Exemplo n.º 1
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    def test_territory_take_a_random_unit(self):
        territory = Territory()
        troop = Troop(territory=territory)
        cavalry = Cavalry(territory=territory)

        self.assertEqual(troop, territory.take_unit(Troop))
        self.assertEqual(cavalry, territory.take_unit(Cavalry))
Exemplo n.º 2
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    def test_taking_negative_units_is_rejected(self):
        territory = Territory()

        for i in range(10):
            Troop(territory=territory)

        with self.assertRaises(ValueError):
            territory.take_unit(Troop, -1)
Exemplo n.º 3
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    def test_unit_autoincrement_carries_between_unit_types(self):
        """If a new unit is created, the id is incremented, even if it is of a different unit type."""
        troop = Troop(territory=Territory())
        cavalry = Cavalry(territory=Territory())
        troop_2 = Troop(territory=Territory())

        self.assertEqual(troop.id + 1, cavalry.id)
        self.assertEqual(troop.id + 2, troop_2.id)
Exemplo n.º 4
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    def test_taking_more_units_than_present_is_rejected(self):
        territory = Territory()

        for i in range(10):
            Troop(territory=territory)

        with self.assertRaises(InsufficientUnitsException):
            territory.take_unit(Troop, 12)
Exemplo n.º 5
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    def test_troops_cavalry_and_generals_are_units(self):
        """A troop, cavalry or general are a type of unit and should be recognized as such."""
        troop = Troop(territory=Territory())
        cavalry = Cavalry(territory=Territory())
        general = General(territory=Territory())

        self.assertIsInstance(troop, Unit)
        self.assertIsInstance(cavalry, Unit)
        self.assertIsInstance(general, Unit)
Exemplo n.º 6
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    def test_a_territory_with_units_is_not_empty(self):
        """If a territory contains units, it is not empty.
        Note that this is different from that territory having an owner.
        The question that remains is whether a unit in a neutral land
        can have no owner -- not even Barbarian."""
        t = Territory()
        troop = Troop(territory=t)

        self.assertFalse(t.is_empty())
Exemplo n.º 7
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    def test_territory_id_autoincrement(self):
        """Territories have an id field that should increment automatically
        when new instances are created."""
        territories = []
        for _ in range(10):
            territories.append(Territory())

        first_id = min([t.id for t in territories])
        for i, territory in enumerate(territories):
            self.assertEqual(i + first_id, territory.id)
Exemplo n.º 8
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Arquivo: case.py Projeto: griendt/gd5
    def generate_territories(self, amount: int = 2, owners: list[Player] = None, complete_graph=True) -> list[Territory]:
        if owners is None:
            owners = [None for _ in range(amount)]

        if len(owners) < amount:
            # Pad the owner list with Nones if necessary
            owners += [None for _ in range(amount - len(owners))]

        # Register the territories into the world.
        for territory in (territories := [Territory(owner=owner, world=self.world) for owner in owners]):
            self.world.territories[territory.id] = territory
Exemplo n.º 9
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    def test_taking_zero_units_is_permitted(self):
        territory = Territory()

        for i in range(10):
            Troop(territory=territory)

        self.assertEqual([], territory.take_unit(Troop, 0))

        empty_territory = Territory()
        self.assertEqual([], empty_territory.take_unit(Troop, 0))
Exemplo n.º 10
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Arquivo: case.py Projeto: griendt/gd5
 def assertTerritoryHasTroops(self, territory: Territory, num_troops: int) -> None:
     self.assertEqual(num_troops, len(territory.all(Troop)))
Exemplo n.º 11
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    def test_a_territory_with_a_construct_is_not_empty(self):
        t = Territory()
        Construct(territory=t)

        self.assertFalse(t.is_empty())
Exemplo n.º 12
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 def test_a_territory_without_units_is_neutral(self):
     """If a territory contains no units, it is neutral."""
     t = Territory()
     self.assertTrue(t.is_neutral())
Exemplo n.º 13
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 def test_a_territory_is_land_by_default(self):
     """When the biome is not specified explicitly, land is assumed."""
     t = Territory()
     self.assertEqual(LandBiome, t.biome)
Exemplo n.º 14
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 def test_territory_initialization_without_parameters(self):
     """A territory can be initialized without parameters."""
     territory = Territory()
     self.assertIsInstance(territory.id, int)
Exemplo n.º 15
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    def test_adjacent_territory_detection(self):
        t1, t2 = Territory(), Territory()
        t1.world.boundaries.add(Boundary(territories=(t1, t2)))

        self.assertEqual(t1.adjacent_territories, {t2})
        self.assertEqual(t2.adjacent_territories, {t1})
Exemplo n.º 16
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        "not question [b]Aluce[/b]'s authority, for you [u]will[/u] be cast down and punished "
        "for your heresy.",
        influence_points=0)
    psycho17 = Player(
        name="Psycho17",
        description=
        "Psycho17. A name most renowned through all the lands. A name synonymous with peace "
        "and order, but also that of terror... striking fear in the heart of those who "
        "oppose him. A most humble Lord, one who honors and cherishes his people and "
        "allies is surmountable to befriend. But if you decide to betray or do evil to his "
        "people and allies... all hell will come of it, and your lands will have a new "
        "reigning Lord.",
        influence_points=0)

    world_map = World()

    territories = {
        Territory(name="Worthless Wasteland"),
        Territory(name="Magnificent Metropolis", owner=aluce),
        Territory(name="Omnipotent Oceans", biome=WaterBiome, owner=aluce),
    }

    world_map.territories = {
        territory.id: territory
        for territory in territories
    }

    print(render_struct(aluce))
    print(render_struct(psycho17))
    print(render_struct(world_map))