Exemplo n.º 1
0
    def __post_init__(self):
        """Randomize self."""
        self.img = pygame.image.load(Images.get_path(r'flora.png'))

        if self.is_home:
            self.img = pygame.image.load(Images.get_path(r'home.png'))
            self.looks_like_home = True

        # Pick which color we are
        self.img_color = random.choice(range(0, 5))
        color_file = Images.color_files[self.img_color]
        color_img = pygame.image.load(Images.get_path(color_file))

        # Apply chosen color
        if not self.is_home:
            Images.color_image(self.img, color_img)

        # Size
        self.block_size = int(self.size_multiple * 32)
        self.img_scale = int(self.size / self.block_size)

        self.size_x = self.block_size * self.img_scale
        self.size_y = self.block_size * self.img_scale
        self.img = pygame.transform.scale(self.img, (int(
            self.size_x * self.img_cols), int(self.size_y * self.img_rows)))

        # Pick which variety we are.
        var_x = self.variety % self.img_cols
        var_y = self.variety % self.img_rows
        self.draw_area = pygame.Rect(var_x * self.block_size * self.img_scale,
                                     var_y * self.block_size * self.img_scale,
                                     self.block_size * self.img_scale,
                                     self.block_size * self.img_scale)

        self.logic()  # Bootstrap our collision rect.
Exemplo n.º 2
0
    def add_players(self):
        """Create the players.

        Return an array of the players as objects with .draw methods.
        """
        player1 = Player(color=Colors.YELLOW,
                         start_x=self.max_x / 5 * 2,
                         controls=[ControlSet()])
        player1.images = PlayerImages(default=Images.get_path(r'seahorse.png'),
                                      size_x=self.player_size,
                                      size_y=self.player_size)
        player2 = Player(color=Colors.RED,
                         start_x=self.max_x / 5 * 4,
                         controls=[
                             ControlSet(up=pygame.K_j,
                                        down=pygame.K_k,
                                        left=pygame.K_h,
                                        right=pygame.K_l),
                             ControlSet(up=pygame.K_w,
                                        down=pygame.K_s,
                                        left=pygame.K_a,
                                        right=pygame.K_d)
                         ])
        player2.images = PlayerImages(default=Images.get_path(r'squid.png'),
                                      size_x=self.player_size,
                                      size_y=self.player_size)
        player3 = Player(color=Colors.BLUE,
                         start_x=self.max_x / 5,
                         controls=[
                             ControlSet(up=pygame.K_3,
                                        down=pygame.K_2,
                                        left=pygame.K_1,
                                        right=pygame.K_4)
                         ])
        player3.images = PlayerImages(default=Images.get_path(r'flounder.png'),
                                      size_x=self.player_size,
                                      size_y=self.player_size)
        player4 = Player(color=Colors.PURPLE,
                         start_x=self.max_x / 5 * 3,
                         controls=[
                             ControlSet(up=pygame.K_7,
                                        down=pygame.K_6,
                                        left=pygame.K_5,
                                        right=pygame.K_8)
                         ])
        player4.images = PlayerImages(
            default=Images.get_path(r'cuttlefish.png'),
            size_x=self.player_size,
            size_y=self.player_size)

        self.players = [player1, player2, player3, player4]
        for player in self.players:
            player.pos_y = self.ground_y - player.size_y / 2
            player.ground_y = self.ground_y
            player.max_x = self.max_x
Exemplo n.º 3
0
    def __post_init__(self):
        """Load some images."""
        self.images = []
        for color in Images.color_files:
            color_img = pygame.image.load(Images.get_path(color))
            horse = pygame.image.load(self.default)
            Images.color_image(base_image=horse, color_image=color_img)
            red_horse = pygame.transform.scale(horse, (int(self.size_x), int(self.size_y)))
            self.images += [red_horse]

        pygame.display.set_icon(self.images[0])
Exemplo n.º 4
0
    def __post_init__(self):
        """Size self."""
        self.img = pygame.image.load(Images.get_path(r'firework.png'))

        # Size
        self.block_size = int(self.size_multiple * 32)
        self.img_scale = int(self.size / self.block_size)

        self.size_x = self.block_size * self.img_scale
        self.size_y = self.block_size * self.img_scale

        self.img_color = True

        color = random.choice(Images.color_files)
        color_img = pygame.image.load(Images.get_path(color))
        self.img = Images.color_image(base_image=self.img, color_image=color_img)

        self.img = pygame.transform.scale(self.img,
                                          (int(self.size_x * self.img_cols),
                                           int(self.size_y * self.img_rows)))