def __init__(self, mapManager): self.mapManager = mapManager self.playerState = self.mapManager.playerState self.infoLabel = makeMsg(-0.95 * RATIO, 0.95, "") self.objectLabel = makeMsg(-0.95 * RATIO, -0.85, "") self.inventory = InventoryGui(self.mapManager) i = 0 #for slot in self.inventory.slots: # slot.bind(DGG.B1PRESS, self.onSelectItem, [i]) # i += 1 #self.pickedItem = InventorySlot(0,0,"pickedItem",0.1) #self.pickedItem.hide() #self.pickedItem.setBin("gui-popup", 50) self.objectMenu = ActionMenu(0, 0) self.objectMenu.rebuild(["look", "talk", "attack"]) self.dialogGui = None self.size = 0.09 self.invButton = DirectButton( frameSize=(-self.size, self.size, -self.size, self.size), pos=(0.92 * RATIO, 1, -0.9), pad=(0, 0), borderWidth=(0.008, 0.008), frameColor=(0.0, 0.0, 0.0, 0.0), relief=DGG.GROOVE, rolloverSound=None, clickSound=None, sortOrder=-100, #image = "img/items/backpack6.png", #image_scale=0.08, ) self.bagImg = makeImg(0.95 * RATIO, -0.92, "img/items/bag.png", 0.08) self.invButton.bind(DGG.B1PRESS, self.inventory.toggle)
def __init__(self, mapManager): self.mapManager = mapManager self.playerState = self.mapManager.playerState self.infoLabel = makeMsg(-0.95*RATIO,0.95,"") self.objectLabel = makeMsg(-0.95*RATIO,-0.85,"") self.inventory = InventoryGui(self.mapManager) i = 0 #for slot in self.inventory.slots: # slot.bind(DGG.B1PRESS, self.onSelectItem, [i]) # i += 1 #self.pickedItem = InventorySlot(0,0,"pickedItem",0.1) #self.pickedItem.hide() #self.pickedItem.setBin("gui-popup", 50) self.objectMenu = ActionMenu(0,0) self.objectMenu.rebuild(["look", "talk", "attack"]) self.dialogGui = None self.size = 0.09 self.invButton = DirectButton( frameSize = (-self.size,self.size,-self.size,self.size), pos = (0.92*RATIO, 1, -0.9), pad = (0,0), borderWidth=(0.008,0.008), frameColor=(0.0,0.0,0.0,0.0), relief = DGG.GROOVE, rolloverSound = None, clickSound = None, sortOrder=-100, #image = "img/items/backpack6.png", #image_scale=0.08, ) self.bagImg = makeImg(0.95*RATIO, -0.92, "img/items/bag.png", 0.08) self.invButton.bind(DGG.B1PRESS, self.inventory.toggle)
class GameGui: def __init__(self, mapManager): self.mapManager = mapManager self.playerState = self.mapManager.playerState self.infoLabel = makeMsg(-0.95 * RATIO, 0.95, "") self.objectLabel = makeMsg(-0.95 * RATIO, -0.85, "") self.inventory = InventoryGui(self.mapManager) i = 0 #for slot in self.inventory.slots: # slot.bind(DGG.B1PRESS, self.onSelectItem, [i]) # i += 1 #self.pickedItem = InventorySlot(0,0,"pickedItem",0.1) #self.pickedItem.hide() #self.pickedItem.setBin("gui-popup", 50) self.objectMenu = ActionMenu(0, 0) self.objectMenu.rebuild(["look", "talk", "attack"]) self.dialogGui = None self.size = 0.09 self.invButton = DirectButton( frameSize=(-self.size, self.size, -self.size, self.size), pos=(0.92 * RATIO, 1, -0.9), pad=(0, 0), borderWidth=(0.008, 0.008), frameColor=(0.0, 0.0, 0.0, 0.0), relief=DGG.GROOVE, rolloverSound=None, clickSound=None, sortOrder=-100, #image = "img/items/backpack6.png", #image_scale=0.08, ) self.bagImg = makeImg(0.95 * RATIO, -0.92, "img/items/bag.png", 0.08) self.invButton.bind(DGG.B1PRESS, self.inventory.toggle) #self.hpBar = Barre(0.12,0.01,-0.95,-0.85,30, color1 = (0.1, 0.4, 0.25, 1.0), color2 = (0.30, 0.85, 0.45, 0.9), text = "HP") #self.spBar = Barre(0.12,0.01,-0.95,-0.90,30, color1 = (0.1, 0.25, 0.4, 1.0), color2 = (0.30, 0.45, 0.85, 0.9), text = "SP") #self.spBar.setHp(20) def openDialog(self, name): self.dialogGui = DialogGui(name) def closeDialog(self): self.dialogGui.destroy() self.dialogGui = None def startFollowMouse(self, extraArgs=[]): #self.pickedItem["sortOrder"] = 101 #self.pickedItem.show() print "starting follow, slot %s has sortOrder %s" % ( self.pickedItem.name, self.pickedItem["sortOrder"]) self.task = taskMgr.add(self.followTask, "follow") def followTask(self, task): if base.mouseWatcherNode.hasMouse(): mpos = base.mouseWatcherNode.getMouse() #self.pickedItem.setPos(mpos.getX()*RATIO, 1, mpos.getY()) m = self.inventory.getMouseSlot() if m is not None: x, y = m #msg = "Mouse slot : " + str(round(x, 2)) + ", " + str(round(y, 2)) msg = "Mouse slot : " + str(x) + ", " + str(y) self.setInfo(msg) else: self.setInfo("") return