Exemplo n.º 1
0
    def get_buildings_in_range(self, reslist=None):
        """Returns all buildings in range .
		Overwrite in subclasses that need ranges around the pickup.
		@param res: optional, only search for buildings that provide res"""
        reach = RadiusRect(self.home_building.position,
                           self.home_building.radius)
        return self.session.world.get_providers_in_range(reach,
                                                         reslist=reslist)
Exemplo n.º 2
0
 def get_animals_in_range(self, reslist=None):
     """Returns animals from buildings in range"""
     reach = RadiusRect(self.home_building.position,
                        self.home_building.radius)
     # don't consider res when searching for buildings, since only their animals are
     # the acctual providers
     buildings = self.home_building.island.get_providers_in_range(reach)
     animal_lists = (building.animals for building in buildings
                     if hasattr(building, 'animals'))
     # use overloaded + for lists here in sum
     return sum(animal_lists, [])
Exemplo n.º 3
0
    def get_job(self):
        jobs = JobList(self, JobList.order_by.random)
        collectable_resources = self.get_needed_resources()

        # iterate over all possible providers and needed resources
        # and save possible job targets
        position_rect = Rect.init_from_topleft_and_size(
            self.position.x, self.position.y, 0, 0)
        reach = RadiusRect(position_rect, self.walking_range)
        for provider in self.home_island.get_providers_in_range(reach):
            if self.check_possible_job_target(provider):
                for res in collectable_resources:
                    job = self.check_possible_job_target_for(provider, res)
                    if job is not None:
                        jobs.append(job)

        return self.get_best_possible_job(jobs)