def get_heuristic(self, board_state=None): cache_parse = board_state.split(" ")[0] + " " + board_state.split( " ")[1] if board_state == None: board_state = str(self.game) clone = Game(board_state) total_points = 0 # total piece count total_points += heuristics.material(board_state, 100) total_points += heuristics.piece_moves(clone, 50) total_points += heuristics.in_check(clone, 1) total_points += heuristics.pawn_structure(board_state, 1) return total_points
def get_heuristic(self, board_state=None): cache_parse = board_state.split(" ")[0] + " " + board_state.split(" ")[1] if board_state == None: board_state = str(self.game) if cache_parse in self.cache: self.found_in_cache += 1 return self.cache[cache_parse] clone = Game(board_state) total_points = 0 # total piece count total_points += heuristics.material(board_state, 100) total_points += heuristics.piece_moves(clone, 50) total_points += heuristics.in_check(clone, 1) total_points += heuristics.pawn_structure(board_state, 1) self.cache[cache_parse] = total_points return total_points
def get_heuristic(self, board_state=None): global cache global found_in_cache cache_parse = board_state.split(" ")[0] + " " + board_state.split(" ")[1] if board_state == None: board_state = str(self.game) if cache_parse in cache: found_in_cache += 1 return cache[cache_parse] clone = Game(board_state) total_points = 0 # total piece count total_points += heuristics.material(board_state, 0.6) total_points += heuristics.piece_moves(clone, 0.15) total_points += heuristics.in_check(clone, 0.1) # total_points += heuristics.center_squares(clone, 0.2) total_points += heuristics.pawn_structure(board_state, 0.15) cache[cache_parse] = total_points return total_points
def get_heuristic(self, board_state=None): global cache global found_in_cache cache_parse = board_state.split(" ")[0] + " " + board_state.split( " ")[1] if board_state == None: board_state = str(self.game) if cache_parse in cache: found_in_cache += 1 return cache[cache_parse] clone = Game(board_state) total_points = 0 # total piece count total_points += heuristics.material(board_state, 0.6) total_points += heuristics.piece_moves(clone, 0.15) total_points += heuristics.in_check(clone, 0.1) # total_points += heuristics.center_squares(clone, 0.2) total_points += heuristics.pawn_structure(board_state, 0.15) cache[cache_parse] = total_points return total_points