Exemplo n.º 1
0
 def draw(
     self,
     cr: Context,
     vp_matrix: np.ndarray,
 ):
     self.filled = False
     Polygon.draw(self, cr, vp_matrix)
Exemplo n.º 2
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def create_polygon(verticies, outline_color, outline_width, fill_color):
    polygon = Polygon(verticies)
    polygon.setOutline(outline_color)
    polygon.setWidth(outline_width)
    polygon.setFill(fill_color)

    return polygon
Exemplo n.º 3
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def main():

    win = GraphWin("Five-Click House", 500, 400)
    win.setCoords(0.0, 0.0, 15.0, 15.0)

    message = Text(Point(7.5, 1),
                   "Choose 5 points that draw a house and a door.")

    message.draw(win)

    p1 = win.getMouse()  #choose the five points wisely for building the house
    p1.draw(win)
    p2 = win.getMouse()
    p2.draw(win)
    p3 = win.getMouse()
    p4 = win.getMouse()
    p5 = win.getMouse()

    x1 = p1.getX()  # get the corresponding values for x and y
    y1 = p1.getY()
    x2 = p2.getX()
    y2 = p2.getY()
    x3 = p3.getX()
    y3 = p3.getY()
    x4 = p4.getX()
    y4 = p4.getY()

    last_leg_triangle = Point(x1, y2)

    Rectangle1 = Rectangle(p1, p2)  #build the rectangle; the home
    Rectangle1.draw(win)  #draw the building

    p_rect1 = Point((x3 - (((x2 - x1) / 5) / 2)), y3)
    p_rect2 = Point(x3 + (((x2 - x1) / 5) / 2), y1)

    p_square = Point(x4 + (((x2 - x1) / 5) * (3 / 4)),
                     y4 + (((x2 - x1) / 5) * (3 / 4)))
    p_square_2 = Point(x4 - (((x2 - x1) / 5) * (3 / 4)),
                       y4 - (((x2 - x1) / 5) * (3 / 4)))

    Rect = Rectangle(p_rect1, p_rect2)
    Rect.draw(win)

    Rect4 = Rectangle(p_square, p_square_2)
    Rect4.draw(win)

    Triangle = Polygon(p5, p2, last_leg_triangle)
    Triangle.draw(win)

    win.getMouse()
Exemplo n.º 4
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def createSegmentPolygon(center, length, degrees):
    halfSegmentLength = length * 0.5
    radians = math.radians(degrees)
    xComponent = arr([math.cos(radians), math.sin(radians)])
    yComponent = arr([math.sin(radians), -math.cos(radians)])
    vertices = []
    # left point
    vertex = center - (xComponent * halfSegmentLength)
    vertices.append(vertex)
    # begin upper long side
    vertex = vertex + (xComponent * halfSegmentWidth) + (yComponent *
                                                         halfSegmentWidth)
    vertices.append(vertex)
    # end upper long side
    vertex = vertex + (xComponent * (length - segmentWidth))
    vertices.append(vertex)
    # right point
    vertex = vertex + (xComponent * halfSegmentWidth) + (yComponent *
                                                         -halfSegmentWidth)
    vertices.append(vertex)
    # begin lower long side
    vertex = vertex + (xComponent * -halfSegmentWidth) + (yComponent *
                                                          -halfSegmentWidth)
    vertices.append(vertex)
    # end lower long side
    vertex = vertex + (xComponent * -(length - segmentWidth))
    vertices.append(vertex)
    return Polygon([Point(arr[0] * scale, arr[1] * scale) for arr in vertices])
Exemplo n.º 5
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def individual(count, min_val, max_val):
    points = []
    for i in range(count):
        x = randint(min_val, max_val)
        y = randint(min_val, max_val)
        points.append(Point(x, y))
    return Polygon(points)
Exemplo n.º 6
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def main():
    win = GraphWin("House", 600, 600)
    win.setCoords(0,0,600,600)
    Text(Point(300,10),"5 Click House").draw(win)
    # Draw the main house
    p1 = win.getMouse()
    p2 = win.getMouse()
    Rectangle(p1, p2).draw(win)

    # Draw the door
    con = (abs(p1.x) - (p2.x)) / 5
    p3 = win.getMouse()
    d1 = Point(p3.x + con / 2, p3.y)
    d2 = Point(p3.x - con / 2, p1.y)
    Rectangle(d1, d2).draw(win)

    # Draw the window
    p4 = win.getMouse()
    w1 = Point(p4.x - con / 4, p4.y + con / 4)
    w2 = Point(p4.x + con / 4, p4.y - con / 4)
    Rectangle(w1, w2).draw(win)

    p5 = win.getMouse()
    Polygon(p2, Point(p1.x, p2.y), p5).draw(win)

    Text(Point(300,590),"I hoped you liked my house!!").draw(win)
    time.sleep(10) # sleep the thread for 10 seconds
Exemplo n.º 7
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    def __init__(self, color, point1, point2, point3):
        """
        Creates a Triangle.

