Exemplo n.º 1
0
def drawPiece(piece, canvas):
    if piece.color == white:
        piece.image = graphics.Image(piece.center, whitePath)
    else:
        piece.image = graphics.Image(piece.center, blackPath)
    piece.image.draw(canvas)
    sleep(.05)
Exemplo n.º 2
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 def showCard(self, x, y, card_type):
     if card_type == "queen":
         graphics.Image(graphics.Point(x, y), "queen.gif").draw(self.win)
     elif card_type == "dragon":
         graphics.Image(graphics.Point(x, y), "dragon.gif").draw(self.win)
     else:
         graphics.Image(graphics.Point(x, y), "cow.gif").draw(self.win)
Exemplo n.º 3
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def main():
    window = graphics.GraphWin("scrap", 500, 500)

    bg = graphics.Image(graphics.Point(400, 100), 'ogre-attack1.gif')
    bg.draw(window)
    L2xPos_bg = bg.getAnchor().getX() - bg.getWidth() / 2
    L2yPos_bg = bg.getAnchor().getY() - bg.getHeight() / 2
    R2xPos_bg = bg.getAnchor().getX() + bg.getWidth() / 2
    R2yPos_bg = bg.getAnchor().getY() + bg.getHeight() / 2
    l2 = bg.graphics.Point(L2xPos_bg, L2yPos_bg)
    r2 = bg.graphics.Point(R2xPos_bg, R2yPos_bg)
    hero = graphics.Image(graphics.Point(200, 300), 'horseman-ne-attack6.gif')
    hero.draw(window)
    L1xPos_hero = hero.getAnchor().getX() - hero.getWidth() / 2
    L1yPos_hero = hero.getAnchor().getY() - hero.getHeight() / 2
    R1xPos_hero = hero.getAnchor().getX() + hero.getWidth() / 2
    R1yPos_hero = hero.getAnchor().getY() + hero.getHeight() / 2
    l1 = hero.graphicsPoint(L1xPos_hero, L1yPos_hero)
    r1 = hero.graphicsPoint(R1xPos_hero, R1yPos_hero)

    if l1.getX() > r2.getX() or l2.getX() > r1.getX():
        return False
        # If one rectangle is above other
    if (l1.getY() > r2.getY() or l2.getY() > r1.getY()):
        return False
    return True  # we could use else but not really needed

    window.getMouse()
Exemplo n.º 4
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    def hand_images(self):
        '''
        This method will display images that represent human hands and computer hands
        '''

        c_lImage = graphics.Image(graphics.Point(130, 275), "c_l.gif")
        c_lImage.draw(self.win)
        c_rImage = graphics.Image(graphics.Point(478, 275), "c_r.gif")
        c_rImage.draw(self.win)
        h_lImage = graphics.Image(graphics.Point(130, 475), "h_l.gif")
        h_lImage.draw(self.win)
        h_rImage = graphics.Image(graphics.Point(478, 475), "h_r.gif")
        h_rImage.draw(self.win)
Exemplo n.º 5
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	def endScreen(self, masterDict):
		"""Create a window displays the numbers of sick and healthy people for each age group
		along with the images. Close it when the user clicks. masterDict is the dictionary 
		of community members after the entire simulation has been run."""
		self.endScreen = graphics.GraphWin("The Common Code", 800, 800)
		self.endScreen.setCoords(0, 0, 800, 800)
		numSickKid = 0
		numHealthyKid = 0
		numSickAdult = 0
		numHealthyAdult = 0
		numSickElderly = 0
		numHealthyElderly = 0
		for key in masterDict:
			if key <= 18:
				numSickKid += masterDict[key][1]
				numHealthyKid += masterDict[key][0]
			elif key <= 60:
				numSickAdult += masterDict[key][1]
				numHealthyAdult += masterDict[key][0]
			else:
				numSickElderly += masterDict[key][1]
				numHealthyElderly += masterDict[key][0]
		bigString = graphics.Text(graphics.Point(400, 700), "SIMULATION COMPLETE")
		bigString.setSize(36)
		bigString.setStyle("bold")
		bigString.setFill("purple4")
		kidImage = graphics.Image(graphics.Point(400,450),"img/kids.gif")
		adultImage = graphics.Image(graphics.Point(200,150),"img/adult.gif")	
		elderlyImage = graphics.Image(graphics.Point(600,150),"img/elderly.gif")
		kidString = graphics.Text(graphics.Point(400,600),"CHILDREN \n Sick: " + str(numSickKid) + "\n Healthy: " + str(numHealthyKid))
		kidString.setSize(20)
		kidString.setFill("purple4")
		adultString = graphics.Text(graphics.Point(200,300),"ADULTS \n Sick: " + str(numSickAdult) + "\n Healthy: " + str(numHealthyAdult))
		adultString.setSize(20)
		adultString.setFill("purple4")
		elderlyString = graphics.Text(graphics.Point(600,300),"ELDERLY \n Sick: " + str(numSickElderly) + "\n Healthy: " + str(numHealthyElderly))
		elderlyString.setSize(20)
		elderlyString.setFill("purple4")
		bigString.draw(self.endScreen)
		kidImage.draw(self.endScreen)
		kidString.draw(self.endScreen)
		adultImage.draw(self.endScreen)
		adultString.draw(self.endScreen)
		elderlyImage.draw(self.endScreen)
		elderlyString.draw(self.endScreen)
		self.endScreen.getMouse()
		# the window closes when the user clicks 
		self.endScreen.close()
Exemplo n.º 6
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 def __init__(self, win):
     self.win = win
     self.pic = grf.Image(grf.Point(575, 200), 'images/macrophage2.gif')        
     self.speed = 10
     self.jump = 350
     self.jump_refresh = 3
     self.last_jump = 0
Exemplo n.º 7
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    def introduction(self):
        '''
        This method will display introduction and rules to human player
        '''

