Exemplo n.º 1
0
 def click(self, clickx, clicky, noneSelected):
     if self._present:
         if self.inInventory and clickx > self._position[
                 0] and clickx < self._position[
                     0] + 64 and clicky > self._position[
                         1] and clicky < self._position[1] + 64:
             if self.selected:  #   If the item is currently selected, unselect it.
                 self.displayNameBelow(False)
                 self.changeSprite(self._inventoryRestingSprite)
                 self.selected = False
             elif noneSelected:  #   If the item is currently unselected, select it.
                 self.displayNameBelow(True)
                 self.changeSprite(self._inventorySelectedSprite)
                 self.selected = True
             return True
         elif noneSelected and clickx > self._position[
                 0] and clickx < self._position[0] + self._size[
                     0] and clicky > self._position[
                         1] and clicky < self._position[1] + self._size[
                             1] and self.canInteract(
                             ):  #   If the item is not currently in the inventory, then it must be collected and added to the inventory.
             self.inInventory = True
             self._present = False
             self._couldBeInteractedWith = False
             self._canvas.delete(self.__thisObject)
             self._inventory.addItem(self)
             return True
     if self.selected and self.effect != None and not self.effect(
             self, self.objectsOfInteraction, clickx, clicky):
         infobox = Infobox(self._canvas, "You can't do that.", 1500)
         infobox.show()
         return True
     return False
Exemplo n.º 2
0
def funkyFrostingFuelEffect(fuel, darbyCart, clickx, clicky):
    global darbyCartHasGas
    if darbyCart.click(clickx, clicky, False):
        fuel._inventory.removeItem(fuel)
        darbyCartHasGas = True
        infobox = Infobox(canvas, "You put the fuel in the Darby Cart.", 2500)
        infobox.show()
        return True
    return False
Exemplo n.º 3
0
def darbyCartKeysEffect(keys, darbyCart, clickx, clicky):
    global darbyCartHasKey
    if darbyCart.click(clickx, clicky, False):
        keys._inventory.removeItem(keys)
        keys.depopulate()
        darbyCartHasKey = True
        infobox = Infobox(canvas, "You put the keys in the ignition.", 2500)
        infobox.show()
        return True
    return False
Exemplo n.º 4
0
def darbyCartEffect(thisCart):
    global darbyCartHasKey, darbyCartHasGas, winByAbandonment
    if darbyCartHasKey and darbyCartHasGas:
        winByAbandonment(0)
    elif not darbyCartHasKey:
        infobox = Infobox(canvas, "The key is missing.", 1500)
        infobox.show()
    else:
        infobox = Infobox(canvas, "The gas tank is empty.", 1500)
        infobox.show()
Exemplo n.º 5
0
 def addItem(self, item):
     infobox = Infobox(self.__canvas, "You got: " + item.name, 2500)
     infobox.show()
     reopen = False
     if self.__open:
         self.closeInventory()
         reopen = True
     self.items[item.name] = item
     sorted(self.items)
     if reopen: self.openInventory()
     item.inInventory = True
Exemplo n.º 6
0
def lose(event):
    if event == 0:
        player.enabled = False
        inventory.active(False)
        brian.populate()
        info = Infobox(canvas, 'Brian has been summoned!', 2500)
        info.show()
        root.after(2500, lose, 1)
    if event == 1:
        info = Infobox(canvas, 'Foolishly, you have not prepared for Brian.',
                       2500)
        info.show()
        root.after(2500, lose, 2)
    if event == 2:
        brian.depopulate()
        brian.populate(308, 570)
        info = Infobox(canvas, 'Beep Boop. Ya ded.', 1500)
        info.show()
        root.after(1500, lose, 3)
    if event == 3:
        stairwell.unloadRoom()
        Room([], [],
             sprites.titleCards[4],
             canvas,
             inventory,
             titleCard=True,
             player=player).loadRoom()
Exemplo n.º 7
0
def winByIce(event):
    if event == 0:
        player.enabled = False
        inventory.active(False)
        brian.populate()
        info = Infobox(canvas, 'Brian has been summoned!', 2500)
        info.show()
        root.after(2500, winByIce, 1)
    if event == 1:
        brian.depopulate()
        brianFallen.populate()
        info = Infobox(canvas, 'Whoops! There he goes!', 2500)
        info.show()
        root.after(2500, winByIce, 2)
    if event == 2:
        info = Infobox(canvas, "He's fallen and he can't get up! He ded.",
                       2500)
        info.show()
        root.after(2500, winByIce, 3)
    if event == 3:
        stairwell.unloadRoom()
        Room([], [],
             sprites.titleCards[3],
             canvas,
             inventory,
             titleCard=True,
             player=player).loadRoom()
Exemplo n.º 8
0
def pedestalEffect(thisPedestal):
    infobox = Infobox(canvas, "It's a strange-looking pedestal.", 1500)
    infobox.show()
Exemplo n.º 9
0
def iceOnStairsEffect(thisIce):
    infobox = Infobox(canvas, "The ice is sitting at the top of the stairs.",
                      1500)
    infobox.show()
Exemplo n.º 10
0
def calculatorOnPedestalEffect(thisCalculator):
    infobox = Infobox(canvas, "The calculator is sitting on the pedestal.",
                      1500)
    infobox.show()
Exemplo n.º 11
0
def chunkOfIceEffect(thisChunkOfIce):
    infobox = Infobox(canvas, "Wow! That's a big piece of ice!", 1500)
    infobox.show()