Exemplo n.º 1
0
	def infect(self, building, load=None):
		"""@load: (db, disaster_worldid), set on restoring infected state of savegame"""
		super(BuildingInfluencingDisaster, self).infect(building, load=load)
		self._affected_buildings.append(building)
		havoc_time = self.TIME_BEFORE_HAVOC
		# keep in sync with load()
		if load:
			db, worldid = load
			havoc_time = db("SELECT remaining_ticks_havoc FROM building_influencing_disaster WHERE disaster = ? AND building = ?", worldid, building.worldid)[0][0]
		Scheduler().add_new_object(Callback(self.wreak_havoc, building), self, run_in=havoc_time)
		AddStatusIcon.broadcast(building, self.STATUS_ICON(building))
		NewDisaster.broadcast(building.owner, building, self.__class__, self)
	def infect(self, building, load=None):
		"""@load: (db, disaster_worldid), set on restoring infected state of savegame"""
		super(BuildingInfluencingDisaster, self).infect(building, load=load)
		self._affected_buildings.append(building)
		havoc_time = self.TIME_BEFORE_HAVOC
		# keep in sync with load()
		if load:
			db, worldid = load
			havoc_time = db("SELECT remaining_ticks_havoc FROM building_influencing_disaster WHERE disaster = ? AND building = ?", worldid, building.worldid)[0][0]
		Scheduler().add_new_object(Callback(self.wreak_havoc, building), self, run_in=havoc_time)
		AddStatusIcon.broadcast(building, self.STATUS_ICON(building))
		NewDisaster.broadcast(building.owner, building, self.__class__, self)
	def infect(self, building, load=None):
		"""Infect a building with fire.
		@load: (db, disaster_worldid), set on restoring infected state of savegame"""
		super(FireDisaster, self).infect(building, load=load)
		# keep in sync with load()
		AddStatusIcon.broadcast(building, FireStatusIcon(building))
		NewDisaster.broadcast(building.owner, building, FireDisaster)
		self._affected_buildings.append(building)
		havoc_time = self.TIME_BEFORE_HAVOC
		if load:
			db, worldid = load
			havoc_time = db("SELECT remaining_ticks_havoc FROM fire_disaster WHERE disaster = ? AND building = ?", worldid, building.worldid)[0][0]

		Scheduler().add_new_object(Callback(self.wreak_havoc, building), self, run_in=havoc_time)
Exemplo n.º 4
0
	def infect(self, building, load=None):
		"""Infect a building with fire.
		@load: (db, disaster_worldid), set on restoring infected state of savegame"""
		super(FireDisaster, self).infect(building, load=load)
		# keep in sync with load()
		AddStatusIcon.broadcast(building, FireStatusIcon(building))
		NewDisaster.broadcast(building.owner, building, FireDisaster)
		self._affected_buildings.append(building)
		havoc_time = self.TIME_BEFORE_HAVOC
		if load:
			db, worldid = load
			havoc_time = db("SELECT remaining_ticks_havoc FROM fire_disaster WHERE disaster = ? AND building = ?", worldid, building.worldid)[0][0]

		Scheduler().add_new_object(Callback(self.wreak_havoc, building), self, run_in=havoc_time)