        #this click_ thing tells the player to click to continue
        click_ = graphics.Text(graphics.Point(600, 550), "Click to Continue")
        click_.setStyle("bold italic")
        click_.setTextColor("Plum")
        click_.draw(self.win)

        #this part will display images for the rule
        Images = [
            "intro_pic.gif", "r1.gif", "r2.gif", "r3.gif", "r4.gif", "r5.gif"
        ]
        for im in Images:
            rules = graphics.Image(graphics.Point(337, 300), im)
            rules.draw(self.win)
            click_p = self.win.getMouse()
            rules.undraw()
        rules_t = graphics.Text(graphics.Point(337, 300),
                                "The player loses if both hands are ‘dead’")
        rules_t.setTextColor("Dark Olive Green")
        rules_t.setSize(20)
        rules_t.draw(self.win)
        click_p = self.win.getMouse()
        rules_t.undraw()
        click_.undraw()
Exemplo n.º 8
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def showField():  #Generates window and basic objects
    """Generates window and basic objects, returns window and object list."""
    if settings[3]:  #Hardcore setting
        lw = gr.GraphWin("Pysweeper | HARDCORE Game", settings[0] * 40,
                         (settings[1] * 40) + 40, False)
    else:
        lw = gr.GraphWin("Pysweeper | Game", settings[0] * 40,
                         (settings[1] * 40) + 40, False)
    lw.setBackground(gr.color_rgb(33, 33, 33))
    li = []
    # 0: Top bar background
    # 1: Remaining flags
    # 2: Timer
    # 3: Reset icon

    li.append(gr.Rectangle(gr.Point(0, 0), gr.Point(lw.width, 40)))
    li[0].setWidth(0)
    li[0].setFill(gr.color_rgb(66, 66, 66))

    li.append(gr.Text(gr.Point(30, 20), "000"))
    li[1].setSize(20)
    li[1].setFill(gr.color_rgb(250, 250, 250))

    li.append(gr.Text(gr.Point(lw.width - 30, 20), "000"))
    li[2].setSize(20)
    li[2].setFill(gr.color_rgb(250, 250, 250))

    li.append(gr.Image(gr.Point(lw.width / 2, 20), "img/Reset.png"))
    li[1].setText((3 - len(str(rflags))) * "0" + str(rflags))

    for i in li:
        i.draw(lw)

    lw.flush()
    return lw, li
Exemplo n.º 9
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    def findWinner(self):
        #  Figures out who the winner is, or if it's a tie, based on number of pieces on the board.
        if self.board.getScore(self.players[0],
                               self.board.boardArray) > self.board.getScore(
                                   self.players[1], self.board.boardArray):
            winner, count = self.players[0].getColor(), self.board.getScore(
                self.players[0], self.board.boardArray)
        elif self.board.getScore(self.players[1],
                                 self.board.boardArray) > self.board.getScore(
                                     self.players[0], self.board.boardArray):
            winner, count = self.players[1].getColor(), self.board.getScore(
                self.players[1], self.board.boardArray)
        else:
            winner, count = -1, -1

