Exemplo n.º 1
0
    def check_collisions(self, cut_off_distances):
        """
        :param cut_off_distances: (robot_link, body_b, link_b) -> cut off distance. Contacts between objects not in this
                                    dict or further away than the cut off distance will be ignored.
        :type cut_off_distances: dict
        :param self_collision_d: distances grater than this value will be ignored
        :type self_collision_d: float
        :type enable_self_collision: bool
        :return: (robot_link, body_b, link_b) -> ContactInfo
        :rtype: dict
        """
        collisions = Collisions(self.robot)
        robot_name = self.robot.get_name()
        for (robot_link, body_b,
             link_b), distance in cut_off_distances.items():
            if robot_name == body_b:
                object_id = self.robot.get_pybullet_id()
                link_b_id = self.robot.get_pybullet_link_id(link_b)
            else:
                object_id = self.__get_pybullet_object_id(body_b)
                if link_b != CollisionEntry.ALL:
                    link_b_id = self.get_object(body_b).get_pybullet_link_id(
                        link_b)

            robot_link_id = self.robot.get_pybullet_link_id(robot_link)
            if body_b == robot_name or link_b != CollisionEntry.ALL:
                contacts = [
                    ContactInfo(*x) for x in p.getClosestPoints(
                        self.robot.get_pybullet_id(), object_id, distance *
                        3, robot_link_id, link_b_id)
                ]
            else:
                contacts = [
                    ContactInfo(*x) for x in p.getClosestPoints(
                        self.robot.get_pybullet_id(), object_id, distance *
                        3, robot_link_id)
                ]
            if len(contacts) > 0:
                try:
                    body_b_object = self.get_object(body_b)
                except KeyError:
                    body_b_object = self.robot
                for contact in contacts:
                    if link_b == CollisionEntry.ALL:
                        link_b = body_b_object.pybullet_link_id_to_name(
                            contact.link_index_b)
                    k = (robot_link, body_b, link_b)
                    collisions.add(
                        k,
                        ClosestPointInfo(contact.position_on_a,
                                         contact.position_on_b,
                                         contact.contact_distance, distance,
                                         robot_link, body_b, link_b,
                                         contact.contact_normal_on_b, k))
        return collisions
Exemplo n.º 2
0
 def check_collisions(self, cut_off_distances):
     """
     :param cut_off_distances: (robot_link, body_b, link_b) -> cut off distance. Contacts between objects not in this
                                 dict or further away than the cut off distance will be ignored.
     :type cut_off_distances: dict
     :param self_collision_d: distances grater than this value will be ignored
     :type self_collision_d: float
     :type enable_self_collision: bool
     :return: (robot_link, body_b, link_b) -> ContactInfo
     :rtype: dict
     """
     # TODO I think I have to multiply distance with something
     collisions = defaultdict(lambda: None)
     checked_things = set()
     for k, distance in cut_off_distances.items():
         (robot_link, body_b, link_b) = k
         r_k = (link_b, body_b, robot_link)
         if r_k in checked_things:
             if r_k in collisions:
                 collisions[k] = self.__flip_contact_info(collisions[r_k])
             continue
         robot_link_id = self.robot.get_pybullet_link_id(robot_link)
         if self.robot.get_name() == body_b:
             object_id = self.robot.get_pybullet_id()
             link_b_id = self.robot.get_pybullet_link_id(link_b)
         else:
             object_id = self.__get_pybullet_object_id(body_b)
             if link_b != CollisionEntry.ALL:
                 link_b_id = self.get_object(body_b).get_pybullet_link_id(
                     link_b)
         if body_b == self.robot.get_name() or link_b != CollisionEntry.ALL:
             contacts = [
                 ContactInfo(*x) for x in p.getClosestPoints(
                     self.robot.get_pybullet_id(), object_id, distance *
                     3, robot_link_id, link_b_id)
             ]
         else:
             contacts = [
                 ContactInfo(*x) for x in p.getClosestPoints(
                     self.robot.get_pybullet_id(), object_id, distance *
                     3, robot_link_id)
             ]
         if len(contacts) > 0:
             collisions.update(
                 {k: min(contacts, key=lambda x: x.contact_distance)})
             pass
         checked_things.add(k)
     return collisions
Exemplo n.º 3
0
 def __flip_contact_info(self, contact_info):
     return ContactInfo(
         contact_info.contact_flag, contact_info.body_unique_id_b,
         contact_info.body_unique_id_a, contact_info.link_index_b,
         contact_info.link_index_a, contact_info.position_on_b,
         contact_info.position_on_a, [
             -contact_info.contact_normal_on_b[0],
             -contact_info.contact_normal_on_b[1],
             -contact_info.contact_normal_on_b[2]
         ], contact_info.contact_distance, contact_info.normal_force,
         contact_info.lateralFriction1, contact_info.lateralFrictionDir1,
         contact_info.lateralFriction2, contact_info.lateralFrictionDir2)
Exemplo n.º 4
0
    def __should_flip_collision(self, position_on_a_in_map, link_a):
        """
        :type collision: ContactInfo
        :rtype: bool
        """
        new_p = Pose()
        new_p.position = Point(*position_on_a_in_map)
        new_p.orientation.w = 1

