def _getPlayersStateStats(self, rosterKey): """ Get players state stats Args: rosterKey: roster key mask """ clientPrb = prb_getters.getClientPrebattle() notReadyCount = 0 playersCount = 0 limitMaxCount = 0 haveInBattle = False if clientPrb: players = clientPrb.rosters.get(rosterKey, {}) playersCount = len(players) team, assigned = decodeRoster(rosterKey) teamLimits = self._settings.getTeamLimits(team) limitMaxCount = teamLimits['maxCount'][not assigned] for _, accInfo in players.iteritems(): state = accInfo.get('state', PREBATTLE_ACCOUNT_STATE.UNKNOWN) if not state & PREBATTLE_ACCOUNT_STATE.READY: notReadyCount += 1 if not haveInBattle and state & PREBATTLE_ACCOUNT_STATE.IN_BATTLE: haveInBattle = True return prb_items.PlayersStateStats(notReadyCount, haveInBattle, playersCount, limitMaxCount)
def getPlayersStateStats(self): return prb_items.PlayersStateStats(0, False, 0, 0)
def getPlayersStateStats(self): """ Get current player's state stats. """ return prb_items.PlayersStateStats(0, False, 0, 0)