        if winner == 0:
            winnerColor = 'white'
        elif winner == 1:
            winnerColor = 'black'
        #  Creates the strings. The shadow is the same text off-set slightly and black.
        if winner == -1 and count == -1:
            winString = "It’s a draw!"
        else:
            winString = 'The ' + winnerColor + ' player wins with ' + str(
                count) + ' pieces!'
        self.winMessageBackground = graphics.Image(graphics.Point(320, 321),
                                                   winMessagePath)
        self.winShadow = graphics.Text(graphics.Point(321, 321), winString)
        self.winMessage = graphics.Text(graphics.Point(320, 320), winString)
        self.winShadow.setSize(36)
        self.winMessage.setSize(36)
        self.winMessage.setTextColor(textColor)
        self.winMessageBackground.draw(self.board.canvas)
        self.winShadow.draw(self.board.canvas)
        self.winMessage.draw(self.board.canvas)
Exemplo n.º 10
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def initializeMap(mapFile, xPixels, yPixels):
    win = graphics.GraphWin('Sacramento Area', xPixels, yPixels)
    win.setCoords(0, 0, xPixels, yPixels)
    center = graphics.Point(xPixels / 2, yPixels / 2)
    image = graphics.Image(center, mapFile)
    image.draw(win)
    return win
 def showCrash(self, lander):
     '''Crash message... displays an image of a crashed lunar lander and displays
     a graphical text to the user saying that the lander has crashed. Gives the user
     a score based on his / her performance.'''
     self.landerPolygon.undraw()
     self.landerPolygon = graphics.Polygon(
         graphics.Point(self.win.width / 2 - 13, 0),
         graphics.Point(self.win.width / 2 - 6, 10),
         graphics.Point(self.win.width / 2 - 3, 10),
         graphics.Point(self.win.width / 2 - 3, 0))
     self.landerPolygon = graphics.Image(graphics.Point(100, 150),
                                         "explosion.gif")
     self.landerPolygon.draw(self.win)
     #displays an image of an explosion to show the crash of the lander
     crash = graphics.Text(graphics.Point(150, 460), "Crash! Oh noes!")
     crash.setStyle("bold")
     crash.setSize(30)
     crash.setFace("helvetica")
     crash.setTextColor("white")
     crash.draw(self.win)
     fuel = lander.getFuel()
     velocity = lander.getVelocity()
     scoreCalc = int(fuel + (100 / (-1 * velocity)))
     #self-derived formula for calculating a player's score. The higher the velocity,
     #the lower the score will be, (vel *-1 as vel will be negative upon reaching the surface).
     #Likewise, the more fuel left, the higher the score will be.
     scoreString = "Your overall score is: " + str(scoreCalc)
     score = graphics.Text(graphics.Point(150, 430), scoreString)
     score.setFill("red")
     score.draw(self.win)
     self.win.getMouse()
     if self.win.getMouse():
         self.win.close()
Exemplo n.º 12
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def main(argv):
    f = open(argv[1][:-3] + 'vhd', 'w')
    sys.stdout = f
    if len(argv) < 2:
        print('Usage: python %s <filename>' % (argv[0]))
        exit()
        return
    printStart(argv)
    src = graphics.Image(graphics.Point(0, 0), argv[1])
    display.displayImage(src, argv[1][:-4])
    num_rows = src.getHeight()
    num_cols = src.getWidth()
    row = 0
    col = 0
    while row < num_rows:
        while col < num_cols:
            (r, g, b) = src.getPixel(col, row)
            pixelString = "\"" + dec2bin4(r / 16) + dec2bin4(
                g / 16) + dec2bin4(b / 16) + "\" when X = " + str(
                    col) + " AND Y = " + str(row) + " else"
            print(pixelString)
            col += 1
        col = 0
        row += 1
    print('"000000000000"; -- should never get here')
    print("end rtl;")
    f.close()

