def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_10 self.hexes.hex_collection[0] = hexes.Hex_Hill(0) self.hexes.hex_collection[1] = hexes.Hex_Hill(1) self.hexes.hex_collection[2] = hexes.Hex_Forest(2) self.hexes.hex_collection[3] = hexes.Hex_Swamp(3) self.hexes.hex_collection[4] = hexes.Hex_Lake(4) self.hexes.hex_collection[5] = hexes.Hex_Forest(5) self.hexes.hex_collection[6] = hexes.Hex_Swamp(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_5_GREEN_CITY self.hexes.hex_collection[0] = hexes.Hex_Swamp(0) self.hexes.hex_collection[1] = hexes.Hex_Forest(1) self.hexes.hex_collection[2] = hexes.Hex_Lake(2) self.hexes.hex_collection[3] = hexes.Hex_Forest(3) self.hexes.hex_collection[4] = hexes.Hex_Swamp(4) self.hexes.hex_collection[5] = hexes.Hex_Swamp(5) self.hexes.hex_collection[6] = hexes.Hex_City(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_GREEN_8 self.hexes.hex_collection[0] = hexes.Hex_Swamp(0) self.hexes.hex_collection[1] = hexes.Hex_Swamp(1) self.hexes.hex_collection[2] = hexes.Hex_Forest(2) self.hexes.hex_collection[3] = hexes.Hex_Forest(3) self.hexes.hex_collection[4] = hexes.Hex_Forest(4) self.hexes.hex_collection[5] = hexes.Hex_Plain(5) self.hexes.hex_collection[6] = hexes.Hex_Swamp(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_GREEN_13 self.hexes.hex_collection[0] = hexes.Hex_Forest(0) self.hexes.hex_collection[1] = hexes.Hex_Plain(1) self.hexes.hex_collection[2] = hexes.Hex_Swamp(2) self.hexes.hex_collection[3] = hexes.Hex_Forest(3) self.hexes.hex_collection[4] = hexes.Hex_Hill(4) self.hexes.hex_collection[5] = hexes.Hex_Lake(5) self.hexes.hex_collection[6] = hexes.Hex_Forest(6) self.walls.add_wall(3, 4) self.walls.add_wall(4, 6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_7_WHITE_CITY self.hexes.hex_collection[0] = hexes.Hex_Lake(0) self.hexes.hex_collection[1] = hexes.Hex_Lake(1) self.hexes.hex_collection[2] = hexes.Hex_Wasteland(2) self.hexes.hex_collection[3] = hexes.Hex_Wasteland(3) self.hexes.hex_collection[4] = hexes.Hex_Plain(4) self.hexes.hex_collection[5] = hexes.Hex_Forest(5) self.hexes.hex_collection[6] = hexes.Hex_City(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_BROWN_6_BLUE_CITY self.hexes.hex_collection[0] = hexes.Hex_Lake(0) self.hexes.hex_collection[1] = hexes.Hex_Hill(1) self.hexes.hex_collection[2] = hexes.Hex_Mountain(2) self.hexes.hex_collection[3] = hexes.Hex_Forest(3) self.hexes.hex_collection[4] = hexes.Hex_Plain(4) self.hexes.hex_collection[5] = hexes.Hex_Lake(5) self.hexes.hex_collection[6] = hexes.Hex_City(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_GREEN_10 self.hexes.hex_collection[0] = hexes.Hex_Hill(0) self.hexes.hex_collection[1] = hexes.Hex_Hill(1) self.hexes.hex_collection[2] = hexes.Hex_Hill(2) self.hexes.hex_collection[3] = hexes.Hex_Hill(3) self.hexes.hex_collection[4] = hexes.Hex_Forest(4) self.hexes.hex_collection[5] = hexes.Hex_Plain(5) self.hexes.hex_collection[6] = hexes.Hex_Mountain(6)
def __init__(self, new_game_engine): super().__init__(new_game_engine) self.type = TILE_START_WEDGE self.hexes.number = 0 self.hexes.hex_collection[0] = hexes.Hex_Lake(0) self.hexes.hex_collection[1] = hexes.Hex_Lake(1) self.hexes.hex_collection[2] = hexes.Hex_Lake(2) self.hexes.hex_collection[3] = hexes.Hex_Plain(3) self.hexes.hex_collection[4] = hexes.Hex_Forest(4) self.hexes.hex_collection[5] = hexes.Hex_Plain(5) self.hexes.hex_collection[6] = hexes.Hex_Plain(6)