        example:
        point1 = (1, 1)
        point2 = (2, 2)
        point3 = (2, 1)
        triangle = Triangle("black", point1, point2, point3)
        """
        Character.__init__(self)
        self.color = color
        self.point1 = point1
        self.point2 = point2
        self.point3 = point3
        self.triangle = Polygon(self.point1, self.point2, self.point3)
        self.triangle.setFill(color)
Exemplo n.º 8
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    def __init__(self, index, window, car):
        self.index = index
        self.window = window
        self.x = car.x
        self.y = car.y
        self.color = "white"
        self.height = car.height
        self.width = car.width
        self.direction = 0

        # car shape must be a polygon because rectangles are represented as two points
        # which prevents proper rotations and translations
        center = Point(self.x, self.y)
        p1 = (self.x - (self.width / 2), self.y - (self.height / 2))
        p2 = (self.x + (self.width / 2), self.y - (self.height / 2))
        p3 = (self.x + (self.width / 2), self.y + (self.height / 2))
        p4 = (self.x - (self.width / 2), self.y + (self.height / 2))
        points = [p1, p2, p3, p4]
        self.shape = Polygon(center, points)
        self.shape.setFill(self.color)
Exemplo n.º 9
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def draw_hexagon():
    """
    3. Write a function draw_hexagon() that allows the user to draw a hexagon (a
    shape with six vertices (points)) on a graphics window. The function should
    allow the user to click on their chosen locations for the hexagon's
    vertices, and then draw the hexagon (filled in red).

    Hint: A hexagon is a Polygon, and you can make a Polygon object from a list
    of Point objects.
    """
    win = GraphWin("Hexagon", 500, 500)
    vertexes = []
    for vertices in range(6):
        vertexes.append(win.getMouse())
        print("That's point", vertices + 1)
    hexagon = Polygon(*vertexes).draw(win)
    hexagon.setFill("red")

    win.getMouse()
    win.close()
Exemplo n.º 10
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def draw_house(door_colour, lights_on, n, size):
    win = GraphWin("House", 100 * size, 100 * size)
    win.setCoords(0, 0, 1, 1)

    roof = Polygon(Point(0.01, 0.7), Point(0.22, 0.992), Point(0.78, 0.992),
                   Point(0.992, 0.7))
    roof.setFill("pink")
    roof.draw(win)

    # draw wall and door
    draw_rectangle(win, Point(0.008, 0.008), Point(0.992, 0.7), "brown")
    draw_rectangle(win, Point(0.15, 0.008), Point(0.4, 0.45), door_colour)

    # draw door number
    door_n = Text(Point(0.275, 0.35), n)
    door_n.setSize(4 + 2 * size)
    if door_colour == "black":
        door_n.setFill("white")
    door_n.draw(win)

    # draw window
    if lights_on:
        window_colour = "yellow"
    else:
        window_colour = "black"
    draw_rectangle(win, Point(0.55, 0.15), Point(0.85, 0.45), window_colour)
Exemplo n.º 11
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class CarShape():
    """Defines a shape object to be used for drawing the corresponding
    Car object with the same index"""
    def __init__(self, index, window, car):
        self.index = index
        self.window = window
        self.x = car.x
        self.y = car.y
        self.color = "white"
        self.height = car.height
        self.width = car.width
        self.direction = 0

        # car shape must be a polygon because rectangles are represented as two points
        # which prevents proper rotations and translations
        center = Point(self.x, self.y)
        p1 = (self.x - (self.width / 2), self.y - (self.height / 2))
        p2 = (self.x + (self.width / 2), self.y - (self.height / 2))
        p3 = (self.x + (self.width / 2), self.y + (self.height / 2))
        p4 = (self.x - (self.width / 2), self.y + (self.height / 2))
        points = [p1, p2, p3, p4]
        self.shape = Polygon(center, points)
        self.shape.setFill(self.color)

    def draw(self):
        self.shape.draw(self.window)

    def render(self):
        dx = self.x - self.shape.center.x
        dy = self.y - self.shape.center.y
        self.rotate(dx, dy)
        self.shape.move(dx, dy)

    def rotate(self, dx, dy):
        if dx == 0 and dy == 0:
            return
        new_direction = math_utils.degrees_clockwise(dx, dy)
        degrees = float(self.direction - new_direction)
        if abs(degrees) > 5:
            self.shape.rotate(degrees)
        self.direction = new_direction

    def clicked(self, p):
        x_points = [point[0] for point in self.shape.points]
        y_points = [point[1] for point in self.shape.points]
        xmin = min(x_points)
        xmax = max(x_points)
        ymin = min(y_points)
        ymax = max(y_points)
        return (xmin <= p.getX() <= xmax and ymin <= p.getY() <= ymax)
Exemplo n.º 12
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def draw_house(win, door_colour, lights_on, n, size):
    roof = Polygon(
        Point(n * size + 0.01, 0.7),
        Point(n * size + 0.22, 0.992),
        Point(size * (n + 1) - 0.22, 0.992),
        Point(size * (n + 1) - 0.008, 0.7),
    )
    roof.setFill("pink")
    roof.draw(win)

    # draw wall and door
    draw_rectangle(win, Point(n * size + 0.008, 0.008),
                   Point(size * (n + 1) - 0.008, 0.7), "brown")

    draw_rectangle(win, Point(n * size + 0.15 * size, 0.008),
                   Point(size * (n + 1) - 0.6 * size, 0.45), door_colour)

