Exemplo n.º 1
0
def generate_grayscale_for_image(pixels, width, height, bgcolor):

    # grayscale
    color = "MNHQ$OC?7>!:-;. "

    string = ""
    # first go through the height,  otherwise will rotate
    for h in range(height):
        for w in range(width):

            rgba = pixels[w, h]

            # If partial transparency and we have a bgcolor, combine with bg
            # color
            if rgba[3] != 255 and bgcolor is not None:
                rgba = alpha_blend(rgba, bgcolor)

            # Throw away any alpha (either because bgcolor was partially
            # transparent or had no bg color)
            # Could make a case to choose character to draw based on alpha but
            # not going to do that now...
            rgb = rgba[:3]

            string += color[int(sum(rgb) / 3.0 / 256.0 * 16)]

        string += "\n"

    return string
Exemplo n.º 2
0
def generate_grayscale_for_image(pixels, width, height, bgcolor):

    # grayscale
    color = "MNHQ$OC?7>!:-;. "

    string = ""
    # first go through the height,  otherwise will rotate
    for h in xrange(height):
        for w in xrange(width):

            rgba = pixels[w, h]

            # If partial transparency and we have a bgcolor, combine with bg
            # color
            if rgba[3] != 255 and bgcolor is not None:
                rgba = alpha_blend(rgba, bgcolor)

            # Throw away any alpha (either because bgcolor was partially
            # transparent or had no bg color)
            # Could make a case to choose character to draw based on alpha but
            # not going to do that now...
            rgb = rgba[:3]

            string += color[int(sum(rgb) / 3.0 / 256.0 * 16)]

        string += "\n"

    return string
Exemplo n.º 3
0
def generate_ANSI_from_pixels(pixels,
                              width,
                              height,
                              bgcolor_rgba,
                              current_ansi_colors=None,
                              current_cursor_pos=None,
                              get_pixel_func=None,
                              is_overdraw=False,
                              x_offset=0):
    """
    Generate ANSI codes for passed pixels
       
    Does not include a final newline or a reset to any particular colors at end of returned output string.
    Caller should take care of that if desired.
     
    :param pixels: if get_pixel_func is None, 2D array of RGBA tuples indexed by [x,y]. 
       Otherwise given to get_pixel_func as param.
    :param width: number of pixels to output on each row
    :param height: number of rows to output 
    :param bgcolor_rgba: Optional background color used to fill new lines (produced when is_ovedraw is False)
       and a net new line to the terminal (as opposed to drawing on a current line - e.g. if the cursor was moved
       up) is produced. Also used as background color for any characters we output that don't fill the entire 
       character area (e.g. a space fills the entire area, while X does not). Non-space only used if get_pixel_func
       returns it. If bgcolor_rgba is None, then the background is treated as the terminal's default background color
       which also means that partially transparent pixels will be treated as non-transparent (since we don't know 
       bg color to blend them with).   
    :param current_ansi_colors: Optional dict holding "current" ANSI colors - allows optimization where 
       we don't switch to these colors if already set. See info on return values for format of dict.
    :param current_cursor_pos: Optional dict holding current cursor position - allows optimization where 
       we don't output extra moves to get to the right place to draw. Consider the passed position relative
       to where we want to draw the top/left for the current call. Note that a negative value for 
       current_cursor_pos['y'] can be used to start drawing futher down the screen. Don't use ['x'] similarly 
       since x is reset for each line. Use the x_offset param instead. 
    :param get_pixel_func: Optional function that allows using custom "pixel" formats. If not None, function 
       that will be passed pixels and a current x,y value and must return character to draw and RGBA to draw it in. 
    :param is_overdraw: if True, drawing code can assume that all lines are being drawn on lines that were already
       established in the terminal. This allows for optimizations (e.g. not needing to output \n to fill blank lines).
    :param x_offset: If not zero, allows drawing each line starting at a particular X offset. Useful if 
       you don't want it drawn at x=0. Must be >=0 
    Returns tuple:
      string containing ANSI codes
      dict of form {'fg': (r,g,b,a), 'bg': (r,g,b,a)} holding current fg/bg color - suitable for passing as current_ansi_colors param
      dict of form {'x': <integer>, 'y': <integer>} holding final x,y cursor positions - x is absolute since \n sends it to 0. y is relative to incoming y (or 0 if none). Suitable for passing as current_cursor_pos param
    """

    if get_pixel_func is None:
        get_pixel_func = lambda pixels, x, y: (" ", pixels[
            x, y])  # just treat pixels as 2D array

