannot start a game
     try:
         gs = GameStarter(2, 1.0, 2.0)
     except Exception as e:
         self.fail('Exception during __init__')
     #One player pushes
     gs.push(0)
     #Wait for two seconds
     gs.timeStep(2.0)
     #shouldStart must be false
     self.assertFalse(gs.shouldStart())
Exemplo n.º 7
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	def test_two_player_start_with_four_player_game(self):
		#test that two players can start a game
		try:
			gs = GameStarter(4, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#Both players push
		gs.push(0)
		gs.push(1)
		#Wait for two seconds
		gs.timeStep(2.0)
		#By now, shouldStart must be true and there should be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 8
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	def test_single_player_cant_start(self):
		#test that single players cannot start a game
		try:
			gs = GameStarter(2, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#One player pushes
		gs.push(0)
		#Wait for three seconds
		gs.timeStep(3.0)
		#shouldStart must be false
		self.assertFalse(gs.shouldStart())
Exemplo n.º 9
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	def test_late_joiners(self):
		#test that for players can start a game even when some people take a while to join in
		try:
			gs = GameStarter(4, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#One players pushes
		gs.push(0)
		#Wait for 3 seconds (player 1 fully ready)...
		gs.timeStep(3.0)
		#Player two joins in
		gs.push(1)
		#a little later...
		gs.timeStep(0.8)
		#player three then joins
		gs.push(2)
		#later still..
		gs.timeStep(0.7)
		#player four pushes too
		gs.push(3)
		#another two seconds...
		gs.timeStep(2.0)
		#and now, shouldStart must be true and there should be 4 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(4, gs.totalStartablePlayers())
Exemplo n.º 10
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	def test_button_spam_filtering(self):
		#test that two players can start a game even when someone is button spamming
		try:
			gs = GameStarter(4, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#Both players push
		gs.push(0)
		gs.push(1)
		#Wait for 1.5 seconds (nearly there)
		gs.timeStep(1.5)
		#player three then spams
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		#By now, shouldStart must be true and there should be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
		#Do more buttom mashing to see if the filter still works after this
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		gs.push(2)
		gs.timeStep(0.7)
		gs.release(2)
		gs.timeStep(0.5)
		#shouldStart must stil be true and there should still be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 11
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	def test_player_can_drop_out(self):
		#test that a player can go below active and drop out of the round start
		try:
			gs = GameStarter(2, 1.0, 2.0, 0.5)
		except Exception as e:
			self.fail('Exception during __init__')
		#One player pushes
		gs.push(0)
		#Wait for three seconds
		gs.timeStep(3.0)
		#player has peaked at 2 seconds, let go of the button
		gs.release(0)
		#1.5 seconds later and they should already be out
		gs.timeStep(1.5)
		self.assertEqual("OUT", gs.getState(0))
		self.assertEqual(0.0, gs.getLevel(0))
Exemplo n.º 12
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    def test_dodgy_button(self):
        #test that a dodgy button that flickers on and off sometimes doesn't cause problems
        #this also simulates people who fail to keep their hand on the button persistently
        try:
            gs = GameStarter(2, 1.0,
                             20.0)  #note 20 second start time on this one
        except Exception as e:
            self.fail('Exception during __init__')
        #Both players push
        gs.push(0)
        gs.push(1)
        #Wait for 1.5 seconds (nearly there)...