    # draw door number
    door_n = Text(Point(n * size + 0.275 * size, 0.35), n + 1)
    door_n.setSize(4 + 2 * size)
    if door_colour == "black":
        door_n.setFill("white")
    door_n.draw(win)

    # draw window
    if lights_on:
        window_colour = "yellow"
    else:
        window_colour = "black"
    draw_rectangle(win, Point(n * size + 0.55 * size, 0.15),
                   Point(size * (n + 1) - 0.15 * size, 0.45), window_colour)
def draw_patch_one(win, x, y, colour):
    patch_shapes = []
    even_positions, odd_positions = [20, 60], [0, 40, 80]

    # Loop through the rows and columns of the patch
    # to define the square, tilted square, and inner circle
    for row in range(0, 100, 20):
        for column in range(0, 100, 20):
            square = Rectangle(Point(x + column, y + row),
                               Point(x + column + 20, y + row + 20))

            # Set the square fill colour if
            # it is in rows 2 or 4 or columns 1, 3, or 5
            if row in even_positions or column in odd_positions:
                square.setFill(colour)

            # Set the tilted square if
            # it is in rows 1, 3, or 5 and columns 2 or 4
            if row in odd_positions and column in even_positions:
                tilted_square = Polygon(Point(x + column, y + row + 10),
                                        Point(x + column + 10, y + row),
                                        Point(x + column + 20, y + row + 10),
                                        Point(x + column + 10, y + row + 20))
                tilted_square.setFill(colour)
                patch_shapes.append(tilted_square)

            circle = Circle(Point(x + column + 10, y + row + 10), 5)
            circle.setFill("white")

            for shape in [square, circle]:
                patch_shapes.append(shape)

            patch_box = draw_patch_box(x, y)

    for shape in patch_shapes:
        shape.draw(win).setOutline("")

    drawn, design, elements = True, "1", [patch_box, patch_shapes]
    return [colour, drawn, design, x, y, elements]
def drawPiece(pieceCode, x, y):
    if pieceCode == 1:
        color, mirror, shape, xEye = pieceColors[0], -1, horseShape, 60
    elif pieceCode == 2:
        color, mirror, shape, xEye = pieceColors[0], 1, appleShape, 0
    elif pieceCode == -1:
        color, mirror, shape, xEye = pieceColors[1], 1, horseShape, 40
    else:
        color, mirror, shape, xEye = pieceColors[1], 1, appleShape, 0

    poly = Polygon([Point(x + 50 + mirror * (xPoint - 50) * squareSize / 100, y + yPoint * squareSize / 100) for (xPoint, yPoint) in shape])
    poly.setFill(color)
    poly.setOutline("black")
    poly.setWidth(2)
    poly.draw(win)
    
    if xEye > 0:
        eye = Circle(Point(x + xEye * squareSize / 100, y + 30), 3)
        eye.setFill("black")
        eye.setOutline("black")
        eye.setWidth(1)
        eye.draw(win)
Exemplo n.º 15
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    def decode(cls, obj_file: str) -> 'Scene':
        from scene import Scene
        # Returns a Scene with the window and objects found
        vertices = []
        objs: List[GraphicObject] = []
        window = None

        current_name = ''
        filled = False

        for line in obj_file.splitlines():
            cmd, *args = line.split(' ')

            if cmd == 'v':
                vertices.append(Vec2(float(args[0]), float(args[1])))
            elif cmd == 'o':
                current_name = ' '.join(args)
            elif cmd == 'usemtl':
                if args[0] == 'filled':
                    filled = True
            elif cmd == 'p':
                objs.append(
                    Point(pos=vertices[int(args[0]) - 1], name=current_name))
            elif cmd == 'l':
                if len(args) == 2:
                    objs.append(
                        Line(start=vertices[int(args[0]) - 1],
                             end=vertices[int(args[1]) - 1],
                             name=current_name))
                elif args[0] == args[-1]:
                    objs.append(
                        Polygon(
                            vertices=[vertices[int(i) - 1] for i in args[:-1]],
                            name=current_name,
                            filled=filled))
                    filled = False
                else:
                    objs.append(
                        Curve(
                            vertices=[vertices[int(i) - 1] for i in args],
                            name=current_name,
                        ))
            elif cmd == 'w':
                window = Window(min=vertices[int(args[0]) - 1],
                                max=vertices[int(args[1]) - 1])

        return Scene(objs=objs, window=window)
Exemplo n.º 16
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class Triangle(Character):
    def __init__(self, color, point1, point2, point3):
        """
        Creates a Triangle.

        example:
        point1 = (1, 1)
        point2 = (2, 2)
        point3 = (2, 1)
        triangle = Triangle("black", point1, point2, point3)
        """
        Character.__init__(self)
        self.color = color
        self.point1 = point1
        self.point2 = point2
        self.point3 = point3
        self.triangle = Polygon(self.point1, self.point2, self.point3)
        self.triangle.setFill(color)

    def move(self, dx, dy):
        """
        Move the triangle to the right dx (or to left if negative) and
        move it up dy amount (or down if negative)
        """
        self.point1 = (self.point1[0]+dx, self.point1[1]+dy)
        self.point2 = (self.point2[0]+dx, self.point2[1]+dy)
        self.point3 = (self.point3[0]+dx, self.point3[1]+dy)
        self.trianglem.move(dx, dy)