    # Compute ANSI bg color and strings we'll use to reset colors when moving to next line
    if bgcolor_rgba is not None:
        bgcolor_ANSI = getANSIcolor_for_rgb(bgcolor_rgba)
        # Reset cur bg color to bgcolor because \n will fill the new line with this color
        bgcolor_ANSI_string = getANSIbgstring_for_ANSIcolor(bgcolor_ANSI)
    else:
        bgcolor_ANSI = None
        # Reset cur bg color default because \n will fill the new line with this color (possibly only if BCE supported by terminal)
        bgcolor_ANSI_string = "\x1b[49m"  # reset bg to default (if we want to support terminals that can't handle this will need to instead use 0m which clears fg too and then when using this reset prior_fg_color to None too

    # Do we know the current ANSI colors that have been set?
    if current_ansi_colors is not None:
        string = ""
        prior_fg_color = current_ansi_colors[
            'fg']  # Value of None is OK - means default
        prior_bg_color = current_ansi_colors[
            'bg']  # Value of None is OK - means default
    else:
        # We don't know the current colors so output a reset to terminal defaults - we want to be in a known state
        # **SIZE - could suppress outputting this here, and remember that we have unknown (not same as default)
        # colors. Then when we need to output we can take this into account. If we wind up setting both fg and bg colors
        # for output (as for a non-space) then we'd never need to output the reset.
        # I'm not going to implement this now since the better thing to do for repeated calls is to pass current_ansi_colors
        # so we'd never get to this case.
        string = "\x1b[0m"  # removes all attributes (formatting and colors) to start in a known state
        prior_fg_color = None  # this is an ANSI color not rgba. None means default.
        prior_bg_color = None  # this is an ANSI color not rgba. None means default.

    # Do we know the cursor pos?
    if current_cursor_pos is not None:
        cursor_x = current_cursor_pos['x']
        cursor_y = current_cursor_pos['y']
    else:
        cursor_x = 0
        cursor_y = 0

    for h in range(height):
        for w in range(width):

            draw_char, rgba = get_pixel_func(pixels, w, h)

            # Handle fully or partially transparent pixels - but not if it is the special "erase" character (None)
            skip_pixel = False
            if draw_char is not None:
                alpha = rgba[3]
                if alpha == 0:
                    skip_pixel = True  # skip any full transparent pixel. Note that we don't output a bgcolor space (in specified or default cases). Why? In overdraw mode, that would be wrong since whatever is already drawn should show through. In non-overdraw, assumption is that any line we're drawing on has already been filled with bgcolor so lets not do extra output. If this was an issue in practice, could make it an option.
                elif alpha != 255 and bgcolor_rgba is not None:
                    rgba = alpha_blend(
                        rgba, bgcolor_rgba
                    )  # non-opaque so blend with specified bgcolor

            if not skip_pixel:

                this_pixel_str = ""

                # Throw away alpha channel - can still have non-fully-opaque alpha value here if
                # bgcolor was partially transparent or if no bgcolor and not fully transparent
                # Could make argument to use threshold to decide if throw away (e.g. >50% transparent)
                # vs. consider opaque (e.g. <50% transparent) but at least for now we just throw it away
                # which means we treat the pixel as fully opaque.
                rgb = rgba[:3]

                # If we've got the special "erase" character turn it into outputting a space using the bgcolor
                # which if None will just be a reset to default bg which is what we want
                if draw_char is None:
                    draw_char = " "
                    color = bgcolor_ANSI
                else:
                    # Convert from RGB to ansi color, using closest color. Conceivably we could optionally support
                    # dithering to spread the color error. Problematic when dealing with transparency (see cmt in dither_image_to_web_palette())
                    # or unknown/default bgcolor, and currently not worthwhile since either easy (img2txt) or more correct (graphics) to do
                    # dithering upstream.
                    color = getANSIcolor_for_rgb(rgb)

