def draw(): gfw.world.draw() font.draw(get_canvas_width() - 250, get_canvas_height() - 35, 'STAGE - %d학년' % (generator.stage + 1)) display_stage() if paused: paused_draw() if state == GAME_OVER: highscore.draw()
def draw(): global font, END, title_font gfw.world.draw() if check_start == False: title_font.draw(60, 125, "반짝반짝 작은 별", SCORE_TEXT_COLOR) title_font.draw(60, 80, "최고 점수:", SCORE_TEXT_COLOR) highscore.draw(150, 80) font.draw(score_x, score_y, "%.0f" % Tile.SCORE, (255, 0, 0))
def draw(): global ranking_back, back, gotomain, quit_game back.draw(get_canvas_width() // 2, get_canvas_height() // 2) ranking_back.draw(get_canvas_width() // 2, get_canvas_height() // 2) highscore.draw() gotomain.composite_draw(start_rad, 'm', 1000, 150) quit_game.composite_draw(start_rad, 'm', 1000, 110) target.draw(*target_pos)
def draw(): bg.draw(get_canvas_width() // 2, get_canvas_height() // 2, 600, 800) board.draw(get_canvas_width() // 2, get_canvas_height() // 2 - 100, 400, 400) if IsWin: win.draw(get_canvas_width() // 2, get_canvas_height() // 2 + 200) else: gameover.draw(get_canvas_width() // 2, get_canvas_height() // 2 + 200) highscore.draw()
def draw(): bg.draw(320, 240, bg.w, bg.h * 0.3) rank.draw(320, 400) highscore.draw() back.draw(320, 50) select.draw(150, selecty) mfont.draw(canvas_width - 155, canvas_height - 10, "Arrow keys (Select)", (230, 230, 230)) mfont.draw(canvas_width - 115, canvas_height - 25, "Enter (Choose)", (230, 230, 230)) gfw.world.draw()
def draw(): global title_font, score_font gfw.world.draw() title_font.draw(400 * 0.25, 600 * 0.92, "반짝반짝 작은 별", (255, 255, 255)) title_font.draw(400 * 0.05, 600 * 0.5, "최고기록:", (0, 0, 0)) title_font.draw(400 * 0.1, 152, "Q", (21, 159, 179)) highscore.draw(400 * 0.4, 600 * 0.5) count = 0 tem = Tile.SCORE // 10 if tem == 0: score_font.draw(400 * 0.4, 600 * 0.7, "%.0f" % Tile.SCORE, (25, 25, 25)) elif tem >= 1 and tem < 10: score_font.draw(400 * 0.35, 600 * 0.7, "%.0f" % Tile.SCORE, (25, 25, 25)) elif tem > 10: score_font.draw(400 * 0.3, 600 * 0.7, "%.0f" % Tile.SCORE, (25, 25, 25))
def draw(self): self.mBKImage.draw(gameframework.canvasWidth / 2, gameframework.canvasHeight / 2) self.mSelecter.draw() highscore.draw()