def _TryMaxDistanceMode(self, selectionComponent, pickedEntity):
     pickedPos = pickedEntity.GetComponent('position').position
     playerPos = self.entityService.GetPlayerEntity().GetComponent('position').position
     distSq = geo2.Vec3DistanceSq(pickedPos, playerPos)
     maxDist = selectionComponent.maxSelectionDistance
     maxSq = maxDist * maxDist
     return distSq <= maxSq
Exemplo n.º 2
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    def _GetClosest(self, position, rowSet, maxDist):
        closestDist = float('inf')
        closestPlanet = None
        for each in rowSet:
            pos = (each.x, each.y, each.z)
            dist = geo2.Vec3DistanceSq(position, pos)
            if dist < maxDist * maxDist and dist < closestDist:
                closestPlanet = each.itemID
                closestDist = dist

        return closestPlanet
Exemplo n.º 3
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    def _PollAudioPositions(self,
                            pollInterval=DEFAULT_OBSTRUCTION_POLL_INTERVAL):
        entityClient = sm.GetService('entityClient')
        gameWorldClient = sm.GetService('gameWorldClient')
        while True:
            gameWorld = None
            playerPos = None
            sceneID = None
            player = entityClient.GetPlayerEntity()
            if player and player.HasComponent(
                    'position') and session.worldspaceid:
                playerPos = player.GetComponent('position').position
                gameWorld = gameWorldClient.GetGameWorld(session.worldspaceid)
                sceneID = player.scene.sceneID
            if playerPos and gameWorld and sceneID:
                audioEntities = set(
                    self.audioEmitterPositionsByComponent.values(
                    )).intersection(
                        self.audioEmitterComponentsByScene[sceneID].values())
                for audioEntity in audioEntities:
                    src = self.audioEmitterPositionsByComponent[
                        audioEntity].position
                    p = None
                    if geo2.Vec3DistanceSq(src, playerPos) > 1e-05:
                        p = gameWorld.MultiHitLineTestWithMaterials(
                            src, playerPos)
                    if p:
                        obstruction = len(p) * (1 / 5.0)
                        if obstruction > 1.0:
                            obstruction = 1.0
                        audioEntity.emitter.SetObstructionAndOcclusion(
                            0, obstruction, 0.0)
                    else:
                        audioEntity.emitter.SetObstructionAndOcclusion(
                            0, 0.0, 0.0)

            blue.pyos.synchro.SleepWallclock(pollInterval)
Exemplo n.º 4
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 def _IsShortWarp(self, ball):
     pos0 = (ball.x, ball.y, ball.z)
     pos1 = (ball.gotoX, ball.gotoY, ball.gotoZ)
     d = geo2.Vec3DistanceSq(pos0, pos1)
     return d < 4000000000000.0