                    # Optimization - if we're drawing a space and the color is the same as a specified bg color
                    # then just skip this pixel. We need to make this check here because the conversion to ANSI above can
                    # cause colors that didn't match to now match
                    # We cannot do this optimization in overdraw mode because we cannot assume that the bg color
                    # is already drawn at this location. We could presumably pass in the known state of the screen
                    # and thus have this knoweldge if the optimization was worthwhile.
                    if not is_overdraw and (draw_char
                                            == " ") and (color
                                                         == bgcolor_ANSI):
                        skip_pixel = True

                if not skip_pixel:

                    if len(draw_char) > 1:
                        raise ValueError(
                            "Not allowing multicharacter draw strings")

                    # If we are not at the cursor location where we need to draw (happens if we skip pixels or lines)
                    # then output ANSI sequence to move cursor there.
                    # This is how we implement transparency - we don't draw spaces, we skip via cursor moves
                    # We take the x_offset (if any) into account here
                    ofsetted_w = x_offset + w
                    if (cursor_x != ofsetted_w) or (cursor_y != h):
                        string += generate_ANSI_to_move_cursor(
                            cursor_x, cursor_y, ofsetted_w, h)
                        cursor_x = ofsetted_w
                        cursor_y = h

                    # Generate the ANSI sequences to set the colors the way we want them
                    if draw_char == " ":

                        # **SIZE - If we are willing to assume terminals that support ECH (Erase Character) as specified
                        #   in here http://vt100.net/docs/vt220-rm/chapter4.html we could replace long runs of same-color
                        #   spaces with single ECH codes. Seems like it is only correct to do this if BCE is supported
                        #   though (http://superuser.com/questions/249898/how-can-i-prevent-os-x-terminal-app-from-overriding-vim-colours-on-a-remote-syst)
                        #   else "erase" would draw the _default_ background color not the currently set background color
                        #   Note that if we implement this by accumulating spaces (as opposed to lookahead), need to output that
                        #   before any different output be that a color change, or if we need to output a \n (if line ended
                        #   in same-color spaces in non-overdraw)

                        # We are supposed to output a space, so we're going to need to change the background color.
                        # No, we can't output an "upper ascii" character that fills the entire foreground - all terminals
                        # don't display such characters the same way, if at all. e.g. Mac terminal outputs ? for "upper ascii" chars
                        # Since we're outputting a space we can leave the prior fg color intact as it won't be used
                        string += generate_ANSI_to_set_fg_bg_colors(
                            prior_fg_color, prior_bg_color, prior_fg_color,
                            color)
                        prior_bg_color = color

                    else:
                        # We're supposed to output a non-space character, so we're going to need to change the foreground color
                        # and make sure the bg is set appropriately
                        string += generate_ANSI_to_set_fg_bg_colors(
                            prior_fg_color, prior_bg_color, color,
                            bgcolor_ANSI)
                        prior_fg_color = color
                        prior_bg_color = bgcolor_ANSI

                    # Actually output the character
                    string += draw_char

                    cursor_x = cursor_x + 1

        # Handle end of line - unless last line which is NOP because we don't want to do anything to the _line after_ our drawing
        # and outputting \n would establish it and fill it
        if (h + 1) != height:

            # Move to next line. If this establishes a new line in the terminal then it fills the _newly established line_
            # up to EOL with current bg color. Filling with the current bg color vs. default might be dependent on terminal's
            # support for BCE (Background Color Erase) - I'm not sure.
            # If cursor had been moved up and this just goes back down to an existing line, no filling occurs
            # In overdraw mode, we are going to assume we don't need to establish/fill a new line (which could be untrue
            # if we are overdrawing some lines but going further down too - if that becomes important can allow passing
            # in how many lines we can go down before hitting that). Next time we need to draw in overdraw mode we'll
            # move the cursor down as needed.
            if not is_overdraw:

                # If not already desired color, reset bg color so \n fills with it
                # NOTE: it would be ideal to optionally dither the background color if it is not perfectly resolvable
                # in the palette we have to work with. However, we can't actually do this in the general case because
                # we don't know the width of the terminal (which can be different at display-time) and because we
                # don't always know the bg color ("default" is not known by us, and not known by anybody until display-time)
                if prior_bg_color != bgcolor_ANSI:
                    string += bgcolor_ANSI_string
                    prior_bg_color = bgcolor_ANSI