    def rotate(self, angle, x=0, y=0):
        pass

    def recolor(self, new_color):
        self.triangle.recolor(new_color)

    def scale(self, amount):
        pass

    def draw(self, window):
        self.triangle.draw(window)

    def undraw(self):
        self.triangle.undraw()
Exemplo n.º 17
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    def on_ok(self, widget):
        window = self.builder.get_object('new_object_window')
        notebook = self.builder.get_object('notebook1')

        page_num = notebook.get_current_page()
        name = entry_text(self, 'entry_name')

        if NB_PAGES[page_num] == 'point':
            x = float(entry_text(self, 'entryX'))
            y = float(entry_text(self, 'entryY'))

            self.dialog.new_object = Point(Vec2(x, y), name=name)
        elif NB_PAGES[page_num] == 'line':
            y2 = float(entry_text(self, 'entryY2'))
            x1 = float(entry_text(self, 'entryX1'))
            y1 = float(entry_text(self, 'entryY1'))
            x2 = float(entry_text(self, 'entryX2'))

            self.dialog.new_object = Line(Vec2(x1, y1),
                                          Vec2(x2, y2),
                                          name=name)
        elif NB_PAGES[page_num] == 'polygon':
            if len(self.vertices) >= 3:
                filled = self.builder.get_object('switch_filled').get_active()

                self.dialog.new_object = Polygon(self.vertices,
                                                 name=name,
                                                 filled=filled)
        elif NB_PAGES[page_num] == 'curve':
            if self.builder.get_object('btn_bezier').get_active():
                type = 'bezier'
            elif self.builder.get_object('btn_b-spline').get_active():
                type = 'b-spline'

            if len(self.vertices) >= 4:
                self.dialog.new_object = Curve.from_control_points(
                    self.vertices,
                    type=type,
                    name=name,
                )
        else:
            raise ValueError('No page with given index.')

        window.destroy()
Exemplo n.º 18
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def main():
    win = GraphWin("Five Click House", 500, 500)
    win.setBackground(color_rgb(43, 43, 43))

    p = win.getMouse()
    p1 = Point(p.getX(), p.getY())
    p = win.getMouse()
    p2 = Point(p.getX(), p.getY())
    base = Rectangle(p1, p2)  # Base of the house, initial rectangle.
    base.setOutline(color_rgb(180, 180, 180))
    base.draw(win)

    dist = sqrt((p2.getX() - p1.getX())**2 +
                (p2.getY() - p1.getY())**2)  # Distance between p1 and p2.
    baseHeight = p1.getY() - p2.getY()  # Height of the 'base' object.
    baseWidth = p2.getX() - p1.getX()  # Width of the 'base' object.
    doorWidth = (baseWidth / 5)

    p = win.getMouse()
    p3 = Point(p.getX(), p.getY())  # Third Mouse Click.
    p4 = Point((p3.getX() - doorWidth / 2), p3.getY())  # Top left of door.
    p5 = Point(p3.getX() + doorWidth / 2,
               p1.getY())  # Bottom right of the door.
    door = Rectangle(p4, p5)
    door.setOutline(color_rgb(180, 180, 180))
    door.draw(win)

    p = win.getMouse()
    p6 = Point(p.getX(), p.getY())  # Fourth Click.
    p7 = Point(p6.getX() - doorWidth / 4,
               p6.getY() - doorWidth / 4)  # Top left of the window.
    p8 = Point(p6.getX() + doorWidth / 4,
               p6.getY() + doorWidth / 4)  # Bottom right of the window
    window = Rectangle(p7, p8)
    window.setOutline(color_rgb(180, 180, 180))
    window.draw(win)

    p = win.getMouse()
    p9 = Point(p.getX(), p.getY())  # Fifth Mouse Click, also tip of roof.
    p10 = Point(p1.getX(), p1.getY() - baseHeight)  # Left corner of roof.
    p11 = Point(p2.getX(), p2.getY())  # Right corner of roof.
    roof = Polygon(p9, p10, p11)
    roof.setOutline(color_rgb(180, 180, 180))
    roof.draw(win)

    print("Distance between p1 and p2:", dist)
    print("p1 x:", p1.getX(), "\np1 y:", p1.getY(), "\np2 x:", p2.getX(),
          "\np2 y:", p2.getY())
    print("Base Height:", baseHeight, "\nBase Width:", baseWidth)
    win.getMouse()
    win.close()
Exemplo n.º 19
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def evolve(pop, retain=0.2, random_select=0.05, mutate=0.01):
    graded = [(fitness(x), x) for x in pop]
    graded = [x[1] for x in sorted(graded, key=itemgetter(0))]
    retain_length = int(len(graded) * retain)
    parents = graded[:retain_length]

    # randomly add other individuals to promote genetic diversity
    for indie in graded[retain_length:]:
        if random_select > random():
            parents.append(indie)

    # mutate some individuals
    for indie in parents:
        if mutate > random():
            pos_to_mutate = randint(0, len(indie.points) - 1)
            # this mutation is not ideal, because it
            # restricts the range of possible values,
            # but the function is unaware of the min/max
            # values used to create the individuals,
            points_x = [p.x for p in indie.points]
            points_y = [p.y for p in indie.points]
            indie.points[pos_to_mutate] = Point(
                randint(min(points_x), max(points_x)),
                randint(min(points_y), max(points_y)))

