Exemplo n.º 1
0
    def do_POST(self):
        response = {'board': [], 'last_move': [], 'info': []}
        post_data = self.rfile.read(int(
            self.headers['Content-Length'])).decode('utf-8')
        data = parse_qs(post_data)

        command = data['command'][0]
        print(command)

        prev_game = gnubg.match(0)['games'][-1]['game'] if gnubg.match(
            0) else []

        gnubg.command(command)

        # check if the game is started/exists (handle the case the command executed is set at the beginning)
        if gnubg.match(0):
            # get the board after the execution of a move
            response['board'] = gnubg.board()

            # get the last games
            games = gnubg.match(0)['games'][-1]

            # get the last game
            game = games['game'][-1]

            # save the state of the game before and after having executed a command
            response['last_move'] = [prev_game, game]

            # save the info al all games played so far
            for idx, g in enumerate(gnubg.match(0)['games']):
                info = g['info']

                response['info'].append({
                    'winner':
                    info['winner'],
                    'n_moves':
                    len(g['game']),
                    'resigned':
                    info['resigned'] if 'resigned' in info else None
                })

        self._set_headers()
        self.wfile.write(json.dumps(response))
Exemplo n.º 2
0
def playMatchSeries(
        statsFile=None,  # log file
        matchLength=7,
        noOfMatches=100,
        sgfBasePath=None,  # optional
        matBasePath=None):  # optional
    """Starts noOfMatches matchLength pointers. For every match
    the running score, gammoms (g) and backgammons (b) and the match winner
    is written to 'statsFile':
    g       gammon
    b       backgammon
    (g)     gammon, but not relevsnt (end of match)
    (b)     backgammon, but not relevant
    g(b)    backgammon, but gammon would have been enough to win the match

    If the optional parameters 'sgfBasePath' and 'matBasePath' are set to a
    path, the matches are saved as sgf or mat file."""

    for i in range(0, noOfMatches):

        if not statsFile:
            raise ValueError('Parameter "statsFile" is mandatory')

        gnubg.command('new match ' + str(matchLength))

        matchInfo = formatMatchInfo(gnubg.match(analysis=0, boards=0))

        f = open(statsFile, 'a')
        f.write(matchInfo)
        f.close

        if sgfBasePath:
            gnubg.command('save match ' + sgfBasePath + str(i) + '.sgf')
        if matBasePath:
            gnubg.command('export match mat ' + matBasePath + str(i) + '.mat')
Exemplo n.º 3
0
def playMatchSeries(
    statsFile=None, matchLength=7, noOfMatches=100, sgfBasePath=None, matBasePath=None  # log file  # optional
):  # optional
    """Starts noOfMatches matchLength pointers. For every match
    the running score, gammoms (g) and backgammons (b) and the match winner
    is written to 'statsFile':
    g       gammon
    b       backgammon
    (g)     gammon, but not relevsnt (end of match)
    (b)     backgammon, but not relevant
    g(b)    backgammon, but gammon would have been enough to win the match

    If the optional parameters 'sgfBasePath' and 'matBasePath' are set to a
    path, the matches are saved as sgf or mat file."""

    for i in range(0, noOfMatches):

        if not statsFile:
            raise ValueError('Parameter "statsFile" is mandatory')

        gnubg.command("new match " + str(matchLength))

        matchInfo = formatMatchInfo(gnubg.match(analysis=0, boards=0))

        f = open(statsFile, "a")
        f.write(matchInfo)
        f.close

        if sgfBasePath:
            gnubg.command("save match " + sgfBasePath + str(i) + ".sgf")
        if matBasePath:
            gnubg.command("export match mat " + matBasePath + str(i) + ".mat")
Exemplo n.º 4
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def PlayGame(board, num_games=1):
    bg.command("set automatic game on") # Auto play
    bg.command("set jacoby off") # I don't know, I just turned it off anyway...
    bg.command("set crawford off") # I don't know, I just turned it off anyway...
    bg.command("set automatic crawford off")
    bg.command("set automatic roll off")
    bg.command("set automatic move off")
    bg.command("set matchlength 0")

    bg.command("set cube use on")
    bg.command("new match")
    bg.command("set player 0 name O")
    bg.command("set player 1 name X")

    command_set_board = "set board simple " + ' '.join(str(x) for x in board)
    for count in range(num_games):
        bg.command("new game")
#        bg.command(command_set_board)
#        print("BOARD IS SET!!!")        
#        board = bg.board()
#        simple_board = BoardPositionToSimple(board)
#        print(board)
#        print(simple_board)
        
        winner = None
        while winner is None:
            cube_info = bg.cubeinfo()
            cube_owner = cube_info['cubeowner']
#            whosmove = cube_info['move']
            bg.command("swap players")
            bg.command("play")
            bg.command("swap players")
            bg.command("play")
            game_info = bg.match(0,1,0,0)['games'][0]['info']
            winner = game_info['winner']
            print(game_info)
#            raw_input("Press Enter to continue...")
#        bg.command("end game")

#    bg.command("end match")
    match_info = bg.match(0,1,0,0)['games']
    
    
    for game_info in match_info:
        print(game_info['info'])
        winner = game_info['info']['winner']
        if winner is None:
            points_won = 0
        elif winner=='X':
            points_won = -game_info['info']['points-won']
        elif winner=='O':
            points_won = game_info['info']['points-won']
        else:
            raise KeyError("NO INFO!")
        print(winner, points_won)
Exemplo n.º 5
0
    def reset(self):
        bg.command("new match")
        bg.command("set automatic game off") # Auto play
        bg.command("set jacoby off") # I don't know, I just turned it off anyway...
        bg.command("set crawford off") # I don't know, I just turned it off anyway...
        bg.command("set automatic crawford off")
        bg.command("set automatic roll off")
        bg.command("set automatic move off")
        bg.command("set matchlength 0")

        bg.command("set cube use off")
        bg.command("set player 0 name O")
        bg.command("set player 1 name X")
        bg.command("new game")
        bg.command("end game")

        game_info = bg.match(0,1,0,1)['games']
        print(len(game_info))
        game_info = game_info[0]
        self._moves = [move for move in game_info['game'] if move.get('board') and move['player']=='X']

        self._num_moves = len(self._moves)
        self._move_count = 0

        #for move in self._moves:
        #    print(move)
        observation = bg.positionfromid(self._moves[self._move_count]['board'])
        observation = np.concatenate(observation)

        return observation
Exemplo n.º 6
0
    def step(self, action):
        move = self._moves[self._move_count]
        bg.command("new match")
        bg.command("set cube use on")
        bg.command("new game")
        bg.command("set board {}".format(move['board']))
        bg.command("set turn {}".format(move['player']))
                
        if action==1:
            bg.command("double")
        bg.command("end game")
        
        game_info = bg.match(0,1,0,0)['games'][0]['info']
        winner = game_info['winner']

        if winner=='X':
            points_won = -game_info['points-won']
        elif winner=='O':
            points_won = game_info['points-won']
        reward = points_won

        self._move_count += 1
        if self._move_count==self._num_moves:
            done = True
            observation = bg.positionfromid(move['board'])
        else:
            done = False
            observation = bg.positionfromid(self._moves[self._move_count]['board'])
        
        info = bg.positionfromid(move['board'])
        info = np.concatenate(info)
        observation = np.concatenate(observation)

        return observation, reward, done, info