    return
Exemplo n.º 13
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 def __init__(self, win, num):
     self.win = win
     self.num = num
     self.loc = grf.Point(50+(self.num*100), self.win.height-30)
     self.pic = grf.Image(self.loc, 'images/cells.gif')
     self.health = 100
     self.bar = self.make_bar()
Exemplo n.º 14
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def maskSprite(win, x, y, image):

    mask = gr.Image(gr.Point(x * 10,
                             win.getHeight() - y * 10), getImage(image))
    mask.draw(win)

    return mask
Exemplo n.º 15
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def drawWin(gameWin):
    '''Draws stars all over the screen to indicate a win by the user
    Parameter:
    gameWin - window the graphic is drawn into
    '''
    for i in range(0, 1200, 100):
        for j in range(0, 800, 100):
            winStar = graphics.Image(graphics.Point(i, j), "goldstar.gif")
            winStar.draw(gameWin)
    finalStar = graphics.Image(graphics.Point(500, 325), "goldstar.gif")
    finalStar.draw(gameWin)
    winText = graphics.Text(graphics.Point(500, 325), "YOU WIN!")
    winText.setFace("arial")
    winText.setStyle('bold')
    winText.setSize(36)
    winText.draw(gameWin)
Exemplo n.º 16
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    def playController(self):
        play = True
        #  Creates the graphics that will be used between each game for input.
        continueButton = Button(self.board.canvas, graphics.Point(318, 654),
                                graphics.Point(385, 678))
        quitButton = Button(self.board.canvas, graphics.Point(407, 654),
                            graphics.Point(474, 678))
        continueButton.deactivate()
        quitButton.deactivate()
        playAgain = graphics.Image(graphics.Point(320, 665), playAgainPath)

        while play:
            #  Update score display.
            self.infoDisplayUpdate()
            #  This while loop will run till the end of the game.
            while not self.gameOver():
                self.turn()
            self.findWinner()
            #  Asks to continue from here on, and if yes will go back to the while play loop.
            play = None
            playAgain.draw(self.board.canvas)
            while play == None:
                continueButton.activate()
                quitButton.activate()
                click = waitForClick(self.board.canvas)
                if quitButton.clicked(click):
                    play = False
                elif continueButton.clicked(click):
                    play = True
                    continueButton.deactivate()
                    quitButton.deactivate()
                    playAgain.undraw()
                    self.restartGame()
                else:
                    play = None
Exemplo n.º 17
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def displayIntro(
    hero
):  #passing the hero object so the hero name can be formatted in the introduction
    """Creates the spooky introduction with an image to the Monster Movie Adventure Game. Using sleep so that all text doesn't pop up at once"""
    monsterIntroImage = 'Monster Intro.gif'  #adding an image adds an extra creative touch that was not listed in the requirments
    win = g.GraphWin("Movie Monster Game", 400, 400)
    gameIntroImage = g.Image(g.Point(200, 200), monsterIntroImage)
    gameIntroImage.draw(win)
    #print("Welcome to the Classic Movie Monsters Adventure Game {}!".format(hero.name))
    print(
        "{}, you are a movie projectionist and a magician has put a spell on all of the classic movie monster films"
        .format(hero.heroName))
    time.sleep(1)
    print("They have come to life and you must hunt them all down...")
    time.sleep(1)
    print("Before they hunt you!!!!")
    time.sleep(1)
    print(
        "Collect 3 movie reels and make it to the projection room in 10 steps to reverse the spell!! Good luck!!"
    )
    time.sleep(1)
    print(" ")
    print(
        "*************************************************************************************************************"
    )
    win.close()
Exemplo n.º 18
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 def sweep(self, t, lw):  #Shows bomb icon
     """Reveals if tile is safe or not, returns graphics object."""
     self.sweeped = True
     self.gr[0].setFill(gr.color_rgb(66, 66, 66))
     self.l = gr.Image(gr.Point((40 * self.x) + 20, (40 * self.y) + 60),
                       "img/Bomb.png")
     return self.l
Exemplo n.º 19
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def sideBySideList():
    '''
    Function to test out placing an image (left) next to its filtered version (right)
    '''

    # Create an image
    width = 300
    height = 400
    img = gr.Image(gr.Point(0, 0), width, height)

    # Make image list, with x, y placement info, how to process it (str),
    # and the `Image` object
    # We want a yellow image on the left, a pink one on the rights
    imgListofLists = [[0, 0, 'pink', img], [width, 0, 'yellow', img]]