    # crossover parents to create children
    parents_length = len(parents)
    desired_length = len(pop) - parents_length
    children = []
    while len(children) < desired_length:
        male = randint(0, parents_length - 1)
        female = randint(0, parents_length - 1)
        if male != female:
            male = parents[male]
            female = parents[female]
            half = int(len(male.points) / 2)
            child = Polygon(male.points[:half] + female.points[half:])
            children.append(child)

    parents.extend(children)
    return parents
Exemplo n.º 20
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def draw_pikman(pik_location, pik_color1):
    if pik_color1 == "yellow":
        pik_color1 = "orange"
        draw_circle(pik_location[1], pik_location[0], pik_color1, size)
    else:
        pik_color1 = "yellow"
        draw_circle(pik_location[1], pik_location[0], pik_color1, size)
        #       head = Circle(Point((board_column * (size * 2) + (offsetC + dot_size)),
        #        (board_row * (size * 2) + (offsetR + dot_size))), dot_size)
        head1 = Polygon(
            Point((pik_location[1] * (size * 2) + (offsetC + size)),
                  (pik_location[0] * (size * 2) + (offsetR + size))),
            Point((pik_location[1] * (size * 2) + offsetC + size * 2),
                  (pik_location[0] * (size * 2) + offsetR + size * 2)),
            Point((pik_location[1] * (size * 2) + offsetC + size * 2),
                  (pik_location[0] * (size * 2) + (offsetR + size))))
        head1.setFill("black")
        head1.draw(win)
    return pik_color1
Exemplo n.º 21
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def polygon(*points: Tuple[float, float]) -> Polygon:
    return Polygon([Point(x, y) for x, y in points])
Exemplo n.º 22
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from graphics import GraphWin, Circle, Point, Polygon, color_rgb, Rectangle, Line

win = GraphWin("Remember Mister Yuck?", 600, 600)

# Green Head
head = Circle(Point(299, 299), 250)
head.setFill(color_rgb(90, 255, 84))
head.draw(win)

# Left Eyebrow Polygon
left_brow = Polygon(Point((299 - 59), (299 - 139)),
                    Point((299 - 67), (299 - 126)),
                    Point((299 - 134), (299 - 149)),
                    Point((299 - 119), (299 - 179)))
left_brow.setFill('black')
left_brow.draw(win)

# Right Eyebrow Polygon
right_brow = Polygon(Point((299 + 59), (299 - 139)),
                     Point((299 + 67), (299 - 126)),
                     Point((299 + 134), (299 - 149)),
                     Point((299 + 119), (299 - 179)))
right_brow.setFill('black')
right_brow.draw(win)

# Left Eye Polygon
left_eye = Polygon(Point((299 - 58), (299 - 112)), Point((299 - 75),
                                                         (299 - 82)),
                   Point((299 - 90), (299 - 100)),
                   Point((299 - 134), (299 - 75)),
                   Point((299 - 141), (299 - 93)),
Exemplo n.º 23
0
def display_grid(state: State, win: GraphWin, square_size: float):
    '''
    Displays the current grid in the graphics window
    '''
    for r in range(state.num_of_rows()):
        for c in range(state.num_of_cols()):
            square = Rectangle(
                Point(square_size * c, square_size * r),
                Point(square_size * c + square_size,
                      square_size * r + square_size))
            square.draw(win)
            square.setFill('white')
            if state.grid[r][c] == 1:
                if state.facing == Facing.RIGHT:
                    robot = Polygon(
                        Point(square_size * c, square_size * r),
                        Point(square_size * c + square_size,
                              square_size * r + 10),
                        Point(square_size * c, square_size * r + square_size))
                elif state.facing == Facing.LEFT:
                    robot = Polygon(
                        Point(square_size * c + square_size, square_size * r),
                        Point(square_size * c, square_size * r + 10),
                        Point(square_size * c + square_size,
                              square_size * r + square_size))
                elif state.facing == Facing.UP:
                    robot = Polygon(
                        Point(square_size * c, square_size * r + square_size),
                        Point(square_size * c + square_size,
                              square_size * r + square_size),
                        Point(square_size * c + 10, square_size * r))
                elif state.facing == Facing.DOWN:
                    robot = Polygon(
                        Point(square_size * c, square_size * r),
                        Point(square_size * c + square_size, square_size * r),
                        Point(square_size * c + 10,
                              square_size * r + square_size))
                robot.draw(win)
                robot.setFill('black')
Exemplo n.º 24
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from graphics import GraphWin, Polygon, Point, color_rgb
from random import randint

# Create Window
win = GraphWin("Draw Triangle", 600, 600)

# Get 3 clicks
points = []
for i in range(3):
    point = win.getMouse()
    point.draw(win)
    points.append(point)

# Take those 3 Points and Draw a triangle with random fill color
shape = Polygon(*points)
shape.setFill(color_rgb(randint(0, 255), randint(0, 255), randint(0, 255)))
shape.draw(win)

win.getMouse()
win.close()
Exemplo n.º 25
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def endGame(field, game_panel, player_name, score):

    # Let the user know the game is finished
    end_game_text = Text(Point(200, 200), "Finished! Click to close")
    end_game_text.draw(field)

