def __init__(self, img, width, height, w, h, qtd):
     pygame.sprite.Sprite.__init__(self)
     self.width=w
     self.height=h
     self.num_images = qtd
     self.c_image = 0
     self.image = Imagem.load_image(img, 1)
     self.rect = self.image.get_rect()
     self.pos = self.image.get_rect().move(width, height)
     self.vertical = 0
    def __init__(self, img, height, speed, w, h, qtd):
        pygame.sprite.Sprite.__init__(self)

        self.width=w
        self.height=h
        self.num_images = qtd
        self.cImage = 0

        self.speed = speed
        self.image = Imagem.load_image(img, 1)
        self.rect = self.image.get_rect()
        self.pos = self.image.get_rect().move(0, height)

        self.vertical = 0
        self.pontos = 0
        self.highscore = 0