Exemplo n.º 1
0
def _main():
    text_grid = gk.create_grid(27, 45, "Bouncing Balls")

    red = Ball(gk.Rect(1, 1, 3, 3), 0.2, 0.4, '*')
    green = Ball(gk.Rect(10, 12, 5, 5), -0.2, 0.1, '=')
    blue = Ball(gk.Rect(100, 40, 2, 2), 0.8, -0.4, 'o')

    text_grid.map_color('*', gk.Colors.Red)
    text_grid.map_color('=', gk.Colors.Green)
    text_grid.map_color('o', gk.Colors.Blue)

    gk.start()

    for _ in range(300):
        red.update(text_grid)
        green.update(text_grid)
        blue.update(text_grid)

        red.draw(text_grid)
        green.draw(text_grid)
        blue.draw(text_grid)

        text_grid.blit()

        gk.next_frame()

    gk.stop()
Exemplo n.º 2
0
def _main():
    left = gk.create_grid(ROWS, COLS, "Left")
    right = gk.create_grid(ROWS, COLS, "Right")
    gk.start()

    bounds = gk.Rect(0, 3, 3, 3)
    left.draw(9, COLS - 5, "multiitlum")
    right.draw(9, -5, "multiitlum")
    delta_x = 1
    for _ in range(300):
        left.clear(bounds)
        right.clear(bounds.translate(-COLS, 0))

        bounds = bounds.translate(delta_x, 0)

        if bounds.right == 2 * COLS or bounds.left == 0:
            delta_x *= -1

        left.draw(bounds, '+')
        right.draw(bounds.translate(-COLS, 0), '+')

        left.blit()
        right.blit()

        gk.next_frame()

    gk.stop()
Exemplo n.º 3
0
    def bounds(self):
        """ The bounds of the sector """
        max_x = max([loc.x for loc in self.walls])
        max_y = max([loc.y for loc in self.walls])
        min_x = min([loc.x for loc in self.walls])
        min_y = min([loc.y for loc in self.walls])

        width = max_x - min_x + 1
        height = max_y - min_y + 1
        return gk.Rect(min_x, min_y, width, height)
Exemplo n.º 4
0
def _bounds(robot):
    x_values = set([tile.x for tile in robot.painted])
    y_values = set([tile.y for tile in robot.painted])

    min_x = min(x_values)
    min_y = min(y_values)
    width = max(x_values) - min_x + 1
    height = max(y_values) - min_y + 1

    return gk.Rect(0, 0, width, height)
Exemplo n.º 5
0
def _main():
    # create a TextGrid
    text_grid = gk.create_grid(ROWS, COLS, "Hello World")

    # map certain ASCII characters to a color
    text_grid.map_color('o', gk.Colors.Red)
    text_grid.map_color('l', gk.Colors.Blue)
    text_grid.map_color('!', gk.Colors.Green)

    # start the GL main loop
    gk.start()

    # the animation loop
    bounds = gk.Rect(COLS - BALL_SIZE, ROWS, BALL_SIZE, BALL_SIZE)
    row = 0
    text = "Hello world!"
    for _ in range(1, 100):
        # clear the grid
        text_grid.clear(row, 0, len(text))
        text_grid.clear(bounds)

        # animate
        bounds = bounds.translate(0, -1)
        if bounds.bottom == 0:
            bounds = bounds.translate(0, ROWS + BALL_SIZE)

        row = (row + 1) % ROWS

        # we can draw text directly to the grid
        text_grid.draw(row, 0, text)

        # we can draw rectangles of the same character
        text_grid.draw(bounds, 'x')

        # both of the above methods use the grid's default
        # color mapping. We can control the coloring directly
        # as shown below
        letters = [
            gk.Letter('l', gk.Colors.Cyan),
            gk.Letter('o', gk.Colors.Magenta),
            gk.Letter('l', gk.Colors.Yellow),
            gk.Letter('!', gk.Colors.White)
        ]
        text_grid.draw(ROWS // 2, COLS // 2, letters)

        # key input works via a polling model
        if gk.is_pressed(gk.Key.Left):
            text_grid.draw(0, 0, 'L')
        else:
            text_grid.draw(0, 0, ' ')

        # we let GL know that the TextGrid is ready to be redrawn
        text_grid.blit()

        # Now we wait until it is time for the next frame.
        # You can optionally pass a target framerate
        # (default is 30hz)
        gk.next_frame(10)

    # stop the GL main loop
    gk.stop()