                # If the cursor is not at the correct y, move it there before outputting the newline
                # In current use this will only occur if current_cursor_pos includes a y offset and
                # the first line was entirely transparent. We pass 0/0 for cur/target x because no need
                # to adjust x as it will be changed by the \n
                if (cursor_y != h):
                    string += generate_ANSI_to_move_cursor(0, cursor_y, 0, h)
                    cursor_y = h

                string += "\n"
                cursor_y += 1
                cursor_x = 0  # we are assuming UNIX-style \n behavior - if it were windows we'd have to output \r to get cursor_x to 0

    return string, {
        'fg': prior_fg_color,
        'bg': prior_bg_color
    }, {
        'x': cursor_x,
        'y': cursor_y
    }
Exemplo n.º 4
0
def generate_ANSI_from_pixels(pixels, width, height, bgcolor_rgba, current_ansi_colors = None, current_cursor_pos = None, get_pixel_func = None, is_overdraw = False, x_offset = 0):
    """
    Generate ANSI codes for passed pixels
       
    Does not include a final newline or a reset to any particular colors at end of returned output string.
    Caller should take care of that if desired.
     
    :param pixels: if get_pixel_func is None, 2D array of RGBA tuples indexed by [x,y]. 
       Otherwise given to get_pixel_func as param.
    :param width: number of pixels to output on each row
    :param height: number of rows to output 
    :param bgcolor_rgba: Optional background color used to fill new lines (produced when is_ovedraw is False)
       and a net new line to the terminal (as opposed to drawing on a current line - e.g. if the cursor was moved
       up) is produced. Also used as background color for any characters we output that don't fill the entire 
       character area (e.g. a space fills the entire area, while X does not). Non-space only used if get_pixel_func
       returns it. If bgcolor_rgba is None, then the background is treated as the terminal's default background color
       which also means that partially transparent pixels will be treated as non-transparent (since we don't know 
       bg color to blend them with).   
    :param current_ansi_colors: Optional dict holding "current" ANSI colors - allows optimization where 
       we don't switch to these colors if already set. See info on return values for format of dict.
    :param current_cursor_pos: Optional dict holding current cursor position - allows optimization where 
       we don't output extra moves to get to the right place to draw. Consider the passed position relative
       to where we want to draw the top/left for the current call. Note that a negative value for 
       current_cursor_pos['y'] can be used to start drawing futher down the screen. Don't use ['x'] similarly 
       since x is reset for each line. Use the x_offset param instead. 
    :param get_pixel_func: Optional function that allows using custom "pixel" formats. If not None, function 
       that will be passed pixels and a current x,y value and must return character to draw and RGBA to draw it in. 
    :param is_overdraw: if True, drawing code can assume that all lines are being drawn on lines that were already
       established in the terminal. This allows for optimizations (e.g. not needing to output \n to fill blank lines).
    :param x_offset: If not zero, allows drawing each line starting at a particular X offset. Useful if 
       you don't want it drawn at x=0. Must be >=0 

    Returns tuple:
      string containing ANSI codes
      dict of form {'fg': (r,g,b,a), 'bg': (r,g,b,a)} holding current fg/bg color - suitable for passing as current_ansi_colors param
      dict of form {'x': <integer>, 'y': <integer>} holding final x,y cursor positions - x is absolute since \n sends it to 0. y is relative to incoming y (or 0 if none). Suitable for passing as current_cursor_pos param
    """

    if get_pixel_func is None:
        get_pixel_func = lambda pixels, x, y: (" ", pixels[x, y])      # just treat pixels as 2D array 

    # Compute ANSI bg color and strings we'll use to reset colors when moving to next line   
    if bgcolor_rgba is not None:
        bgcolor_ANSI = getANSIcolor_for_rgb(bgcolor_rgba)
        # Reset cur bg color to bgcolor because \n will fill the new line with this color
        bgcolor_ANSI_string = getANSIbgstring_for_ANSIcolor(bgcolor_ANSI)
    else:
        bgcolor_ANSI = None        
        # Reset cur bg color default because \n will fill the new line with this color (possibly only if BCE supported by terminal)
        bgcolor_ANSI_string = "\x1b[49m"     # reset bg to default (if we want to support terminals that can't handle this will need to instead use 0m which clears fg too and then when using this reset prior_fg_color to None too
    