    # Make 1x2 canvas
    canvas = gr.Image(gr.Point(0, 0), 2 * width, height)
    '''Process is:
    - Loop through the list, deal with one sublist at a time.
    - Clone the image object (original image by default).
    - Apply the solid color depending on the color name in the sublist.
    - Place it on the canvas.
    - Display.
    '''

    for imgList in imgListofLists:  # imgList is a SUBLIST
        currentImage = imgList[-1].clone()

        if imgList[2] == 'red':
            solid.solid_fill(currentImage, r=255)
        elif imgList[2] == 'blue':
            solid.solid_fill(currentImage, b=255)
        elif imgList[2] == 'yellow':
            solid.solid_fill(currentImage, r=255, g=255)
        elif imgList[2] == 'pink':
            solid.solid_fill(currentImage, r=255, b=255)

        solid.placeImageinCanvas(canvas, currentImage, imgList[0], imgList[1])

        # Update image object in list of lists
        imgList[-1] = currentImage

    # Display canvas
    screen = display.displayImage(canvas, 'Our canvas')

    # Wait for mouse click to close window and end program
    screen.getMouse()
Exemplo n.º 20
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def drawImage(filename):
    """Draws an image given by filename (should be in the same folder as your
    python script). The top left of the image is the current graphics pen point.
    @param filename Filename of image to display. Must be a gif.
    """
    im = graphics.Image(_current_point, filename)
    im.config["anchor"] = "nw"
    _objects.append(im)
Exemplo n.º 21
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def drawTie(gameWin):
    '''Draws ties all over the screen to indicate it was a tie game
    also draws text
    Parameter:
    gameWin - window the graphic is drawn into
    '''
    for i in range(0, 1200, 100):
        for j in range(0, 800, 100):
            tie = graphics.Image(graphics.Point(i, j), "tie.gif")
            tie.draw(gameWin)
    finalTie = graphics.Image(graphics.Point(500, 325), "finalTie.gif")
    finalTie.draw(gameWin)
    tieText = graphics.Text(graphics.Point(500, 250), "It's a tie!")
    tieText.setFace("arial")
    tieText.setStyle('bold')
    tieText.setSize(36)
    tieText.draw(gameWin)
Exemplo n.º 22
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def intro(win):
    ''' draws the start screen comprising of a background image '''
    # start screen

    welcome = gr.Image(gr.Point(285, 300), "background.gif")
    welcome.draw(win)

    start.append(welcome)
Exemplo n.º 23
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def main():
	winX = 440
	winY = 660
	winCenter = graphics.Point(winX / 2, winY / 2)
	winName = "| bullet.heck |"
	menu = engine.Menu()
	hud = engine.Hud()
	player = engine.Player()
	window = graphics.GraphWin(winName, winX, winY, autoflush=False)
	wallpaper = graphics.Image(winCenter, "assets/space.gif")
	window.setBackground("black")
	wallpaper.draw(window)

	while (window):
		menu.main(window)
		player.score = 0
		player.lives = 4
		patternNumber = 0
		nextSpawn = randint(125, 160)
		player = engine.Player()
		patternList = list()

		player.draw(window)
		hud.draw(window)
		hud.update_bar(window, player)
		hud.update_score(window, player.score)

		while (player.lives > 0):
			# Game loop starts here.
			press = window.checkKey()
			if (player.score % nextSpawn == 0):
				nextSpawn = randint(125, 160)
				patternList.append(engine.build_attack())
			player.hit = False
			player.move(press)
			for i in range (len(patternList)):
				patternList[i].fire(window)
				patternList[i].move()
				if (patternList[i].detect_hit(player)):
					player.hit = True
			player.score = player.score + 1
			player.update_hitframes()
			player.update_lives()
			player.update_shield(window)
			hud.update_bar(window, player)
			hud.update_score(window, player.score)
			hud.pause(press, window)
			if (player.lives == 0):
				for i in range (len(patternList)):
					patternList[i].undraw()
				player.undraw()
				hud.undraw(window)
				menu.game_over(window, player.score)
			sleep(.03)
			graphics.update(30)
			# Game loop ends here.

