Exemplo n.º 1
0
class LoginDlg(QDialog):
    """login dialog for server"""
    def __init__(self):
        """self.servers is a list of tuples containing server and last playername"""
        QDialog.__init__(self, None)
        self.setWindowTitle(m18n('Login') + ' - Kajongg')
        self.setupUi()

        localName = m18nc('kajongg name for local game server', Query.localServerName)
        self.servers = Query('select url,lastname from server order by lasttime desc').records
        servers = [m18nc('kajongg name for local game server', x[0]) for x in self.servers]
        # the first server combobox item should be default: either the last used server
        # or localName for autoPlay
        if localName not in servers:
            servers.append(localName)
        if 'kajongg.org' not in servers:
            servers.append('kajongg.org')
            demoHost = Options.host or localName
            if demoHost in servers:
                servers.remove(demoHost)  # we want a unique list, it will be re-used for all following games
            servers.insert(0, demoHost)   # in this process but they will not be autoPlay
        self.cbServer.addItems(servers)
        self.passwords = Query('select url, p.name, passwords.password from passwords, player p '
            'where passwords.player=p.id').records
        Players.load()
        self.cbServer.editTextChanged.connect(self.serverChanged)
        self.cbUser.editTextChanged.connect(self.userChanged)
        self.serverChanged()
        StateSaver(self)

    def returns(self, dummyButton=None):
        """maybe we should return an class ServerConnection"""
        return (self.useSocket, self.url, self.username, self.__defineRuleset())

    def setupUi(self):
        """create all Ui elements but do not fill them"""
        buttonBox = KDialogButtonBox(self)
        buttonBox.setStandardButtons(QDialogButtonBox.Cancel|QDialogButtonBox.Ok)
        # Ubuntu 11.10 unity is a bit strange - without this, it sets focus on
        # the cancel button (which it shows on the left). I found no obvious
        # way to use setDefault and setAutoDefault for fixing this.
        buttonBox.button(QDialogButtonBox.Ok).setFocus(True)
        buttonBox.accepted.connect(self.accept)
        buttonBox.rejected.connect(self.reject)
        vbox = QVBoxLayout(self)
        self.grid = QFormLayout()
        self.cbServer = QComboBox()
        self.cbServer.setEditable(True)
        self.grid.addRow(m18n('Game server:'), self.cbServer)
        self.cbUser = QComboBox()
        self.cbUser.setEditable(True)
        self.grid.addRow(m18n('Username:'******'Password:'******'kajongg', 'Ruleset:'), self.cbRuleset)
        vbox.addLayout(self.grid)
        vbox.addWidget(buttonBox)
        pol = QSizePolicy()
        pol.setHorizontalPolicy(QSizePolicy.Expanding)
        self.cbUser.setSizePolicy(pol)

    def serverChanged(self, dummyText=None):
        """the user selected a different server"""
        records = Query('select player.name from player, passwords '
                'where passwords.url=? and passwords.player = player.id', list([self.url])).records
        players = list(x[0] for x in records)
        preferPlayer = Options.player
        if preferPlayer:
            if preferPlayer in players:
                players.remove(preferPlayer)
            players.insert(0, preferPlayer)
        self.cbUser.clear()
        self.cbUser.addItems(players)
        if not self.cbUser.count():
            user = KUser() if os.name == 'nt' else KUser(os.geteuid())
            self.cbUser.addItem(user.fullName() or user.loginName())
        if not preferPlayer:
            userNames = [x[1] for x in self.servers if x[0] == self.url]
            if userNames:
                userIdx = self.cbUser.findText(userNames[0])
                if userIdx >= 0:
                    self.cbUser.setCurrentIndex(userIdx)
        showPW = self.url != Query.localServerName
        self.grid.labelForField(self.edPassword).setVisible(showPW)
        self.edPassword.setVisible(showPW)
        self.grid.labelForField(self.cbRuleset).setVisible(not showPW and not Options.ruleset)
        self.cbRuleset.setVisible(not showPW and not Options.ruleset)
        if not showPW:
            self.cbRuleset.clear()
            if Options.ruleset:
                self.cbRuleset.items = [Options.ruleset]
            else:
                self.cbRuleset.items = Ruleset.selectableRulesets(self.url)

    def __defineRuleset(self):
        """find out what ruleset to use"""
        if Options.ruleset:
            return Options.ruleset
        elif Internal.autoPlay or bool(Options.host):
            return Ruleset.selectableRulesets()[0]
        else:
            return self.cbRuleset.current

    def userChanged(self, text):
        """the username has been changed, lookup password"""
        if text == '':
            self.edPassword.clear()
            return
        passw = None
        for entry in self.passwords:
            if entry[0] == self.url and entry[1] == unicode(text):
                passw = entry[2]
        if passw:
            self.edPassword.setText(passw)
        else:
            self.edPassword.clear()

