Exemplo n.º 1
0
	def __init__(self, gui, db, rng_seed=None):
		super(Session, self).__init__()
		assert isinstance(gui, Gui)
		assert isinstance(db, horizons.util.uhdbaccessor.UhDbAccessor)
		self.log.debug("Initing session")
		self.gui = gui # main gui, not ingame gui
		self.db = db # main db for game data (game.sql)
		# this saves how often the current game has been saved
		self.savecounter = 0
		self.is_alive = True

		self.message_bus = MessageBus()

		# misc
		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()

		#game
		self.random = self.create_rng(rng_seed)
		assert isinstance(self.random, Random)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		self.manager = self.create_manager()
		self.view = View(self)
		Entities.load(self.db)
		self.scenario_eventhandler = ScenarioEventHandler(self) # dummy handler with no events
		self.campaign = {}

		#GUI
		self.gui.session = self
		self.ingame_gui = IngameGui(self, self.gui)
		self.keylistener = IngameKeyListener(self)
		self.coordinates_tooltip = None
		self.display_speed()
		LastActivePlayerSettlementManager.create_instance(self)


		self.status_icon_manager = StatusIconManager(self)

		self.selected_instances = set()
		self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.
Exemplo n.º 2
0
	def __init__(self, db, rng_seed=None):
		"""
		Unfortunately, right now there is no other way to setup Dummy versions of the GUI,
		View etc., unless we want to patch the references in the session module.
		"""
		super(LivingObject, self).__init__()
		self.gui = Dummy()
		self.db = db
		self.savecounter = 0	# this is a new game.
		self.is_alive = True

		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()

		# Game
		self.random = self.create_rng(rng_seed)
		self.timer = self.create_timer()
		Scheduler.create_instance(self.timer)
		ExtScheduler.create_instance(Dummy)
		self.manager = self.create_manager()
		self.view = Dummy()
		self.view.renderer = Dummy()
		Entities.load(self.db)
		self.scenario_eventhandler = Dummy()
		self.campaign = {}

		self.message_bus = MessageBus()
		self.status_icon_manager = StatusIconManager(self)


		# GUI
		self.gui.session = self
		self.ingame_gui = Dummy()
		LastActivePlayerSettlementManager.create_instance(self)

		self.selected_instances = set()
		self.selection_groups = [set()] * 10 # List of sets that holds the player assigned unit groups.

		GAME_SPEED.TICKS_PER_SECOND = 16
Exemplo n.º 3
0
	def _clear_caches(self):
		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()
	def tearDown(self):
		NamedComponent.reset()
Exemplo n.º 5
0
	def _clear_caches(self):
		"""Clear all data caches in global namespace related to a session"""
		WorldObject.reset()
		NamedComponent.reset()
		AIPlayer.clear_caches()
		SelectableBuildingComponent.reset()