    # Draw graphic objects at different places that represent balloons with a
    #   string connected to it.
    balloon_1 = Circle(Point(145, 110), 18)
    balloon_1.setFill("red")
    balloon_1.setOutline("red")
    balloon_1.draw(field)
    triangle_1 = Polygon(Point(137, 135), Point(145, 128), Point(153, 135))
    triangle_1.setFill("red")
    triangle_1.setOutline('red')
    triangle_1.draw(field)
    string_1 = Line(Point(145, 135), Point(145, 180))
    string_1.draw(field)

    balloon_2 = Circle(Point(340, 300), 18)
    balloon_2.setFill("red")
    balloon_2.setOutline("red")
    balloon_2.draw(field)
    triangle_2 = Polygon(Point(332, 325), Point(340, 318), Point(348, 325))
    triangle_2.setFill("red")
    triangle_2.setOutline('red')
    triangle_2.draw(field)
    string_2 = Line(Point(340, 325), Point(340, 370))
    string_2.draw(field)

    balloon_3 = Circle(Point(75, 275), 18)
    balloon_3.setFill("red")
    balloon_3.setOutline("red")
    balloon_3.draw(field)
    triangle_3 = Polygon(Point(67, 300), Point(75, 293), Point(83, 300))
    triangle_3.setFill("red")
    triangle_3.setOutline('red')
    triangle_3.draw(field)
    string_3 = Line(Point(75, 300), Point(75, 345))
    string_3.draw(field)

    # Create a while loop that moves the objets every 0.05 seconds upwards to
    #   make it appear as if they are floating
    while True:
        sleep(0.05)
        balloon_1.move(0, -10)
        triangle_1.move(0, -10)
        string_1.move(0, -10)
        balloon_2.move(0, -10)
        triangle_2.move(0, -10)
        string_2.move(0, -10)
        balloon_3.move(0, -10)
        triangle_3.move(0, -10)
        string_3.move(0, -10)

        # If a click is detetced in the field, the window will close even if the
        #   balloons are still moving in the while loop
        click = field.checkMouse()
        if click != None:
            break

    # Add player score to top_scores.txt
    writeScores(player_name, score)

    # Set close condition to True
    close = True

    # Return close condition
    return close
Exemplo n.º 26
0
left_circle = Circle(Point(200, 200), 100)
left_circle.setFill("red")
left_circle.setOutline("red")
left_circle.draw(win)

right_circle = left_circle.clone()
right_circle.move(200, 0)
right_circle.draw(win)

p1 = Point(110, 245)
p2 = Point(300, 500)
p3 = Point(490, 245)
p4 = Point(300, 200)

bottom = Polygon(p1, p2, p3, p4)
bottom.setFill("red")
bottom.setOutline("red")
bottom.draw(win)

happy = Text(Point(300, 240), "Happy")
happy.setFill("white")
happy.setSize(32)
happy.draw(win)

valentines = Text(Point(300, 280), "Valentine's")
valentines.setFill("white")
valentines.setSize(32)
valentines.draw(win)

day = Text(Point(300, 320), "Day")
Exemplo n.º 27
0
def pause_menu(right):

	start = 500 if right else 0
	prior = len(gw.items)

	pause_overlay = Image(Point(500, 250), MAP / "pause_overlay.png")
	pause_overlay.draw(gw)


	# Everything for the Character Information
	info_box = Rectangle(Point(551 - start, 100), Point(959 - start, 400))
	info_box.setFill(color_rgb(50, 50, 50))
	info_box.setWidth(3)
	info_box.draw(gw)

	# The Character Icon
	info_icon = Image(Point(613 - start, 163), MAPS / "characters" / f"{player.character_class}_portrait.png")
	info_icon.draw(gw)

	# Shows the Header that includes the player's name and level.
	info_header = Text(Point(572 - start, 179))
	info_header.setAnchor("w")
	info_header.setSize(22)
	info_header.setText(f"      {player.name + f'LV: {player.lvl}'.rjust(16)[len(player.name):]}\n      HP:\n      EXP:\nItems:")
	info_header.draw(gw)

	# Draw the HP bar.
	hp_bar = Bar(player.current_HP, player.base_HP, "red", Point(750 - start, 149), Point(948 - start, 173))
	hp_bar.show()


	# Draws the EXP bar
	exp_bar = Bar(player.current_EXP, player.next_EXP, "green", Point(750 - start, 179), Point(948 - start, 203))
	exp_bar.show()

	# Lists off the player's current inventory.
	info_header_underline = Line(Point(573 - start, 240), Point(937 - start, 240))
	info_header_underline.setWidth(1)
	info_header_underline.setOutline("white")
	info_header_underline.draw(gw)
	info_footer = Text(Point(573 - start, 246))
	info_footer.setAnchor("nw")
	info_footer.setSize(14)
	info_footer.setText(inventory())
	info_footer.draw(gw)

