def __init(self, name, color, clientid, difficulty_level, max_tier_notification, settlerlevel=0): assert isinstance(color, Color) assert isinstance(name, str) and name try: self.name = str(name) except UnicodeDecodeError: # WORKAROUND: this line should be the only unicode conversion here. # however, if unicode() gets a parameter, it will fail if the string is already unicode. self.name = str(name, errors='ignore') self.color = color self.clientid = clientid self.difficulty = DifficultySettings.get_settings(difficulty_level) self.max_tier_notification = max_tier_notification self.settler_level = settlerlevel self._stats = None assert self.color.is_default_color, "Player color has to be a default color" if self.regular_player: SettlerUpdate.subscribe(self.notify_settler_reached_level)
def __init(self, name, color, difficulty_level, settlerlevel = 0): assert isinstance(color, Color) assert (isinstance(name, str) or isinstance(name, unicode)) and len(name) > 0 try: self.name = unicode(name) except UnicodeDecodeError: # WORKAROUND: this line should be the only unicode conversion here. # however, if unicode() gets a parameter, it will fail if the string is already unicode. self.name = unicode(name, errors='ignore') self.color = color self.difficulty = DifficultySettings.get_settings(difficulty_level) self.settler_level = settlerlevel self.stats = None assert self.color.is_default_color, "Player color has to be a default color" SettlerUpdate.subscribe(self.notify_settler_reached_level) NewDisaster.subscribe(self, self.notify_new_disaster)
def __init(self, name, color, difficulty_level, settlerlevel=0): assert isinstance(color, Color) assert (isinstance(name, str) or isinstance(name, unicode)) and len(name) > 0 try: self.name = unicode(name) except UnicodeDecodeError: # WORKAROUND: this line should be the only unicode conversion here. # however, if unicode() gets a parameter, it will fail if the string is already unicode. self.name = unicode(name, errors="ignore") self.color = color self.difficulty = DifficultySettings.get_settings(difficulty_level) self.settler_level = settlerlevel assert self.color.is_default_color, "Player color has to be a default color" SettlerUpdate.subscribe(self.notify_settler_reached_level) if self.regular_player: Scheduler().add_new_object(Callback(self.update_stats), self, run_in=0)
def __init(self, name, color, clientid, difficulty_level, max_tier_notification, settlerlevel=0): assert isinstance(color, Color) assert isinstance(name, basestring) and name try: self.name = unicode(name) except UnicodeDecodeError: # WORKAROUND: this line should be the only unicode conversion here. # however, if unicode() gets a parameter, it will fail if the string is already unicode. self.name = unicode(name, errors='ignore') self.color = color self.clientid = clientid self.difficulty = DifficultySettings.get_settings(difficulty_level) self.max_tier_notification = max_tier_notification self.settler_level = settlerlevel self._stats = None assert self.color.is_default_color, "Player color has to be a default color" if self.regular_player: SettlerUpdate.subscribe(self.notify_settler_reached_level)
def show(self): super(SettlerOverviewTab, self).show() SettlerUpdate.subscribe(self.on_settler_level_change, sender=self.instance)
def show(self): super(SettlerOverviewTab, self).show() SettlerUpdate.subscribe(self.on_settler_level_change, sender=self.instance)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) self.cityinfo = self.widgets['city_info'] self.cityinfo.child_finder = PychanChildFinder(self.cityinfo) self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap(icon, targetrenderer=horizons.globals.fife.targetrenderer, imagemanager=horizons.globals.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn' : self.session.view.zoom_in, 'zoomOut' : self.session.view.zoom_out, 'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp' : speed_up, 'speedDown' : speed_down, 'destroy_tool' : self.session.toggle_destroy_tool, 'build' : self.show_build_menu, 'diplomacyButton' : self.show_diplomacy_menu, 'gameMenuButton' : self.main_gui.toggle_pause, 'logbook' : self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) self.cityinfo = self.widgets['city_info'] self.cityinfo.child_finder = PychanChildFinder(self.cityinfo) self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap( icon, targetrenderer=horizons.globals.fife.targetrenderer, imagemanager=horizons.globals.