Exemplo n.º 1
0
class BoardGame(object):
    def __init__(self):
        self.players = (Player(0), Player(1))
        self._initialize_board()

        self.display = Display(self.board)
        self.display.render()

    def _initialize_board(self):
        self.board = Board(*self.players)

    def start(self):
        players = cycle(self.players)
        while True:
            try:
                player = players.next()
                print "PLAYER {}".format(player.id)
                while True:
                    move = player.request_move()
                    if self.board.valid_move(move, player):
                        break
                    print "Invalid move. Try again!"
                self.board.move(move)
                self.display.render()
                print
                print "PIECES REMAINING {}".format(self.board.get_stats())
                print
            except (KeyboardInterrupt, EOFError):
                print
                sys.exit()
class BoardGame(object):
	def __init__(self):
		self.players = (Player(0), Player(1))
		self._initialize_board()

		self.display = Display(self.board)
		self.display.render()

	def _initialize_board(self):
		self.board = Board(*self.players)

	def start(self):
		players = cycle(self.players)
		while True:
			try:
				player = players.next()
				print "PLAYER {}".format(player.id)
				while True:
					move = player.request_move()
					if self.board.valid_move(move, player):
						break
					print "Invalid move. Try again!"
				self.board.move(move)
				self.display.render()
				print
				print "PIECES REMAINING {}".format(self.board.get_stats())
				print
			except (KeyboardInterrupt, EOFError):
				print
				sys.exit()
Exemplo n.º 3
0
def main():
    """Run the main part."""
    mappy = Mappy()
    screen = Display(mappy)
    macgyver = Angus(mappy)

    loop = True  # main loop
    play = True  # allow moves
    while loop:
        for event in pygame.event.get():
            if event.type == 12:  # pygame.QUIT:
                loop = False
            if event.type == 2:
                if event.key == 113:  # Q
                    loop = False
                if play:
                    screen.message = False  # del instruction msg first move
                    if event.key == K_DOWN:
                        macgyver.move("DOWN")
                    if event.key == K_UP:
                        macgyver.move("UP")
                    if event.key == K_RIGHT:
                        macgyver.move("RIGHT")
                    if event.key == K_LEFT:
                        macgyver.move("LEFT")

            # compare items' position to MacGyver's
            if mappy.macgyver == mappy.ether:
                macgyver.ether = True
                mappy.ether = None
            if mappy.macgyver == mappy.needle:
                macgyver.needle = True
                mappy.needle = None
            if mappy.macgyver == mappy.tube:
                macgyver.tube = True
                mappy.tube = None
            if mappy.macgyver == mappy.guardian:
                # test if inventory is full
                if not macgyver.is_inventory_full():
                    screen.message = "LOOSE"
                    play = False
            if mappy.macgyver == mappy.exit:
                screen.message = "WIN"
                play = False

        screen.refresh_screen()
Exemplo n.º 4
0
#*-*coding:utf-8*-*

import pygame

if __name__ == "__main__":
	pygame.init()
	win = pygame.display.set_mode((1350,700))
	pygame.display.set_caption("10Jumps")
	filename = 'game_assets/monsterboy_assets.png'
	#clock = pygame.time.Clock()
	#font = pygame.font.SysFont("Comic Sans Ms", 20)

	from gui import Display
	display = Display(win, filename)
	display.run()
	def __init__(self):
		self.players = (Player(0), Player(1))
		self._initialize_board()

		self.display = Display(self.board)
		self.display.render()
Exemplo n.º 6
0
 def test_stop_loose(self):
     mappy = Mappy()
     screen = Display(mappy)
     screen.message = "LOOSE"
Exemplo n.º 7
0
 def test_stop_win(self):
     mappy = Mappy()
     screen = Display(mappy)
     screen.message = "WIN"
Exemplo n.º 8
0
 def test_display(self):
     mappy = Mappy()
     screen = Display(mappy)
Exemplo n.º 9
0
    def __init__(self):
        self.players = (Player(0), Player(1))
        self._initialize_board()

        self.display = Display(self.board)
        self.display.render()