Exemplo n.º 1
0
class Scanner(object):
    def __init__(self, size):
        self._board = Board(size, size, do_translate=False)
        self._program = load_program("dec19")
        self._x_given = False
        self._current_pos = None
        self._positions = [(x, y) for x in range(size) for y in range(size)]

    def _input(self):
        if self._current_pos is None:
            self._current_pos = self._positions.pop(0)
        if self._x_given:
            result = self._current_pos[1]
            self._x_given = False
            return result
        else:
            result = self._current_pos[0]
            self._x_given = True
            return result

    def _output(self, value):
        if value == 0:
            self._board.set(self._current_pos[0], self._current_pos[1], ".")
        elif value == 1:
            self._board.set(self._current_pos[0], self._current_pos[1], "#")
        else:
            raise ValueError("Invalid output value")
        self._current_pos = None

    def scan(self):
        while self._positions:
            intcode = IntCode(self._program)
            intcode.execute(self._input, self._output)
        self._board.print()
        return self._board.count("#")
Exemplo n.º 2
0
class Arcade(object):
    def __init__(self, program):
        self._board = Board(100, 100, flip=True)
        self._machine = IntCode(program)
        self._acc = []
        self._score = 0
        self._direction = 0
        self._ball_x = None
        self._paddle_x = None

    def play(self):
        self._machine.execute(input_func=self._joystick,
                              output_func=self._draw)
        self._board.print()
        return self._count(), self._score

    def _joystick(self):
        if self._ball_x and self._paddle_x:
            self._direction = self._ball_x - self._paddle_x
        return self._direction

    def _draw(self, value):
        self._acc.append(value)
        if len(self._acc) == 3:
            x, y, tile_value = self._acc
            if x == -1 and y == 0:
                self._score = tile_value
                print("New score: {}".format(self._score))
                self._board.print()
                print()
            else:
                tile = Tiles.from_value(tile_value)
                if tile == Tiles.BALL:
                    self._ball_x = x
                elif tile == Tiles.PADDLE:
                    self._paddle_x = x
                self._board.set(x, y, tile.char)
            self._acc = []

    def _count(self):
        return self._board.count(Tiles.BLOCK.char)