task.cont def stopFollowMouse(self, extraArgs=[]): taskMgr.remove(self.task) #self.pickedItem["sortOrder"] = 100 #self.pickedItem.setBin("fixed", 100) #self.pickedItem.hide() print "stopped follow, slot %s has sortOrder %s" % ( self.pickedItem.name, self.pickedItem["sortOrder"]) def hide(self): self.infoLabel.hide() self.objectLabel.hide() self.inventory.hide() self.objectMenu.hide() self.invButton.hide() self.bagImg.hide() #self.hpBar.hide() #self.spBar.hide() self.visible = False def show(self): self.infoLabel.show() self.objectLabel.show() self.invButton.show() self.bagImg.show() #self.inventory.show() #self.objectMenu.show() #self.hpBar.show() #self.spBar.show() self.visible = True def setInfo(self, info): self.infoLabel.setText(str(info)) def clearInfo(self): self.infoLabel.setText("") def setObjInfo(self, mpos, info): self.objectLabel.setPos(mpos.getX() * RATIO + 0.1, mpos.getY() + 0.02) self.objectLabel.setText(str(info)) def clearObjInfo(self): self.objectLabel.setText("") def closeMenu(self): self.objectMenu.retract()
class GameGui: def __init__(self, mapManager): self.mapManager = mapManager self.playerState = self.mapManager.playerState self.infoLabel = makeMsg(-0.95*RATIO,0.95,"") self.objectLabel = makeMsg(-0.95*RATIO,-0.85,"") self.inventory = InventoryGui(self.mapManager) i = 0 #for slot in self.inventory.slots: # slot.bind(DGG.B1PRESS, self.onSelectItem, [i]) # i += 1 #self.pickedItem = InventorySlot(0,0,"pickedItem",0.1) #self.pickedItem.hide() #self.pickedItem.setBin("gui-popup", 50) self.objectMenu = ActionMenu(0,0) self.objectMenu.rebuild(["look", "talk", "attack"]) self.dialogGui = None self.size = 0.09 self.invButton = DirectButton( frameSize = (-self.size,self.size,-self.size,self.size), pos = (0.92*RATIO, 1, -0.9), pad = (0,0), borderWidth=(0.008,0.008), frameColor=(0.0,0.0,0.0,0.0), relief = DGG.GROOVE, rolloverSound = None, clickSound = None, sortOrder=-100, #image = "img/items/backpack6.png", #image_scale=0.08, ) self.bagImg = makeImg(0.95*RATIO, -0.92, "img/items/bag.png", 0.08) self.invButton.bind(DGG.B1PRESS, self.inventory.toggle) #self.hpBar = Barre(0.12,0.01,-0.95,-0.85,30, color1 = (0.1, 0.4, 0.25, 1.0), color2 = (0.30, 0.85, 0.45, 0.9), text = "HP") #self.spBar = Barre(0.12,0.01,-0.95,-0.90,30, color1 = (0.1, 0.25, 0.4, 1.0), color2 = (0.30, 0.45, 0.85, 0.9), text = "SP") #self.spBar.setHp(20) def openDialog(self, name): self.dialogGui = DialogGui(name) def closeDialog(self): self.dialogGui.destroy() self.dialogGui = None def startFollowMouse(self, extraArgs=[]): #self.pickedItem["sortOrder"] = 101 #self.pickedItem.show() print "starting follow, slot %s has sortOrder %s" % (self.pickedItem.name, self.pickedItem["sortOrder"]) self.task = taskMgr.add(self.followTask, "follow") def followTask(self, task): if base.mouseWatcherNode.hasMouse(): mpos = base.mouseWatcherNode.getMouse() #self.pickedItem.setPos(mpos.getX()*RATIO, 1, mpos.getY()) m = self.inventory.getMouseSlot() if m is not None: x, y = m #msg = "Mouse slot : " + str(round(x, 2)) + ", " + str(round(y, 2)) msg = "Mouse slot : " + str(x) + ", " + str(y) self.setInfo(msg) else: self.setInfo("") return task.cont def stopFollowMouse(self, extraArgs=[]): taskMgr.remove(self.task) #self.pickedItem["sortOrder"] = 100 #self.pickedItem.setBin("fixed", 100) #self.pickedItem.hide() print "stopped follow, slot %s has sortOrder %s" % (self.pickedItem.name, self.pickedItem["sortOrder"]) def hide(self): self.infoLabel.hide() self.objectLabel.hide() self.inventory.hide() self.objectMenu.hide() self.invButton.hide() self.bagImg.hide() #self.hpBar.hide() #self.spBar.hide() self.visible = False def show(self): self.infoLabel.show() self.objectLabel.show() self.invButton.show() self.bagImg.show() #self.inventory.show() #self.objectMenu.show() #self.hpBar.show() #self.spBar.show() self.visible = True def setInfo(self, info): self.infoLabel.setText(str(info)) def clearInfo(self): self.infoLabel.setText("") def setObjInfo(self, mpos, info): self.objectLabel.setPos(mpos.getX()*RATIO+0.1, mpos.getY()+0.02) self.objectLabel.setText(str(info)) def clearObjInfo(self): self.objectLabel.setText("") def closeMenu(self): self.objectMenu.retract()