    @property
    def url(self):
        """abstracts the url of the dialog"""
        return english(unicode(self.cbServer.currentText()))

    @property
    def host(self):
        """abstracts the host of the dialog"""
        return self.url.partition(':')[0]

    @property
    def useSocket(self):
        """do we use socket for current host?"""
        return self.host == Query.localServerName

    @property
    def port(self):
        """abstracts the port of the dialog"""
        try:
            return int(self.url.partition(':')[2])
        except ValueError:
            return Options.defaultPort()

    @property
    def username(self):
        """abstracts the username of the dialog"""
        return unicode(self.cbUser.currentText())

    @property
    def password(self):
        """abstracts the password of the dialog"""
        return unicode(self.edPassword.text())

    @password.setter
    def password(self, password):
        """abstracts the password of the dialog"""
        self.edPassword.setText(password)

    def updateServerInfoInDatabase(self):
        """we are online. Update table server."""
        lasttime = datetime.datetime.now().replace(microsecond=0).isoformat()
        url = english(self.url) # use unique name for Local Game
        with Transaction():
            serverKnown = Query('update server set lastname=?,lasttime=? where url=?',
                list([self.username, lasttime, url])).rowcount() == 1
            if not serverKnown:
                Query('insert into server(url,lastname,lasttime) values(?,?,?)',
                    list([url, self.username, lasttime]))
        # needed if the server knows our name but our local data base does not:
        Players.createIfUnknown(self.username)
        playerId = Players.allIds[self.username]
        with Transaction():
            if Query('update passwords set password=? where url=? and player=?',
                list([self.password, url, playerId])).rowcount() == 0:
                Query('insert into passwords(url,player,password) values(?,?,?)',
                    list([url, playerId, self.password]))
Exemplo n.º 2
0
class LoginDlg(QDialog):
    """login dialog for server"""
    def __init__(self):
        """self.servers is a list of tuples containing server and last playername"""
        QDialog.__init__(self, None)
        decorateWindow(self, i18nc('kajongg', 'Login'))
        self.setupUi()

        localName = i18nc('kajongg name for local game server',
                          Query.localServerName)
        self.servers = Query(
            'select url,lastname from server order by lasttime desc').records
        servers = list(x[0] for x in self.servers
                       if x[0] != Query.localServerName)
        # the first server combobox item should be default: either the last used server
        # or localName for autoPlay
        if localName not in servers:
            servers.append(localName)
        if 'kajongg.org' not in servers:
            servers.append('kajongg.org')
        if Internal.autoPlay:
            demoHost = Options.host or localName
            if demoHost in servers:
                servers.remove(
                    demoHost
                )  # we want a unique list, it will be re-used for all following games
            servers.insert(0, demoHost)
            # in this process but they will not be autoPlay
        self.cbServer.addItems(servers)
        self.passwords = Query(
            'select url, p.name, passwords.password from passwords, player p '
            'where passwords.player=p.id').records
        Players.load()
        self.cbServer.editTextChanged.connect(self.serverChanged)
        self.cbUser.editTextChanged.connect(self.userChanged)
        self.serverChanged()
        StateSaver(self)

    def returns(self, dummyButton=None):
        """login data returned by this dialog"""
        return (Url(self.url), self.username, self.password,
                self.__defineRuleset())

    def setupUi(self):
        """create all Ui elements but do not fill them"""
        self.buttonBox = KDialogButtonBox(self)
        self.buttonBox.setStandardButtons(QDialogButtonBox.Cancel
                                          | QDialogButtonBox.Ok)
        # Ubuntu 11.10 unity is a bit strange - without this, it sets focus on
        # the cancel button (which it shows on the left). I found no obvious
        # way to use setDefault and setAutoDefault for fixing this.
        self.buttonBox.button(QDialogButtonBox.Ok).setFocus(True)
        self.buttonBox.accepted.connect(self.accept)
        self.buttonBox.rejected.connect(self.reject)
        vbox = QVBoxLayout(self)
        self.grid = QFormLayout()
        self.cbServer = QComboBox()
        self.cbServer.setEditable(True)
        self.grid.addRow(i18n('Game server:'), self.cbServer)
        self.cbUser = QComboBox()
        self.cbUser.setEditable(True)
        self.grid.addRow(i18n('Username:'******'Password:'******'kajongg', 'Ruleset:'), self.cbRuleset)
        vbox.addLayout(self.grid)
        vbox.addWidget(self.buttonBox)
        pol = QSizePolicy()
        pol.setHorizontalPolicy(QSizePolicy.Expanding)
        self.cbUser.setSizePolicy(pol)
        self.__port = None

