Exemplo n.º 1
0
    def __getitem__(self, idx):
        if isinstance(idx, slice):
            start, stop, step = idx.start, idx.stop, idx.step
            if start is None:
                start = 0
            if stop is None:
                stop = len(self.poses)
            if step is None:
                step = 1

            return [
                self.__getitem__(i)
                for i in range(start, stop, step)
                if i < len(self.poses)
            ]

        pos, rot, label = self.poses[idx]
        new_state = AgentState()
        new_state.position = pos
        new_state.rotation = rot
        self.sim.agents[0].set_state(new_state)
        obs = self.sim.get_sensor_observations()
        sample = {
            out_name: obs[self.out_name_to_sensor_name[out_name]]
            for out_name in self.output
        }
        sample["label"] = self.label_map[label]

        return sample
Exemplo n.º 2
0
    def initialize_agent(self, agent_id, initial_state=None):
        agent = self.get_agent(agent_id=agent_id)
        if initial_state is None:
            initial_state = AgentState()
            initial_state.position = self._sim.pathfinder.get_random_navigable_point(
            )
            initial_state.rotation = utils.quat_from_angle_axis(
                np.random.uniform(0, 2.0 * np.pi), np.array([0, 1, 0]))

        agent.set_state(initial_state)
        self._last_state = agent.state
        return agent
Exemplo n.º 3
0
    def initialize_agent(self, agent_id, initial_state=None):
        agent = self.get_agent(agent_id=agent_id)
        if initial_state is None:
            initial_state = AgentState()
            if self.pathfinder.is_loaded:
                initial_state.position = self.pathfinder.get_random_navigable_point()
                initial_state.rotation = quat_from_angle_axis(
                    self.random.uniform_float(0, 2.0 * np.pi), np.array([0, 1, 0])
                )

        agent.set_state(initial_state, is_initial=True)
        self._last_state = agent.state
        return agent
Exemplo n.º 4
0
    def __getitem__(self, idx):
        if isinstance(idx, slice):
            start, stop, step = idx.start, idx.stop, idx.step
            if start is None:
                start = 0
            if stop is None:
                stop = len(self.mode_to_data[self.mode])
            if step is None:
                step = 1

            return [
                self.__getitem__(i)
                for i in range(start, stop, step)
                if i < len(self.mode_to_data[self.mode])
            ]

        mymode = self.mode.lower()
        if self.use_caching:
            cache_entry = (idx, mymode)
            if cache_entry in self.cache:
                return self.cache[cache_entry]

        poses = self.mode_to_data[mymode]
        pos, rot, label, fp = poses[idx]

        # Only switch scene if it is different from the last one accessed
        if fp != self.cur_fp:
            self.sim.reconfigure(self._config_sim(fp, self.img_size))
            self.cur_fp = fp

        new_state = AgentState()
        new_state.position = pos
        new_state.rotation = rot
        self.sim.agents[0].set_state(new_state)
        obs = self.sim.get_sensor_observations()
        sample = {
            out_name: obs[self.out_name_to_sensor_name[out_name]]
            for out_name in self.output
        }
        sample["label"] = label
        if self.use_caching:
            self.cache.add(cache_entry, sample)

        return sample