def main(): global LOGGER global CONFIG CONFIG = lib.get_config() LOGGER = lib.get_logger(PROCESS) LOGGER.warn("=== Starting {}".format(PROCESS)) # Get Config settings pool_fee = float(CONFIG[PROCESS]["pool_fee"]) # Number of blocks of share data used to calculate rewards PPLNG_WINDOW_SIZE = 60 try: PPLNG_WINDOW_SIZE = int(os.environ["PPLNG_WINDOW_SIZE"]) except Exception as e: LOGGER.error( "Failed to get PPLNG_WINDOW_SIZE from the environment: {} Using default size of {}" .format(e, PPLNG_WINDOW_SIZE)) # Connect to DB database = lib.get_db() # Get current blockchain height chain_height = grin.blocking_get_current_height() # Get unlocked blocks from the db unlocked_blocks = Pool_blocks.get_all_unlocked() unlocked_blocks = [blk.height for blk in unlocked_blocks] LOGGER.warn("Paying for {} pool blocks: {}".format(len(unlocked_blocks), unlocked_blocks)) for height in unlocked_blocks: try: LOGGER.warn("Processing unlocked block: {}".format(height)) # Call the library routine to get this blocks payout map payout_map = pool.calculate_block_payout_map( height, PPLNG_WINDOW_SIZE, pool_fee, LOGGER, False) #print("payout_map = {}".format(payout_map)) # Store the payment map for this block credits_record = Pool_credits(chain_height, height, payout_map) database.db.getSession().add(credits_record) # Make payments based on the workers total share_value Pool_blocks.setState(height, "paid") for user_id, payment_amount in payout_map.items(): # Add worker rewards to pool account balance LOGGER.warn("Credit to user: {} = {}".format( user_id, payment_amount)) worker_utxo = Pool_utxo.credit_worker(user_id, payment_amount) # Worker_stats accounting and running totals #latest_worker_stats = Worker_stats.get_latest_by_id(user_id) #latest_worker_stats.dirty = True database.db.getSession().commit() except Exception as e: database.db.getSession().rollback() LOGGER.exception("Something went wrong: {}".format(repr(e))) LOGGER.warn("=== Completed {}".format(PROCESS)) sys.stdout.flush()
def main(): global LOGGER LOGGER = lib.get_logger(PROCESS) LOGGER.warn("=== Starting {}".format(PROCESS)) # Connect to DB database = lib.get_db() # XXX All in one db transaction.... # Get unlocked blocks from the db unlocked_blocks = Pool_blocks.get_all_unlocked() unlocked_blocks = [blk.height for blk in unlocked_blocks] for height in unlocked_blocks: try: LOGGER.warn("Processing unlocked block: {}".format(height)) # Call the library routine to get this blocks payout map payout_map = pool.calculate_block_payout_map( height, PPLNS_WINDOW, LOGGER, False) #print("payout_map = {}".format(payout_map)) # Make payments based on the workers total share_value Pool_blocks.setState(height, "paid") database.db.getSession().commit() for user_id, payment_amount in payout_map.items(): # Add worker rewards to pool account balance LOGGER.warn("Credit to user: {} = {}".format( user_id, payment_amount)) worker_utxo = Pool_utxo.credit_worker(user_id, payment_amount) # Worker_stats accounting and running totals #latest_worker_stats = Worker_stats.get_latest_by_id(user_id) #latest_worker_stats.dirty = True database.db.getSession().commit() except Exception as e: database.db.getSession().rollback() LOGGER.error("Something went wrong: {} - {}".format( e, traceback.print_exc())) LOGGER.warn("=== Completed {}".format(PROCESS)) sys.stdout.flush()