	
	# Lists off the pause menu options.
	choice_box = Rectangle(Point(start + 125, 165), Point(start + 370, 335))
	choice_box.setFill(color_rgb(50, 50, 50))
	choice_box.setWidth(3)
	choice_box.draw(gw)

	choice_text = Text(Point(start + 260, 250))
	choice_text.setAnchor("c")
	choice_text.setSize(20)
	choice_text.setText("Resume\nDrink Potion\nEat Apple\nSave Game\nQuit Game")
	choice_text.draw(gw)
	

	selector = Polygon(Point(start + 137, 183), Point(start + 137, 195), Point(start + 154, 189))
	selector.setFill("red")
	selector.draw(gw)

	selection = 0
	saved = False

	while True:
		
		while True:
			key = gw.checkKey().lower()

			if key != "":
				if key in ["space", "return"]:
					break

				elif key in ["escape"]:
					while selection > 0:
						selector.move(0, -30)
						selection -= 1


				if key in ["up", "w", "left", "a"]:
					selection = (selection - 1) % 5
					if selection != 4:
						selector.move(0, -30)
					else:
						selector.move(0, 120)


				elif key in ["down", "s", "right", "d"]:
					selection = (selection + 1) % 5
					if selection != 0:
						selector.move(0, 30)
					else:
						selector.move(0, -120)

		# Resume Game
		if selection == 0:
			for i in gw.items[prior:]: i.undraw()
			return

		# Drink Potion
		if selection == 1:
			if player.items["Potions"] == 0:
				dialogue("You have no more potions to drink.", right=right)
			elif player.current_HP == player.base_HP:
				dialogue("You are already at max HP", right=right)
			else:
				player.items["Potions"] -= 1
				player.current_HP += round(randint(4, 10) * 4.2)
				if player.current_HP > player.base_HP:
					player.current_HP = player.base_HP
				hp_bar.update(player.current_HP, player.base_HP)

		# Eat Apple
		if selection == 2:
			if player.items["Apples"] == 0:
				dialogue("You have no more apples to eat.", right=right)
			elif player.current_HP == player.base_HP:
				dialogue("You are already at max HP", right=right)
			else:
				player.items["Apples"] -= 1
				player.current_HP += randint(1, 4)
				if player.current_HP > player.base_HP:
					player.current_HP = player.base_HP
				hp_bar.update(player.current_HP, player.base_HP)

		# Save Game
		if selection == 3:
			saved = True
			save_state = open("save_state.txt", "w")  
			
			stats_to_save = [player.character_class, player.name, player.lvl, player.attack, player.defense, 
				player.current_HP, player.base_HP, player.current_SP, player.base_SP, player.current_EXP, player.next_EXP,
				player.gold, player.items, game_stats
			]

			line_to_save = ''
			for i in stats_to_save:
				line_to_save = line_to_save + str(i) + "\n"

			save_state.write(b64encode(line_to_save.encode("UTF-8")).decode("UTF-8"))
			save_state.close()

			dialogue("Game saved.", right=right)

		# Quit Game
		if selection == 4:

			if not saved:
				dialogue(f"You have not saved recently.")

			if dialogue("Are you sure you want to quit?", ["Yes", "No"], right=right) == 0:
				raise GameOver('Town Quit')

		info_footer.setText(inventory())
Exemplo n.º 28
0
def draw_gui():
    """Create the graphics window and draw the target."""
    # create the window
    win = GraphWin("Archery game", 500, 500)
    win.setBackground("cyan")
    win.setCoords(0, 0, 1, 1)
    centre = Point(0.5, 0.5)

    # draw the grass
    ground_rect = Rectangle(Point(-0.01, -0.01), Point(1.01, 0.5)).draw(win)
    ground_rect.setFill("green")

    # draw the target legs
    left_target_stand = Polygon(Point(0.02, -0.01), Point(0.45, 0.5),
                                Point(0.55, 0.5), Point(0.12, -0.01)).draw(win)
    left_target_stand.setFill("brown")
    left_target_stand.setWidth(2)

    right_target_stand = Polygon(Point(0.98, -0.01), Point(0.55, 0.5),
                                 Point(0.45, 0.5), Point(0.88,
                                                         -0.01)).draw(win)
    right_target_stand.setFill("brown")
    right_target_stand.setWidth(2)

    # draw the target
    draw_circle(win, centre, 0.3, "blue")
    draw_circle(win, centre, 0.2, "red")
    draw_circle(win, centre, 0.1, "yellow")

    # draw the text displaying the score
    score = 0
    score_text = Text(Point(0.5, 0.04), f"Score: {score}").draw(win)
    score_text.setSize(18)
    score_text.setStyle("bold")

    # draw the text displaying where an arrow has landed
    zone_text = Text(Point(0.5, 0.09), "").draw(win)
    zone_text.setSize(12)
    zone_text.setStyle("bold")

    # draw the text describing wind conditions
    wind_text = Text(Point(0.5, 0.97), "Wind: ").draw(win)
    wind_text.setSize(12)
    wind_text.setStyle("bold")

    return win, wind_text, zone_text, score_text, score
Exemplo n.º 29
0
# This program draws a user's traiangle.
from graphics import GraphWin, Point, Text, Polygon

win = GraphWin("Draw a Triangle")

win.setCoords(0.0, 0.0, 10.0, 10.0)

textMessage = Text(Point(5, 0.5), "Click on Three Points")
textMessage.draw(win)

point1 = win.getMouse()
point1.draw(win)

point2 = win.getMouse()
point2.draw(win)

point3 = win.getMouse()
point3.draw(win)

triangle = Polygon(point1, point2, point3)
triangle.setFill("peachpuff")
triangle.setOutline("cyan")
triangle.draw(win)

input("Press enter to close")
Exemplo n.º 30
0
def dialogue(line, choices = [], color=["white"], return_arg=False, right=False, speed=.02, type_length=0):

