def __hideHints():
     g_eventBus.handleEvent(
         AmmunitionSetupViewEvent(
             AmmunitionSetupViewEvent.HINT_ZONE_HIDE,
             ctx={
                 'hintName': TutorialHintConsts.BOOTCAMP_PANEL_OPT_DEVICE_MC
             }), EVENT_BUS_SCOPE.LOBBY)
     g_eventBus.handleEvent(
         AmmunitionSetupViewEvent(
             AmmunitionSetupViewEvent.HINT_ZONE_HIDE,
             ctx={
                 'hintName': TutorialHintConsts.BOOTCAMP_PANEL_EQUIPMENT_MC
             }), EVENT_BUS_SCOPE.LOBBY)
 def __hideHints():
     g_eventBus.handleEvent(
         AmmunitionSetupViewEvent(
             AmmunitionSetupViewEvent.HINT_ZONE_HIDE,
             ctx={
                 'hintName':
                 TutorialHintConsts.SETUP_VIEW_SLOTS_OPT_DEVICE_MC
             }), EVENT_BUS_SCOPE.LOBBY)
 def onEscapePress(self):
     g_eventBus.handleEvent(
         AmmunitionSetupViewEvent(AmmunitionSetupViewEvent.CLOSE_VIEW),
         EVENT_BUS_SCOPE.LOBBY)
 def __onHintZoneClicked(self, args):
     g_eventBus.handleEvent(AmmunitionSetupViewEvent(AmmunitionSetupViewEvent.HINT_ZONE_CLICK, ctx=args), EVENT_BUS_SCOPE.LOBBY)
 def __onHintZoneHidden(self, args):
     g_eventBus.handleEvent(AmmunitionSetupViewEvent(AmmunitionSetupViewEvent.HINT_ZONE_HIDE, ctx=args), EVENT_BUS_SCOPE.LOBBY)
 def onEscapePress(self):
     if self.__isBCMessageOpen():
         return
     g_eventBus.handleEvent(
         AmmunitionSetupViewEvent(AmmunitionSetupViewEvent.CLOSE_VIEW),
         EVENT_BUS_SCOPE.LOBBY)