Exemplo n.º 1
0
def makeBuildingIndicatorsVO(buildingLevel, progress, hpVal, hpTotalVal, defResVal, maxDefResVal):
    textStyle = TextType.DEFRES_TEXT
    if progress == FORT_ALIAS.STATE_FOUNDATION_DEF or progress == FORT_ALIAS.STATE_FOUNDATION:
        textStyle = TextType.ALERT_TEXT
    formattedHpValue = TextManager.reference().getText(textStyle, str(BigWorld.wg_getIntegralFormat(hpVal)))
    hpTotalFormatted = str(BigWorld.wg_getIntegralFormat(hpTotalVal)) + ' '
    formattedHpTotal = TextManager.reference().concatStyles(((TextType.STANDARD_TEXT, hpTotalFormatted), (TextIcons.NUT_ICON,)))
    formattedDefResValue = TextManager.reference().getText(TextType.DEFRES_TEXT, str(BigWorld.wg_getIntegralFormat(defResVal)))
    maxDefDerFormatted = str(BigWorld.wg_getIntegralFormat(maxDefResVal)) + ' '
    formattedDefResTotal = TextManager.reference().concatStyles(((TextType.STANDARD_TEXT, maxDefDerFormatted), (TextIcons.NUT_ICON,)))
    hpProgressLabels = {'currentValue': formattedHpValue,
     'totalValue': formattedHpTotal,
     'separator': '/'}
    storeProgressLabels = {'currentValue': formattedDefResValue,
     'totalValue': formattedDefResTotal,
     'separator': '/'}
    result = {'hpLabel': i18n.makeString(FORTIFICATIONS.BUILDINGPOPOVER_INDICATORS_HPLBL),
     'defResLabel': i18n.makeString(FORTIFICATIONS.BUILDINGPOPOVER_INDICATORS_DEFRESLBL),
     'hpCurrentValue': hpVal,
     'hpTotalValue': hpTotalVal,
     'defResCurrentValue': defResVal,
     'defResTotalValue': maxDefResVal,
     'hpProgressLabels': hpProgressLabels,
     'defResProgressLabels': storeProgressLabels}
    return result
Exemplo n.º 2
0
def getDefRes(value, addIcon = True):
    valueStr = BigWorld.wg_getIntegralFormat(value)
    text = TextManager.reference().getText(TEXT_MANAGER_STYLES.DEFRES_TEXT, valueStr)
    if addIcon:
        icon = TextManager.reference().getIcon(TextIcons.NUT_ICON)
        return text + ' ' + icon
    else:
        return text
 def __getTransportingBuildTooltipData(self, building):
     state = None
     headerArgs = {}
     bodyArgs = {}
     if building is not None:
         buildingName = building.userName
         if building.isInCooldown():
             state = 'cooldown'
             timeStr = TextManager.reference().getTimeDurationStr(building.getEstimatedCooldown())
             headerArgs = {'buildingName': buildingName}
             bodyArgs = {'time': timeStr}
         elif not building.hasStorageToExport():
             state = 'emptyStorage'
             headerArgs = {'buildingName': buildingName}
         elif not building.hasSpaceToImport() and self.isOnNextTransportingStep():
             state = 'notEmptySpace'
             headerArgs = {'buildingName': buildingName}
         elif not building.isReady():
             state = 'foundation'
     else:
         state = 'foundation'
     if state == 'foundation':
         headerArgs = {'buildingName': i18n.makeString(FORTIFICATIONS.BUILDINGS_TROWELLABEL)}
     if state is not None:
         header = TOOLTIPS.fortification_transporting(state + '/header')
         body = TOOLTIPS.fortification_transporting(state + '/body')
         return [i18n.makeString(header, **headerArgs), i18n.makeString(body, **bodyArgs)]
     else:
         return
         return
Exemplo n.º 4
0
def makeSimpleClanListRenderVO(member, intTotalMining, intWeekMining, role, roleID):
    week = BigWorld.wg_getIntegralFormat(intWeekMining)
    week = TextManager.reference().getText(TextType.DEFRES_TEXT, week)
    allTime = BigWorld.wg_getIntegralFormat(intTotalMining)
    allTime = TextManager.reference().getText(TextType.DEFRES_TEXT, allTime)
    databaseID = member.getID()
    return {'dbID': databaseID,
     'uid': databaseID,
     'himself': bool(BigWorld.player().databaseID == databaseID),
     'userName': member.getName(),
     'playerRole': role,
     'playerRoleID': roleID,
     'thisWeek': week,
     'allTime': allTime,
     'intWeekMining': intWeekMining,
     'intTotalMining': intTotalMining,
     'fullName': member.getFullName()}
Exemplo n.º 5
0
 def getBuildingTooltipBody(self, hpVal, maxHpValue, defResVal, maxDefResValue):
     nutIcon = ' ' + TextManager.reference().getIcon(TextIcons.NUT_ICON)
     labelOne = i18n.makeString(FORTIFICATIONS.BUILDINGS_BUILDINGTOOLTIP_STRENGTH)
     labelTwo = i18n.makeString(FORTIFICATIONS.BUILDINGS_BUILDINGTOOLTIP_STORE)
     fstLine = labelOne + self.__toFormattedStr(hpVal) + '/' + self.__toFormattedStr(maxHpValue) + nutIcon
     secLine = labelTwo + self.__toFormattedStr(defResVal) + '/' + self.__toFormattedStr(maxDefResValue) + nutIcon
     toolTipData = fstLine + secLine
     return toolTipData
Exemplo n.º 6
0