	return
Exemplo n.º 24
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def gamePlay(gameWin, location, gameBoard, difficulty, strategy):
    '''Draws the gameBoard for Connect Four in the location chosen by the player
    Parameter:
    gameWin - window the graphic is drawn into
    location - image file of the location chosen by the player
    gameBoard - list of lists containing pieces 
    difficulty - the click of the user used to pick strategy
    strategy - the computer's way of choosing where to put a piece
    '''
    gamePlace = graphics.Image(graphics.Point(500, 325), location)
    gamePlace.draw(gameWin)
    grid = graphics.Image(graphics.Point(500, 300), "CFBoard.gif")
    grid.draw(gameWin)
    getFour = False
    turnCount = 0
    while getFour == False:
        if turnCount % 2 == 0:
            playerColor = "maize"
            setColumn = getHumanColumn(gameWin)
        else:
            playerColor = "blue"
            if strategy.strategyReturn() == "easy":
                setColumn = strategy.easy()
            if strategy.strategyReturn() == "medium":
                setColumn = strategy.medium(gameBoard)
            if strategy.strategyReturn() == "hard":
                setColumn = strategy.hard(gameBoard)
            if strategy.strategyReturn() == "advanced":
                setColumn = strategy.advanced(gameBoard)
        filledSpot = gameBoard.getTileCoordinate(setColumn, playerColor)
        gameBoard.playTile(filledSpot, playerColor)
        tileFall(gameWin, filledSpot, playerColor)
        end = gameBoard.checkForWin()
        if end == "win":
            drawWin(gameWin)
            getFour = True
        elif end == "loss":
            drawLoss(gameWin)
            getFour = True
        elif end == "tie":
            drawTie(gameWin)
            getFour = True
        else:
            turnCount += 1
    gameWin.getMouse()
Exemplo n.º 25
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 def make_pic(self):
     if self.kind == 'glucose':
         loc = grf.Point()
     elif self.kind == 'protein':
         loc = grf.Point()
     elif self.kind == 'lipid':
         loc = grf.Point()
     pic = grf.Image(loc, 'images/{}.gif'.format(self.kind))
     return pic
Exemplo n.º 26
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 def __init__(self, win, scale):
     self.win = win
     self.loc = grf.Point(random.randint(25, self.win.width - 225), 
                          random.randint(25, 50))
     self.pic = grf.Image(self.loc, 'images/virus.gif')
     self.power = random.randint(1, 5) * (int(scale**.5)+1)
     self.health = random.randint(5, 10) * (int(scale**.5)+1)
     self.move_prob = 2
     self.speed = random.randint(1, 4) * (int(scale**.5)+1)
 def displayCard(self, x, y):
     imageURL = self.showImageURL()
     # print(imageURL)
     raw_data = request.urlopen(imageURL).read()
     image = Image.open(io.BytesIO(raw_data))
     image = image.resize((97, 142), Image.ANTIALIAS)
     # print(type(image))
     image = graphics.Image(graphics.Point(x, y), image)
     return image
Exemplo n.º 28
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def BadGuys(window):
    #create list for bad guys instead of variable for each bad guy
    bad_guy_list = []
    for i in range(10):
        bad_guy = graphics.Image(graphics.Point(32 + i * 75, 150),
                                 "burner-fly-2.gif")
        bad_guy_list.append(bad_guy)  #append adds to list
        bad_guy.draw(window)
    return bad_guy_list
Exemplo n.º 29
0
 def getImage(
     self
 ):  #adding an image adds an extra creative touch that was not listed in the requirments. Makes the fight more interesting.
     win = g.GraphWin("Monster!!", 450, 450)
     monsterImage = self.image
     filmReel = g.Image(g.Point(200, 200), monsterImage)
     filmReel.draw(win)
     time.sleep(1.5)
     win.close()
Exemplo n.º 30
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	def introScreen(self):
		"""Create a window."""
		self.introScreen = graphics.GraphWin("The Common Code", 800, 800)
		self.introScreen.setCoords(0, 0, 800, 800)
		self.background = graphics.Image(graphics.Point(400, 500), "img/map.gif")
		self.background.draw(self.introScreen)
		self.baseString = graphics.Text(graphics.Point(400, 100),"Please select the probability of getting sick for the school, \nthe office, and the shop, and the probability of recovery for \nthe hospital. Probability is based on age.")
		self.baseString.setStyle("bold")
		self.baseString.setSize(26)
		self.baseString.draw(self.introScreen)