	# Initialize variables that will be used later.
	start = 500 if right else 0
	selection = 0
	prior = len(gw.items)
	if type(color) == str: color=[color]

	# Create the dialogue box
	dialogue_box = Rectangle(Point(start + 11, 403), Point(start + 489, 488))
	dialogue_box.setFill(color_rgb(50, 50, 50))
	dialogue_box.setWidth(3)
	dialogue_box.draw(gw)

	# Create the Text objects that will display dialogue.
	texts = []
	for i in color:
		text = Text(Point(start + 25, 418), "") 
		text.setTextColor(i)
		text.setSize(20)
		text.setAnchor("nw")
		text.draw(gw)
		texts.append(text)

	line = line.split()
	
	text_num = 0
	num_texts = len(texts)
	line_length = 0
	overflow = 0
	skip = False
	for word in line:

		word_length = len(word)
		if line_length + word_length + 1 > 29:
			word = '\n' + word
			line_length = 0
			overflow += 1
		line_length += word_length + 1
		
		if overflow > 1:
			for j in texts: j.setText(j.getText()[j.getText().index("\n") + 1:])
			overflow = 1

		for j in word + ' ':
			if j == '`':
				text_num += 1

			else:				
				for k in range(num_texts):

					key = gw.checkKey().lower()
					if key in ["return", "space", "escape"]:
						skip = True

					if k == text_num:
						texts[k].setText(texts[k].getText() + j)
					elif j == '\n':
						texts[k].setText(texts[k].getText() + '\n')
					else:
						texts[k].setText(texts[k].getText() + ' ')

			if not skip: sleep(speed)

	
	# If type_length is 0 and the array of choices that is passed in isn't empty, the player is supposed
	# 	to make a selection from a list of choices.	
	length_choices = len(choices)
	if type_length == 0:
		center = 374 - (30 * (length_choices - 1))
		selector = Polygon(Point(start + 478, center - 6), Point(start + 478, center + 6), Point(start + 461, center))
		selector.setFill("red")

		if length_choices > 0:
			answer = ""
			longest_answer = 0
			for i in choices:
				answer += f"{i}\n"
				longest_answer = max(longest_answer, len(i))
			answer = answer[:-1]

			choice_box = Rectangle(Point(start + 473 - (16 * (longest_answer + 2)), 382 - (30 * length_choices)), Point(start + 489, 395))
			choice_box.setFill(color_rgb(50, 50, 50))
			choice_box.setWidth(3)
			choice_box.draw(gw)


			choice_text = Text(Point(start + 453, 390), "")
			choice_text.setAnchor("se")
			choice_text.setJustification("right")
			choice_text.setSize(20)
			choice_text.draw(gw)

			

			choice_text.setText(answer)
			selector.draw(gw)

			
		while True:
			key = gw.checkKey().lower()

			if key != "":
				if key in ["space", "return"]:
					break

				elif key in ["escape"]:
					while selection < length_choices - 1:
						selector.move(0, 30)
						selection += 1

				elif key in ["m", "shift_l"]:
					pause_menu(not right)


				elif length_choices > 0:
					if key in ["up", "w", "left", "a"]:
						selection = (selection - 1) % length_choices
						if selection != length_choices - 1:
							selector.move(0, -30)
						else:
							selector.move(0, 30 * (length_choices - 1))


					elif key in ["down", "s", "right", "d"]:
						selection = (selection + 1) % length_choices
						if selection != 0:
							selector.move(0, 30)
						else:
							selector.move(0, -30 * (length_choices - 1))


	# Else, the player is typing in some response.
	# This is only used a couple times in play_game.py		
	elif type_length > 0:

		selection = ""

		shown_name = Text(Point(250 - (16 * type_length) // 2, 467))
		shown_name.setText("")
		shown_name.draw(gw)

		text_underline = shown_name.clone()
		text_underline.setText("-" * type_length)
		text_underline.move(0, 13)
		text_underline.draw(gw)

		bar = shown_name.clone()
		bar.move(-7, 0)
		bar.setText('|')
		bar.draw(gw)
		bar_flash = 0
		bar_shown = True

		while True:
			key = gw.checkKey()			

			if key:

				if len(selection) < type_length and key in alphabet + punctuation:
					if key == 'space': selection += ' '
					else: selection += key

					bar.move(16, 0)

				elif len(selection) > 0 and key == 'BackSpace':
					selection = selection[:-1]
					bar.move(-16, 0)

				elif key == 'Return':
					break
				
				bar_flash = 0
				if not bar_shown:
					bar_shown = True
					bar.draw(gw)
				shown_name.setText(selection)

			else:
				bar_flash += 1

				if bar_flash == 40000:
					bar_flash = 0
					if bar_shown:
						bar_shown = False
						bar.undraw()
					else:
						bar_shown = True
						bar.draw(gw)



	gw.clear(prior)

	if length_choices == 0 and type_length == 0: return -1
	elif return_arg: return choices[selection].split(":")[0]
	else: return selection