Exemplo n.º 1
0
 def __init__(self):
     #get list of all the hosts
     self.host_manager = HostManager()
    
     self.localPlayer = xbmc.Player()
Exemplo n.º 2
0
class SendTo:
    host_manager = None
    localPlayer = None
    
    def __init__(self):
        #get list of all the hosts
        self.host_manager = HostManager()
       
        self.localPlayer = xbmc.Player()
        
    def run(self,params):
        
        #check if there is even a file playing
        if(self.localPlayer.isPlaying()):
            
            selected_xbmc = -1
            if('host' in params):
                selected_xbmc = self.host_manager.getHostByName(params['host'])
            else:
                #figure out what xbmc to send to
                selected_xbmc = xbmcgui.Dialog().select(utils.getString(30036),self.host_manager.listHosts())

            if(selected_xbmc != -1):
                #create a local host
                local_host = XbmcHost("Local","127.0.0.1",8080,"","")
                
                #get the address of the host
                remote_host = self.host_manager.getHost(selected_xbmc)

                #check if the remote player is currently playing something
                remote_player = remote_host.isPlaying()

                if(remote_player >= 0 and utils.getSetting("override_destination") == 'true'):
                     #we need to stop the player before sending the new file
                     remote_host.stop()
                     self.sendTo(local_host,remote_host)
                 
                elif(remote_player >= 0 and utils.getSetting("override_destination") == "false"):
                    #we can't stop the player, notify the user
                    xbmcgui.Dialog().ok("SendTo",remote_host.name + " " + utils.getString(30039),utils.getString(30037))

                elif(remote_player == -2):
                    #catch for if the player is off
                    xbmcgui.Dialog().ok("SendTo",remote_host.name + " " + utils.getString(30040),utils.getString(30038))
                    
                else:
                    #not playing anything, send as normal
                    self.sendTo(local_host,remote_host)

    def reverse(self,remote_host):
        #do a regular "sendto" but reverse the local and remote hosts
        local_host = XbmcHost("Local","127.0.0.1","8080","","")

        self.sendTo(remote_host,local_host,True)
    
    def sendTo(self,local_host,remote_host,reverse=False):
        
        #get the player/playlist id
        playerid = str(local_host.isPlaying())
           
        #get the percentage played and position
        player_props = local_host.playingProperties(playerid)

        #check if the player is currently paused
        if(player_props['speed'] != 0):
            #pause the playing file
            self.pausePlayback(local_host)

        #if reverse these checks don't matter
        keep_playing = True
        if(not reverse):
            #check if we should prompt to keep playback paused
            if(utils.getSetting("pause_prompt") == "true"):
                keep_playing = not xbmcgui.Dialog().yesno(utils.getString(30000),utils.getString(30041))
        
        #get a list of all items in the playlist
        playlist = local_host.getPlaylist(playerid)

        #add these files to the other playlist
        remote_host.addItems(playlist,playerid)

        #play remote playlist
        remote_host.playPosition(str(player_props['position']),playerid)

        #pause the player
        self.pausePlayback(remote_host)

        #seek to the correct spot
        remote_host.seekFile(player_props['percentage'],playerid)

        if(utils.getSetting('continue_host_on_transfer') == 'false'):
            #stop the current player
            local_host.stop(playerid)
            local_host.executeJSON('Playlist.Clear','{"playlistid": ' + playerid + '}')
        else:
            #continue playing
            self.pausePlayback(local_host)
            
        if(keep_playing):
            #unpause
            self.pausePlayback(remote_host)

    def pausePlayback(self,host):
        result = host.executeJSON('Player.GetActivePlayers','{}')
        attempt = 0
        
        while(len(result) == 0 and attempt < 10):
            result = host.executeJSON('Player.GetActivePlayers','{}')
            attempt = attempt + 1
            time.sleep(2)

        utils.log(str(result[0]['playerid']))
        if(len(result) != 0):
            #if the result is found, then finally pause this player
            host.executeJSON('Player.PlayPause','{"playerid":' + str(result[0]['playerid']) + "}")
Exemplo n.º 3
0
from flask import Flask, Response, request, jsonify
from lxml.etree import XMLParser, fromstring as validate_xml, XMLSyntaxError
from hostmanager import HostManager
from functools import wraps
from datetime import datetime, timedelta
import jwt
import os

app = Flask(__name__)
app.config.from_pyfile("config.cfg")

# TODO: uncomment the following line when all the testing is done
# app.config["DEBUG"] = False

hostmgr = HostManager(app.config.get("DB_FILE"))

# Because I had to spend hours looking for a way to introduce a
# vulnerability somewhere
xml_parser = XMLParser(no_network=False, load_dtd=True, huge_tree=True)


# <------------------------------- Decorators ------------------------------->
def user_agent_required(f):
    @wraps(f)
    def decorated_function(*args, **kwargs):
        if request.headers.get("User-Agent") != app.config.get("USER_AGENT"):
            return (
                Response("<error>Unrecognized agent</error>",
                         mimetype="application/xml"),
                401,