def onAccountBecomeNonPlayer(): g_itemsCache.clear() g_goodiesCache.clear() g_currentVehicle.destroy() g_currentPreviewVehicle.destroy() g_hangarSpace.destroy() g_prbLoader.onAccountBecomeNonPlayer() guiModsSendEvent('onAccountBecomeNonPlayer') UsersInfoHelper.clear()
def reload(self): from gui.prb_control.dispatcher import g_prbLoader from gui.shared.personality import ServicesLocator self.addListener(AppLifeCycleEvent.INITIALIZED, self.__appInitialized, EVENT_BUS_SCOPE.GLOBAL) g_prbLoader.onAccountBecomeNonPlayer() ServicesLocator.gameState.onAvatarBecomePlayer() g_appLoader.switchAccountEntity() g_prbLoader.onAccountShowGUI({}) BootcampTransition.start()
def onAccountBecomeNonPlayer(): g_clanCache.clear() g_currentVehicle.destroy() ServicesLocator.itemsCache.clear() ServicesLocator.goodiesCache.clear() g_currentPreviewVehicle.destroy() ServicesLocator.hangarSpace.destroy() g_prbLoader.onAccountBecomeNonPlayer() ServicesLocator.gameState.onAccountBecomeNonPlayer() guiModsSendEvent('onAccountBecomeNonPlayer') UsersInfoHelper.clear() g_blueprintGenerator.fini()
def reload(self): self.__isReloading = True g_eventBus.addListener(events.GUICommonEvent.LOBBY_VIEW_LOADED, self.__onLobbyViewLoaded, EVENT_BUS_SCOPE.DEFAULT) from gui.prb_control.dispatcher import g_prbLoader pc = _PointcutGameSessionControllerFix() g_prbLoader.onAccountBecomeNonPlayer() self.gameState.onAvatarBecomePlayer() self.appLoader.switchAccountEntity() g_prbLoader.onAccountShowGUI({}) pc.clear()
def reload(self): self.__isReloading = True g_eventBus.addListener(events.GUICommonEvent.LOBBY_VIEW_LOADED, self.__onLobbyViewLoaded, EVENT_BUS_SCOPE.DEFAULT) from gui.prb_control.dispatcher import g_prbLoader from gui.shared.personality import ServicesLocator pc = _PointcutGameSessionControllerFix() BootcampTransition.start() g_prbLoader.onAccountBecomeNonPlayer() ServicesLocator.gameState.onAvatarBecomePlayer() g_appLoader.switchAccountEntity() g_prbLoader.onAccountShowGUI({}) pc.clear()