def drawInterface(self): graphics.blit_text(self.screen, interfaceTopleft, "N enemies") nEnemies = self.entityCount(enemyType) graphics.blit_text(self.screen, (320, 20), ("%d" % (nEnemies, )))
def display(self): for i in range(len(self.options)): if i == self.selection: graphics.blit_text(SCREEN, (20, 20 + i * 30), self.options[i]) else: graphics.blit_text(SCREEN, (20, 20 + i * 30), self.options[i], (127, 127, 127))