    def serverChanged(self, dummyText=None):
        """the user selected a different server"""
        records = Query(
            'select player.name from player, passwords '
            'where passwords.url=? and passwords.player = player.id',
            (self.url, )).records
        players = list(x[0] for x in records)
        preferPlayer = Options.player
        if preferPlayer:
            if preferPlayer in players:
                players.remove(preferPlayer)
            players.insert(0, preferPlayer)
        self.cbUser.clear()
        self.cbUser.addItems(players)
        if not self.cbUser.count():
            user = KUser() if os.name == 'nt' else KUser(os.geteuid())
            self.cbUser.addItem(user.fullName() or user.loginName())
        if not preferPlayer:
            userNames = [x[1] for x in self.servers if x[0] == self.url]
            if userNames:
                userIdx = self.cbUser.findText(userNames[0])
                if userIdx >= 0:
                    self.cbUser.setCurrentIndex(userIdx)
        showPW = bool(self.url) and not Url(self.url).isLocalHost
        self.grid.labelForField(self.edPassword).setVisible(showPW)
        self.edPassword.setVisible(showPW)
        self.grid.labelForField(self.cbRuleset).setVisible(
            not showPW and not Options.ruleset)
        self.cbRuleset.setVisible(not showPW and not Options.ruleset)
        if not showPW:
            self.cbRuleset.clear()
            if Options.ruleset:
                self.cbRuleset.items = [Options.ruleset]
            else:
                self.cbRuleset.items = Ruleset.selectableRulesets(self.url)
        self.buttonBox.button(QDialogButtonBox.Ok).setEnabled(bool(self.url))

    def __defineRuleset(self):
        """find out what ruleset to use"""
        if Options.ruleset:
            return Options.ruleset
        elif Internal.autoPlay or bool(Options.host):
            return Ruleset.selectableRulesets()[0]
        else:
            return self.cbRuleset.current

    def userChanged(self, text):
        """the username has been changed, lookup password"""
        if text == '':
            self.edPassword.clear()
            return
        passw = None
        for entry in self.passwords:
            if entry[0] == self.url and entry[1] == text:
                passw = entry[2]
        if passw:
            self.edPassword.setText(passw)
        else:
            self.edPassword.clear()

    @property
    def url(self):
        """abstracts the url of the dialog"""
        return english(self.cbServer.currentText())

    @property
    def username(self):
        """abstracts the username of the dialog"""
        return self.cbUser.currentText()

    @property
    def password(self):
        """abstracts the password of the dialog"""
        return self.edPassword.text()

    @password.setter
    def password(self, password):
        """abstracts the password of the dialog"""
        self.edPassword.setText(password)
Exemplo n.º 3
0
class LoginDlg(QDialog):
    """login dialog for server"""
    def __init__(self):
        """self.servers is a list of tuples containing server and last playername"""
        QDialog.__init__(self, None)
        self.setWindowTitle(m18n('Login') + ' - Kajongg')
        self.setupUi()

        localName = m18nc('kajongg name for local game server',
                          Query.localServerName)
        self.servers = Query(
            'select url,lastname from server order by lasttime desc').records
        servers = [
            m18nc('kajongg name for local game server', x[0])
            for x in self.servers
        ]
        # the first server combobox item should be default: either the last used server
        # or localName for autoPlay
        if localName not in servers:
            servers.append(localName)
        if 'kajongg.org' not in servers:
            servers.append('kajongg.org')
            demoHost = Options.host or localName
            if demoHost in servers:
                servers.remove(
                    demoHost
                )  # we want a unique list, it will be re-used for all following games
            servers.insert(
                0, demoHost)  # in this process but they will not be autoPlay
        self.cbServer.addItems(servers)
        self.passwords = Query(
            'select url, p.name, passwords.password from passwords, player p '
            'where passwords.player=p.id').records
        Players.load()
        self.cbServer.editTextChanged.connect(self.serverChanged)
        self.cbUser.editTextChanged.connect(self.userChanged)
        self.serverChanged()
        StateSaver(self)

    def returns(self, dummyButton=None):
        """maybe we should return an class ServerConnection"""
        return (self.useSocket, self.url, self.username,
                self.__defineRuleset())

