Exemplo n.º 1
0
def draw_action(view, path):

    rolls = outcome.Outcome()
    rolls.set_suboutcome(Position(3, 7), outcome.rolls(2, 1))

    gamestate = Gamestate.from_file(path + "Gamestate.json")
    units = gamestate.all_units()
    action = Action.from_document(
        units, json.loads(open(path + "Action.json").read()))
    view.draw_action_tutorial(action, rolls)
Exemplo n.º 2
0
def show_upgrades(view, folder):
    unit = menu_choice(view, sorted([unit for unit in Unit.name.values()]))
    gamestate = Gamestate.from_file(folder + "/Gamestate.json")
    gamestate.player_units["C2"] = unit
    unit = getattr(units_module, unit.replace(" ", "_"))()
    view.show_unit_zoomed_tutorial(unit, None)
    show_upgrade_list(view, unit)

    while 1:
        event = pygame.event.wait()
        if event.type == pygame.MOUSEBUTTONDOWN:
            if within(event.pos, view.interface.help_area):
                break
        if event.type == pygame.MOUSEBUTTONDOWN:
            if within(event.pos, view.interface.to_help_menu_area):
                run_tutorial(view)
                break
        if quit_game_requested(event):
            sys.exit()
Exemplo n.º 3
0
def draw_scenario(view, path, number, total):
    if os.path.exists(path + "Gamestate.json"):
        gamestate = Gamestate.from_file(path + "Gamestate.json")
    else:
        gamestate = Gamestate({}, {}, 2)

    players = [Player("Green", "Human"), Player("Red", "Human")]
    game = Game(players, gamestate)
    view.draw_game_tutorial(game)
    view.draw_tutorial_page_number(number, total)

    if os.path.exists(path + "Blue.marked"):
        marked_blue = [
            Position.from_string(position)
            for position in json.loads(open(path +
                                            "Blue.marked").read())["tiles"]
        ]
        view.shade_positions(marked_blue, shading_blue)

    if os.path.exists(path + "Red.marked"):
        marked_red = [
            Position.from_string(position)
            for position in json.loads(open(path +
                                            "Red.marked").read())["tiles"]
        ]
        view.shade_positions(marked_red, shading_red)

    if os.path.exists(path + "Unit.txt"):
        unit_name = open(path + "Unit.txt").readline()
        unit = getattr(units_module, unit_name.replace(" ", "_"))()
        view.show_unit_zoomed_tutorial(unit, None)
        draw_unit = True
    else:
        draw_unit = False

    if os.path.exists(path + "Description.txt"):
        description = open(path + "Description.txt").readlines()
        view.draw_tutorial_message(description, draw_unit)