    # Do we know the current ANSI colors that have been set? 
    if current_ansi_colors is not None:    
        string = ""
        prior_fg_color = current_ansi_colors['fg']       # Value of None is OK - means default
        prior_bg_color = current_ansi_colors['bg']       # Value of None is OK - means default
    else:
        # We don't know the current colors so output a reset to terminal defaults - we want to be in a known state
        # **SIZE - could suppress outputting this here, and remember that we have unknown (not same as default)
        # colors. Then when we need to output we can take this into account. If we wind up setting both fg and bg colors
        # for output (as for a non-space) then we'd never need to output the reset.  
        # I'm not going to implement this now since the better thing to do for repeated calls is to pass current_ansi_colors
        # so we'd never get to this case.
        string = "\x1b[0m"          # removes all attributes (formatting and colors) to start in a known state
        prior_fg_color = None       # this is an ANSI color not rgba. None means default.
        prior_bg_color = None       # this is an ANSI color not rgba. None means default.
    
    # Do we know the cursor pos?
    if current_cursor_pos is not None:
        cursor_x = current_cursor_pos['x']
        cursor_y = current_cursor_pos['y']
    else:
        cursor_x = 0
        cursor_y = 0

    for h in xrange(height):  
        for w in xrange(width):

            draw_char, rgba = get_pixel_func(pixels, w, h)

            # Handle fully or partially transparent pixels - but not if it is the special "erase" character (None)
            skip_pixel = False
            if draw_char is not None:
                alpha = rgba[3]
                if alpha == 0:
                    skip_pixel = True       # skip any full transparent pixel. Note that we don't output a bgcolor space (in specified or default cases). Why? In overdraw mode, that would be wrong since whatever is already drawn should show through. In non-overdraw, assumption is that any line we're drawing on has already been filled with bgcolor so lets not do extra output. If this was an issue in practice, could make it an option.                        
                elif alpha != 255 and bgcolor_rgba is not None:
                    rgba = alpha_blend(rgba, bgcolor_rgba)  # non-opaque so blend with specified bgcolor
                        
            if not skip_pixel:

                this_pixel_str = ""

                # Throw away alpha channel - can still have non-fully-opaque alpha value here if
                # bgcolor was partially transparent or if no bgcolor and not fully transparent
                # Could make argument to use threshold to decide if throw away (e.g. >50% transparent) 
                # vs. consider opaque (e.g. <50% transparent) but at least for now we just throw it away 
                # which means we treat the pixel as fully opaque.
                rgb = rgba[:3]   
                
                # If we've got the special "erase" character turn it into outputting a space using the bgcolor
                # which if None will just be a reset to default bg which is what we want
                if draw_char is None:
                    draw_char = " "
                    color = bgcolor_ANSI
                else:
                    # Convert from RGB to ansi color, using closest color. Conceivably we could optionally support
                    # dithering to spread the color error. Problematic when dealing with transparency (see cmt in dither_image_to_web_palette())
                    # or unknown/default bgcolor, and currently not worthwhile since either easy (img2txt) or more correct (graphics) to do 
                    # dithering upstream. 
                    color = getANSIcolor_for_rgb(rgb)
                
                    # Optimization - if we're drawing a space and the color is the same as a specified bg color
                    # then just skip this pixel. We need to make this check here because the conversion to ANSI above can 
                    # cause colors that didn't match to now match
                    # We cannot do this optimization in overdraw mode because we cannot assume that the bg color
                    # is already drawn at this location. We could presumably pass in the known state of the screen
                    # and thus have this knoweldge if the optimization was worthwhile. 
                    if not is_overdraw and (draw_char == " ") and (color == bgcolor_ANSI):
                        skip_pixel = True

                if not skip_pixel:
      
                    if len(draw_char) > 1:
                        raise ValueError("Not allowing multicharacter draw strings")