def makeSortieShortVO(unitFunctional, unitIdx = None, app = None):
    fullData = unitFunctional.getUnitFullData(unitIdx=unitIdx)
    if fullData is None:
        textMgr = TextManager.reference()
        title = i18n.makeString(FORTIFICATIONS.SORTIE_LISTVIEW_ALERTTEXT_TITLE)
        body = i18n.makeString(FORTIFICATIONS.SORTIE_LISTVIEW_ALERTTEXT_BODY)
        alertView = {'icon': RES_ICONS.MAPS_ICONS_LIBRARY_ALERTICON,
         'titleMsg': textMgr.getText(TextType.ALERT_TEXT, title),
         'bodyMsg': textMgr.getText(TextType.MAIN_TEXT, body),
         'buttonLbl': FORTIFICATIONS.SORTIE_LISTVIEW_ENTERBTN}
        return {'isShowAlertView': True,
         'alertView': alertView}
    (unit, unitState, unitStats, pInfo, slotsIter,) = fullData
    division = getDivisionNameByType(unit.getRosterTypeID())
    divisionTypeStr = i18n.makeString(FORTIFICATIONS.sortie_division_name(division))
    (unit, unitState, _, pInfo, slotsIter,) = fullData
    return {'isFreezed': unitState.isLocked(),
     'hasRestrictions': unit.isRosterSet(ignored=settings.CREATOR_ROSTER_SLOT_INDEXES),
     'slots': _getSlotsData(unitIdx, unit, unitState, pInfo, slotsIter, app, unitFunctional.getRosterSettings().getLevelsRange()),
     'description': divisionTypeStr if divisionTypeStr else unitFunctional.getCensoredComment(unitIdx=unitIdx)}
Exemplo n.º 7
0
 def getCommonBuildTooltipData(self, buildingDescr):
     hpVal = 0
     maxHpValue = 0
     defResVal = 0
     maxDefResValue = 0
     orderTooltipData = None
     if buildingDescr is not None:
         hpVal = buildingDescr.hp
         maxHpValue = buildingDescr.levelRef.hp
         defResVal = buildingDescr.storage
         maxDefResValue = buildingDescr.levelRef.storage
         if buildingDescr.orderInProduction:
             if self._isProductionInPause(buildingDescr):
                 orderTooltipData = '\n' + i18n.makeString(TOOLTIPS.FORTIFICATION_ORDERPROCESS_INPAUSE)
             else:
                 order = self.fortCtrl.getFort().getOrder(self.fortCtrl.getFort().getBuildingOrder(buildingDescr.typeID))
                 orderTime = TextManager.reference().getTimeDurationStr(order.getProductionLeftTime())
                 orderTooltipData = i18n.makeString(FORTIFICATIONS.BUILDINGS_BUILDINGTOOLTIP_ORDER, order.productionCount, orderTime)
     toolTipData = self.getBuildingTooltipBody(hpVal, maxHpValue, defResVal, maxDefResValue)
     if orderTooltipData is not None:
         toolTipData += orderTooltipData
     return toolTipData
Exemplo n.º 8
0
def makeSortieVO(unitFunctional, unitIdx = None, app = None):
    fullData = unitFunctional.getUnitFullData(unitIdx=unitIdx)
    if fullData is None:
        return {}
    (unit, unitState, unitStats, pInfo, slotsIter,) = fullData
    division = getDivisionNameByType(unit.getRosterTypeID())
    divisionTypeStr = i18n.makeString(FORTIFICATIONS.sortie_division_name(division))
    divisionStr = i18n.makeString(FORTIFICATIONS.SORTIE_ROOM_DIVISION)
    divisionLbl = TextManager.reference().concatStyles(((TextType.STANDARD_TEXT, divisionStr), (TextType.MAIN_TEXT, divisionTypeStr)))
    isPlayerCreator = pInfo.isCreator()
    (canDoAction, restriction,) = unitFunctional.validateLevels(stats=unitStats)
    sumLevelsStr = makeTotalLevelLabel(unitStats, restriction)
    return {'isCommander': isPlayerCreator,
     'isFreezed': unitState.isLocked(),
     'hasRestrictions': unit.isRosterSet(ignored=settings.CREATOR_ROSTER_SLOT_INDEXES),
     'statusLbl': makeUnitStateLabel(unitState),
     'statusValue': unitState.isOpened(),
     'sumLevelsInt': unitStats.curTotalLevel,
     'sumLevels': sumLevelsStr,
     'sumLevelsError': canDoAction,
     'slots': _getSlotsData(unitIdx, unit, unitState, pInfo, slotsIter, app, unitFunctional.getRosterSettings().getLevelsRange()),
     'description': unitFunctional.getCensoredComment(unitIdx=unitIdx),
     'divisionLbl': divisionLbl}
Exemplo n.º 9
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def getDefResWithText(mainTextValue, defResValue, addIcon):
    mainText = TextManager.reference().getText(TEXT_MANAGER_STYLES.MAIN_TEXT, mainTextValue)
    defResText = getDefRes(defResValue, addIcon)
    return mainText + defResText
Exemplo n.º 10
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def getBonusText(strValue, buildingID, textsStyle = None, ctx = None):
    ctx = ctx or {}
    textsStyle = textsStyle or (TEXT_MANAGER_STYLES.NEUTRAL_TEXT, TEXT_MANAGER_STYLES.MAIN_TEXT)
    descrStr = i18n.makeString(FORTIFICATIONS.buildings_defresinfo(buildingID), **ctx)
    resultDescr = TextManager.reference().concatStyles(((textsStyle[0], strValue + ' ' if strValue else ''), (textsStyle[1], descrStr)))
    return resultDescr