def logPacket(raw): raw.accept() packet = net.IP(raw.get_payload()) if net.DNS in packet or net.ICMP in packet: #ignore there as they're not used for "actual" game netcode return IP = packet[net.IP] left = (local_colour if IP.src == machines["target"].ip else remote_colour) + f"{IP.src:>15}:{IP.sport:<5}\x1b[0m" right = (local_colour if IP.dst == machines["target"].ip else remote_colour) + f"{IP.dst:>15}:{IP.dport:<5}\x1b[0m" print(f"{left} > {right}") print("Finding network devices...") machines = get_machines.search(ps4=True) #will default to UDP network_thread = packet_analysis.NFQueueThread(machines["target"], callback=logPacket) try: print("Starting nfqueue...") network_thread.start() network_thread.join() except KeyboardInterrupt: print("Closing...") except Exception as e: print(e)
parser = argparse.ArgumentParser() parser.add_argument("--gateway_ip") parser.add_argument("--target_ip") parser.add_argument("--target_mac") parser.add_argument("--ps4", action="store_true") parser.add_argument("--game_protocol") parser.add_argument("--game_port") parser.add_argument("--http_port") parser.add_argument("--http_address") args = parser.parse_args() print("Finding network devices...") machines = get_machines.search(ps4=args.ps4, gateway_ip=args.gateway_ip, target_ip=args.target_ip, mac_startswith=args.target_mac) game_settings = {} if args.game_protocol: game_settings["game_protocol"] = args.game_protocol if args.game_port: game_settings["game_port"] = args.game_port http_settings = {} if args.http_port: http_settings["server_port"] = int(args.http_port) if args.http_address: http_settings["server_address"] = args.http_address #will default to UDP network_thread = packet_analysis.NFQueueThread(machines["target"], **game_settings) try: print(