        self.__move_hack(new_p)
        hack_id = self.__get_pybullet_object_id(self.hack_name)
        body_a_id = self.robot.get_pybullet_id()
        try:
            contact_info3 = ContactInfo(*[
                x for x in p.getClosestPoints(hack_id, body_a_id, 0.001)
                if abs(x[8] + 0.005) < 0.0005
            ][0])
            return not (contact_info3.body_unique_id_b == body_a_id
                        and contact_info3.link_index_b
                        == self.robot.get_pybullet_link_id(link_a))
        except Exception as e:
            return True
Exemplo n.º 5
0
    def __should_flip_contact_info(self, contact_info):
        """
        :type contact_info: ContactInfo
        :rtype: bool
        """
        new_p = Pose()
        new_p.position = Point(*contact_info.position_on_a)
        new_p.orientation.w = 1

        self.__move_hack(new_p)
        hack_id = self.__get_pybullet_object_id(self.hack_name)
        try:
            contact_info3 = ContactInfo(*[
                x for x in p.getClosestPoints(
                    hack_id, contact_info.body_unique_id_a, 0.001)
                if abs(x[8] + 0.005) < 1e-5
            ][0])
            return not (
                contact_info3.body_unique_id_b == contact_info.body_unique_id_a
                and contact_info3.link_index_b == contact_info.link_index_a)
        except Exception as e:
            return True
Exemplo n.º 6
0
    def check_collisions(self, cut_off_distances, collision_list_size=15):
        """
        :param cut_off_distances: (robot_link, body_b, link_b) -> cut off distance. Contacts between objects not in this
                                    dict or further away than the cut off distance will be ignored.
        :type cut_off_distances: dict
        :param self_collision_d: distances grater than this value will be ignored
        :type self_collision_d: float
        :type enable_self_collision: bool
        :return: (robot_link, body_b, link_b) -> Collision
        :rtype: Collisions
        """
        collisions = Collisions(self.robot, collision_list_size)
        robot_name = self.robot.get_name()
        for (robot_link, body_b,
             link_b), distance in cut_off_distances.items():
            if robot_name == body_b:
                object_id = self.robot.get_pybullet_id()
                link_b_id = self.robot.get_pybullet_link_id(link_b)
            else:
                object_id = self.__get_pybullet_object_id(body_b)
                if link_b != CollisionEntry.ALL:
                    link_b_id = self.get_object(body_b).get_pybullet_link_id(
                        link_b)

            robot_link_id = self.robot.get_pybullet_link_id(robot_link)
            if body_b == robot_name or link_b != CollisionEntry.ALL:
                contacts = [
                    ContactInfo(*x) for x in p.getClosestPoints(
                        self.robot.get_pybullet_id(), object_id, distance *
                        1.1, robot_link_id, link_b_id)
                ]
            else:
                contacts = [
                    ContactInfo(*x) for x in p.getClosestPoints(
                        self.robot.get_pybullet_id(), object_id, distance *
                        1.1, robot_link_id)
                ]
            if len(contacts) > 0:
                try:
                    body_b_object = self.get_object(body_b)
                except KeyError:
                    body_b_object = self.robot
                pass
                for contact in contacts:  # type: ContactInfo
                    if link_b == CollisionEntry.ALL:
                        link_b_tmp = body_b_object.pybullet_link_id_to_name(
                            contact.link_index_b)
                    else:
                        link_b_tmp = link_b
                    if self.__should_flip_collision(contact.position_on_a,
                                                    robot_link):
                        flipped_normal = [
                            -contact.contact_normal_on_b[0],
                            -contact.contact_normal_on_b[1],
                            -contact.contact_normal_on_b[2]
                        ]
                        collision = Collision(robot_link, body_b, link_b_tmp,
                                              contact.position_on_b,
                                              contact.position_on_a,
                                              flipped_normal,
                                              contact.contact_distance)
                        collisions.add(collision)
                    else:
                        collision = Collision(robot_link, body_b, link_b_tmp,
                                              contact.position_on_a,
                                              contact.position_on_b,
                                              contact.contact_normal_on_b,
                                              contact.contact_distance)
                        collisions.add(collision)
        return collisions