    def setupUi(self):
        """create all Ui elements but do not fill them"""
        buttonBox = KDialogButtonBox(self)
        buttonBox.setStandardButtons(QDialogButtonBox.Cancel
                                     | QDialogButtonBox.Ok)
        # Ubuntu 11.10 unity is a bit strange - without this, it sets focus on
        # the cancel button (which it shows on the left). I found no obvious
        # way to use setDefault and setAutoDefault for fixing this.
        buttonBox.button(QDialogButtonBox.Ok).setFocus(True)
        buttonBox.accepted.connect(self.accept)
        buttonBox.rejected.connect(self.reject)
        vbox = QVBoxLayout(self)
        self.grid = QFormLayout()
        self.cbServer = QComboBox()
        self.cbServer.setEditable(True)
        self.grid.addRow(m18n('Game server:'), self.cbServer)
        self.cbUser = QComboBox()
        self.cbUser.setEditable(True)
        self.grid.addRow(m18n('Username:'******'Password:'******'kajongg', 'Ruleset:'), self.cbRuleset)
        vbox.addLayout(self.grid)
        vbox.addWidget(buttonBox)
        pol = QSizePolicy()
        pol.setHorizontalPolicy(QSizePolicy.Expanding)
        self.cbUser.setSizePolicy(pol)

    def serverChanged(self, dummyText=None):
        """the user selected a different server"""
        records = Query(
            'select player.name from player, passwords '
            'where passwords.url=? and passwords.player = player.id',
            list([self.url])).records
        players = list(x[0] for x in records)
        preferPlayer = Options.player
        if preferPlayer:
            if preferPlayer in players:
                players.remove(preferPlayer)
            players.insert(0, preferPlayer)
        self.cbUser.clear()
        self.cbUser.addItems(players)
        if not self.cbUser.count():
            user = KUser() if os.name == 'nt' else KUser(os.geteuid())
            self.cbUser.addItem(user.fullName() or user.loginName())
        if not preferPlayer:
            userNames = [x[1] for x in self.servers if x[0] == self.url]
            if userNames:
                userIdx = self.cbUser.findText(userNames[0])
                if userIdx >= 0:
                    self.cbUser.setCurrentIndex(userIdx)
        showPW = self.url != Query.localServerName
        self.grid.labelForField(self.edPassword).setVisible(showPW)
        self.edPassword.setVisible(showPW)
        self.grid.labelForField(self.cbRuleset).setVisible(
            not showPW and not Options.ruleset)
        self.cbRuleset.setVisible(not showPW and not Options.ruleset)
        if not showPW:
            self.cbRuleset.clear()
            if Options.ruleset:
                self.cbRuleset.items = [Options.ruleset]
            else:
                self.cbRuleset.items = Ruleset.selectableRulesets(self.url)

    def __defineRuleset(self):
        """find out what ruleset to use"""
        if Options.ruleset:
            return Options.ruleset
        elif Internal.autoPlay or bool(Options.host):
            return Ruleset.selectableRulesets()[0]
        else:
            return self.cbRuleset.current

    def userChanged(self, text):
        """the username has been changed, lookup password"""
        if text == '':
            self.edPassword.clear()
            return
        passw = None
        for entry in self.passwords:
            if entry[0] == self.url and entry[1] == unicode(text):
                passw = entry[2]
        if passw:
            self.edPassword.setText(passw)
        else:
            self.edPassword.clear()

    @property
    def url(self):
        """abstracts the url of the dialog"""
        return english(unicode(self.cbServer.currentText()))

    @property
    def host(self):
        """abstracts the host of the dialog"""
        return self.url.partition(':')[0]

    @property
    def useSocket(self):
        """do we use socket for current host?"""
        return self.host == Query.localServerName

    @property
    def port(self):
        """abstracts the port of the dialog"""
        try:
            return int(self.url.partition(':')[2])
        except ValueError:
            return Options.defaultPort()

    @property
    def username(self):
        """abstracts the username of the dialog"""
        return unicode(self.cbUser.currentText())

    @property
    def password(self):
        """abstracts the password of the dialog"""
        return unicode(self.edPassword.text())

    @password.setter
    def password(self, password):
        """abstracts the password of the dialog"""
        self.edPassword.setText(password)

    def updateServerInfoInDatabase(self):
        """we are online. Update table server."""
        lasttime = datetime.datetime.now().replace(microsecond=0).isoformat()
        url = english(self.url)  # use unique name for Local Game
        with Transaction():
            serverKnown = Query(
                'update server set lastname=?,lasttime=? where url=?',
                list([self.username, lasttime, url])).rowcount() == 1
            if not serverKnown:
                Query(
                    'insert into server(url,lastname,lasttime) values(?,?,?)',
                    list([url, self.username, lasttime]))
        # needed if the server knows our name but our local data base does not:
        Players.createIfUnknown(self.username)
        playerId = Players.allIds[self.username]
        with Transaction():
            if Query(
                    'update passwords set password=? where url=? and player=?',
                    list([self.password, url, playerId])).rowcount() == 0:
                Query(
                    'insert into passwords(url,player,password) values(?,?,?)',
                    list([url, playerId, self.password]))