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn': self.session.view.zoom_in, 'zoomOut': self.session.view.zoom_out, 'rotateRight': Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft': Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp': speed_up, 'speedDown': speed_down, 'destroy_tool': self.session.toggle_destroy_tool, 'build': self.show_build_menu, 'diplomacyButton': self.show_diplomacy_menu, 'gameMenuButton': self.main_gui.toggle_pause, 'logbook': self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.tabwidgets = {} self.settlement = None self.resource_source = None self.resources_needed, self.resources_usable = {}, {} self._old_menu = None self.widgets = LazyWidgetsDict(self.styles, center_widgets=False) cityinfo = self.widgets['city_info'] cityinfo.child_finder = PychanChildFinder(cityinfo) # special settings for really small resolutions #TODO explain what actually happens width = horizons.main.fife.engine_settings.getScreenWidth() x = 'center' y = 'top' x_offset = +15 y_offset = +4 if width < 800: x = 'left' x_offset = 10 y_offset = +66 elif width < 1020: x_offset = (1050 - width) / 2 cityinfo.position_technique = "%s%+d:%s%+d" % (x, x_offset, y, y_offset) # usually "center-10:top+4" self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) self.scenario_chooser = ScenarioChooser(self.session) # self.widgets['minimap'] is the guichan gui around the actual minimap, # which is saved in self.minimap minimap = self.widgets['minimap'] minimap.position_technique = "right+0:top+0" icon = minimap.findChild(name="minimap") self.minimap = Minimap(icon, targetrenderer=horizons.main.fife.targetrenderer, imagemanager=horizons.main.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) minimap.mapEvents({ 'zoomIn' : self.session.view.zoom_in, 'zoomOut' : self.session.view.zoom_out, 'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp' : speed_up, 'speedDown' : speed_down, 'destroy_tool' : self.session.toggle_destroy_tool, 'build' : self.show_build_menu, 'diplomacyButton' : self.show_diplomacy_menu, 'gameMenuButton' : self.main_gui.toggle_pause, 'logbook' : self.logbook.toggle_visibility }) minimap.show() #minimap.position_technique = "right+15:top+153" self.widgets['tooltip'].hide() self.resource_overview = ResourceOverviewBar(self.session) ResourceBarResize.subscribe(self._on_resourcebar_resize) # map buildings to build functions calls with their building id. # This is necessary because BuildTabs have no session. self.callbacks_build = dict() for building_id in Entities.buildings.iterkeys(): self.callbacks_build[building_id] = Callback(self._build, building_id) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SettlerInhabitantsChanged.subscribe(self._on_settler_inhabitant_change) HoverSettlementChanged.subscribe(self._cityinfo_set)
def __init__(self, session, gui): super(IngameGui, self).__init__() self.session = session assert isinstance(self.session, horizons.session.Session) self.main_gui = gui self.main_widget = None self.settlement = None self._old_menu = None self.cursor = None self.coordinates_tooltip = None self.keylistener = IngameKeyListener(self.session) self.cityinfo = CityInfo(self) LastActivePlayerSettlementManager.create_instance(self.session) self.logbook = LogBook(self.session) self.message_widget = MessageWidget(self.session) self.players_overview = PlayersOverview(self.session) self.players_settlements = PlayersSettlements(self.session) self.players_ships = PlayersShips(self.session) self.chat_dialog = ChatDialog(self.main_gui, self, self.session) self.change_name_dialog = ChangeNameDialog(self.main_gui, self, self.session) self.pausemenu = PauseMenu(self.session, self.main_gui, self, in_editor_mode=False) # Icon manager self.status_icon_manager = StatusIconManager( renderer=self.session.view.renderer['GenericRenderer'], layer=self.session.view.layers[LAYERS.OBJECTS] ) self.production_finished_icon_manager = ProductionFinishedIconManager( renderer=self.session.view.renderer['GenericRenderer'], layer=self.session.view.layers[LAYERS.OBJECTS] ) # 'minimap' is the guichan gui around the actual minimap, which is saved # in self.minimap self.mainhud = load_uh_widget('minimap.xml') self.mainhud.position_technique = "right+0:top+0" icon = self.mainhud.findChild(name="minimap") self.minimap = Minimap(icon, targetrenderer=horizons.globals.fife.targetrenderer, imagemanager=horizons.globals.fife.imagemanager, session=self.session, view=self.session.view) def speed_up(): SpeedUpCommand().execute(self.session) def speed_down(): SpeedDownCommand().execute(self.session) self.mainhud.mapEvents({ 'zoomIn' : self.session.view.zoom_in, 'zoomOut' : self.session.view.zoom_out, 'rotateRight' : Callback.ChainedCallbacks(self.session.view.rotate_right, self.minimap.rotate_right), 'rotateLeft' : Callback.ChainedCallbacks(self.session.view.rotate_left, self.minimap.rotate_left), 'speedUp' : speed_up, 'speedDown' : speed_down, 'destroy_tool' : self.toggle_destroy_tool, 'build' : self.show_build_menu, 'diplomacyButton' : self.show_diplomacy_menu, 'gameMenuButton' : self.toggle_pause, 'logbook' : self.logbook.toggle_visibility }) self.mainhud.show() self.resource_overview = ResourceOverviewBar(self.session) # Register for messages SettlerUpdate.subscribe(self._on_settler_level_change) SpeedChanged.subscribe(self._on_speed_changed) self.session.view.add_change_listener(self._update_zoom) self._display_speed(self.session.timer.ticks_per_second)