                    # If we are not at the cursor location where we need to draw (happens if we skip pixels or lines)
                    # then output ANSI sequence to move cursor there.
                    # This is how we implement transparency - we don't draw spaces, we skip via cursor moves
                    # We take the x_offset (if any) into account here
                    ofsetted_w = x_offset + w
                    if (cursor_x != ofsetted_w) or (cursor_y != h):
                        string += generate_ANSI_to_move_cursor(cursor_x, cursor_y, ofsetted_w, h)
                        cursor_x = ofsetted_w
                        cursor_y = h
          
                    # Generate the ANSI sequences to set the colors the way we want them
                    if draw_char == " ":
                
                        # **SIZE - If we are willing to assume terminals that support ECH (Erase Character) as specified
                        #   in here http://vt100.net/docs/vt220-rm/chapter4.html we could replace long runs of same-color
                        #   spaces with single ECH codes. Seems like it is only correct to do this if BCE is supported
                        #   though (http://superuser.com/questions/249898/how-can-i-prevent-os-x-terminal-app-from-overriding-vim-colours-on-a-remote-syst)
                        #   else "erase" would draw the _default_ background color not the currently set background color
                        #   Note that if we implement this by accumulating spaces (as opposed to lookahead), need to output that 
                        #   before any different output be that a color change, or if we need to output a \n (if line ended 
                        #   in same-color spaces in non-overdraw)
                                        
                        # We are supposed to output a space, so we're going to need to change the background color.
                        # No, we can't output an "upper ascii" character that fills the entire foreground - all terminals
                        # don't display such characters the same way, if at all. e.g. Mac terminal outputs ? for "upper ascii" chars
                        # Since we're outputting a space we can leave the prior fg color intact as it won't be used      
                        string += generate_ANSI_to_set_fg_bg_colors(prior_fg_color, prior_bg_color, prior_fg_color, color)
                        prior_bg_color = color
                    
                    else:
                        # We're supposed to output a non-space character, so we're going to need to change the foreground color
                        # and make sure the bg is set appropriately
                        string += generate_ANSI_to_set_fg_bg_colors(prior_fg_color, prior_bg_color, color, bgcolor_ANSI)
                        prior_fg_color = color
                        prior_bg_color = bgcolor_ANSI

                    # Actually output the character
                    string += draw_char                               

                    cursor_x = cursor_x + 1
 
        # Handle end of line - unless last line which is NOP because we don't want to do anything to the _line after_ our drawing
        # and outputting \n would establish it and fill it
        if (h + 1) != height:
                      
            # Move to next line. If this establishes a new line in the terminal then it fills the _newly established line_
            # up to EOL with current bg color. Filling with the current bg color vs. default might be dependent on terminal's
            # support for BCE (Background Color Erase) - I'm not sure.
            # If cursor had been moved up and this just goes back down to an existing line, no filling occurs
            # In overdraw mode, we are going to assume we don't need to establish/fill a new line (which could be untrue
            # if we are overdrawing some lines but going further down too - if that becomes important can allow passing
            # in how many lines we can go down before hitting that). Next time we need to draw in overdraw mode we'll
            # move the cursor down as needed.
            if not is_overdraw:

                # If not already desired color, reset bg color so \n fills with it
                # NOTE: it would be ideal to optionally dither the background color if it is not perfectly resolvable
                # in the palette we have to work with. However, we can't actually do this in the general case because
                # we don't know the width of the terminal (which can be different at display-time) and because we
                # don't always know the bg color ("default" is not known by us, and not known by anybody until display-time) 
                if prior_bg_color != bgcolor_ANSI:
                    string += bgcolor_ANSI_string;    
                    prior_bg_color = bgcolor_ANSI       
         
                # If the cursor is not at the correct y, move it there before outputting the newline
                # In current use this will only occur if current_cursor_pos includes a y offset and
                # the first line was entirely transparent. We pass 0/0 for cur/target x because no need
                # to adjust x as it will be changed by the \n 
                if (cursor_y != h):
                    string += generate_ANSI_to_move_cursor(0, cursor_y, 0, h)
                    cursor_y = h
              
                string += "\n"      
                cursor_y += 1
                cursor_x = 0        # we are assuming UNIX-style \n behavior - if it were windows we'd have to output \r to get cursor_x to 0

    return string, {'fg': prior_fg_color, 'bg': prior_bg_color}, { 'x': cursor_x, 'y': cursor_y }