Exemplo n.º 1
0
    def test_get_item_when_pc_is_on_surface(self):
        loc = Surface(self.game, "desk")
        loc.moveTo(self.start_room)
        loc.can_contain_standing_player = True

        sub_loc = Surface(self.game, "box")
        sub_loc.moveTo(loc)
        sub_loc.can_contain_standing_player = True

        self.game.me.moveTo(sub_loc)

        self.game.turnMain("take desk")

        self.assertIn("You climb down from the desk. ", self.app.print_stack)
Exemplo n.º 2
0
def takeOpalFunc(game):
    if not me.opaltaken:
        game.addText(
            "As you hold the opal in your hand, you're half-sure you can feel the air cooling around you. A shiver runs down your spine. Something is not right here.",
        )
        me.opaltaken = True
        opalAchievement.award(game)
        print(opal.ix)
        print(opal.ix in me.knows_about)


opal.getVerbDobj = takeOpalFunc

bench = Surface(game, "bench")
bench.can_contain_sitting_player = True
bench.can_contain_standing_player = True
bench.invItem = False
bench.description = "A rough wooden bench sits against the wall. "
bench.x_description = (
    "The wooden bench is splintering, and faded grey. It looks very old. ")
bench.moveTo(startroom)

underbench = UnderSpace(game, "space")
underbench.contains_preposition = "in"
bench.addComposite(underbench)
# UnderSpaces that are components of another item are not described if their "description"
# attribute is None
# This also means that we cannot see what's underneath
# Set description to an empty string so we can show what's underneath without
# having to print an actual description of the UnderSpace
underbench.description = ""