        gs.timeStep(1.5)
        #Player two goes dodgy
        gs.release(1)
        gs.timeStep(0.1)
        gs.push(1)
        gs.timeStep(0.3)
        gs.release(1)
        gs.timeStep(0.2)
        gs.push(1)
        gs.timeStep(0.7)
        gs.release(1)
        gs.timeStep(0.04)
        gs.push(1)
        gs.timeStep(10.8)
        gs.release(1)
        gs.timeStep(0.2)
        gs.push(1)
        gs.timeStep(0.7)
        gs.release(1)
        gs.timeStep(0.04)
        gs.push(1)
        gs.timeStep(20.0)  #long one to make sure

        #shouldStart must be true and there should be 2 startable players
        self.assertTrue(gs.shouldStart())
        self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 13
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	def test_total_state_correct(self):
		testInputs = [2, 3, 4, 5, 6, 10, 999]
		for testInput in testInputs:
			gs = GameStarter(testInput, 1.0, 2.0, 0.5)
			self.assertEqual(testInput, gs.totalInState("OUT"))
Exemplo n.º 14
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	def test_total_state_zero(self):
		#totalInState should never raise an exception, it should always be 0 for an invalid input
		testInputs = ["foo", 1, 2, None, True, False]
		for testInput in testInputs:
			gs = GameStarter(2, 1.0, 2.0, 0.5)
			self.assertEqual(0, gs.totalInState(testInput))
Exemplo n.º 15
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 def test_button_spam_filtering(self):
     #test that two players can start a game even when someone is button spamming
     try:
         gs = GameStarter(4, 1.0, 2.0)
     except Exception as e:
         self.fail('Exception during __init__')
     #Both players push
     gs.push(0)
     gs.push(1)
     #Wait for 1.5 seconds (nearly there)
     gs.timeStep(1.5)
     #player three then spams
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     #By now, shouldStart must be true and there should be 2 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(2, gs.totalStartablePlayers())
     #Do more buttom mashing to see if the filter still works after this
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     gs.push(2)
     gs.timeStep(0.7)
     gs.release(2)
     gs.timeStep(0.5)
     #shouldStart must stil be true and there should still be 2 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 16
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	def test_dodgy_button(self):
		#test that a dodgy button that flickers on and off sometimes doesn't cause problems
		#this also simulates people who fail to keep their hand on the button persistently
		try:
			gs = GameStarter(2, 1.0, 20.0, 0.5) #note 20 second start time on this one
		except Exception as e:
			self.fail('Exception during __init__')
		#Both players push
		gs.push(0)
		gs.push(1)
		#Wait for 1.5 seconds (nearly there)...
		gs.timeStep(1.5)
		#Player two goes dodgy
		gs.release(1)
		gs.timeStep(0.1)
		gs.push(1)
		gs.timeStep(0.3)
		gs.release(1)
		gs.timeStep(0.2)
		gs.push(1)
		gs.timeStep(0.7)
		gs.release(1)
		gs.timeStep(0.04)
		gs.push(1)
		gs.timeStep(10.8)
		gs.release(1)
		gs.timeStep(0.2)
		gs.push(1)
		gs.timeStep(0.7)
		gs.release(1)
		gs.timeStep(0.04)
		gs.push(1)
		gs.timeStep(20.0) #long one to make sure

		#shouldStart must be true and there should be 2 startable players
		self.assertTrue(gs.shouldStart())
		self.assertEqual(2, gs.totalStartablePlayers())
Exemplo n.º 17
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	def test_player_state_correct(self):
		testInputs = [2, 3, 4, 5, 6, 10, 999]
		for testInput in testInputs:
			gs = GameStarter(testInput, 1.0, 2.0, 0.5)
			self.assertEqual(range(testInput), sorted(gs.playersInState("OUT")))
Exemplo n.º 18
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 def test_late_joiners(self):
     #test that for players can start a game even when some people take a while to join in
     try:
         gs = GameStarter(4, 1.0, 2.0)
     except Exception as e:
         self.fail('Exception during __init__')
     #One players pushes
     gs.push(0)
     #Wait for 3 seconds (player 1 fully ready)...
     gs.timeStep(3.0)
     #Player two joins in
     gs.push(1)
     #a little later...
     gs.timeStep(0.8)
     #player three then joins
     gs.push(2)
     #later still..
     gs.timeStep(0.7)
     #player four pushes too
     gs.push(3)
     #another two seconds...
     gs.timeStep(2.0)
     #and now, shouldStart must be true and there should be 4 startable players
     self.assertTrue(gs.shouldStart())
     self.assertEqual(4, gs.totalStartablePlayers())