def loadPreset(self, filename, selector, folder=mh.getSysDataPath("rigs/")): filepath = os.path.join(folder, filename + ".json") struct = io_json.loadJson(filepath) self.__init__() try: self.rigtype = struct["name"] except KeyError: pass try: self.description = struct["description"] except KeyError: pass try: self.merge = struct["merge"] except KeyError: pass try: settings = struct["settings"] except KeyError: settings = {} for key,value in list(settings.items()): expr = ("self.%s = %s" % (key, value)) exec(expr) if selector is not None: selector.fromOptions(self) try: bones = struct["bones"] except KeyError: bones = None if bones: self.locale = Locale(bones=bones) return self.description
def load(self, filepath=None): if self.bones: return if filepath: self.filepath = filepath struct = io_json.loadJson(self.filepath) #self.language = struct["language"] self.bones = struct["bones"]
def readVertexGroupFiles(self, files): vgroups = OrderedDict() for file in files: filepath = os.path.join(mh.getSysPath("shared/armature/data"), "vgrp_"+file+".json") log.message("Loading %s" % filepath) vglist = io_json.loadJson(filepath) for key,data in vglist: try: vgroups[key] += data except KeyError: vgroups[key] = data #readVertexGroups(filepath, vgroups, vgroups) return vgroups
def readVertexGroupFiles(self, files): vgroups = OrderedDict() for file in files: try: folder, fname = file except: folder = getSysDataPath("vertexgroups") fname = file filepath = os.path.join(folder, "vgrp_" + fname + ".json") log.message("Loading %s" % filepath) vglist = io_json.loadJson(filepath) for key, data in vglist: try: vgroups[key] += data except KeyError: vgroups[key] = data #readVertexGroups(filepath, vgroups, vgroups) return vgroups
def readVertexGroupFiles(self, files): vgroups = OrderedDict() for file in files: try: folder,fname = file except: folder = getSysDataPath("vertexgroups") fname = file filepath = os.path.join(folder, "vgrp_"+fname+".json") log.message("Loading %s" % filepath) vglist = io_json.loadJson(filepath) for key,data in vglist: try: vgroups[key] += data except KeyError: vgroups[key] = data #readVertexGroups(filepath, vgroups, vgroups) return vgroups
def calcBindMatrices(self): import io_json self.bindMatrix = tm.rotation_matrix(math.pi/2, XUnit) self.bindInverse = la.inv(self.bindMatrix) if self.options.useTPose: filepath = "tools/blender26x/mh_mocap_tool/t_pose.json" blist = io_json.loadJson(filepath) for bname,quat in blist: pmat = tm.quaternion_matrix(quat) log.debug("TPose %s %s" % ( bname, pmat)) self.bones[bname].matrixTPose = pmat else: for bone in list(self.bones.values()): bone.matrixTPose = None for bone in list(self.bones.values()): bone.calcBindMatrix()
def loadPreset(self, filepath, selector): struct = io_json.loadJson(filepath) self._setDefaults() try: self.rigtype = struct["name"] except KeyError: pass try: self.description = struct["description"] except KeyError: pass try: self.merge = struct["merge"] except KeyError: pass try: self.terminals = struct["terminals"] except KeyError: pass try: self.useTerminators = struct["use_terminators"] except KeyError: pass try: settings = struct["settings"] except KeyError: settings = {} for key,value in settings.items(): if hasattr(self, key): setattr(self, key, value) else: log.warning("Unknown property defined in armature options file %s" % filename) if selector is not None: selector.fromOptions(self) try: bones = struct["bones"] except KeyError: bones = None if bones: self.locale = Locale(bones=bones) return self.description
def loadPreset(self, filepath, selector): struct = io_json.loadJson(filepath) self._setDefaults() try: self.rigtype = struct["name"] except KeyError: pass try: self.description = struct["description"] except KeyError: pass try: self.merge = struct["merge"] except KeyError: pass try: self.terminals = struct["terminals"] except KeyError: pass try: settings = struct["settings"] except KeyError: settings = {} for key,value in settings.items(): if hasattr(self, key): setattr(self, key, value) else: log.warning("Unknown property defined in armature options file %s" % filename) if selector is not None: selector.fromOptions(self) try: bones = struct["bones"] except KeyError: bones = None if bones: self.locale = Locale(bones=bones) return self.description
def createBones(self, boneInfo): amt = self.armature options = amt.options if amt.done: halt amt.done = True self.addBones(rig_bones.Armature, boneInfo) self.addBones(rig_face.Armature, boneInfo) for bname in options.terminals.keys(): pname, _offset = options.terminals[bname] parent = boneInfo[pname] self.addBones({bname: (0, pname, 0, parent.layers)}, boneInfo) if options.useMasterBone: self.master = 'master' self.addBones(rig_control.MasterArmature, boneInfo) if options.useReverseHip: hiphead, hiptail = self.headsTails["hips"] self.headsTails["root"] = (hiptail, (hiptail, (0, 0, -2))) self.headsTails["hips"] = (hiptail, hiphead) self.customShapes["hips"] = "GZM_CircleHips" self.root = "root" root = boneInfo["root"] = Bone(amt, "root") root.type = "Null" root.fromInfo((0, None, F_WIR, L_MAIN)) hips = boneInfo["hips"] hips.parent = "root" hips.conn = False hips.lockLocation = (1, 1, 1) spine = boneInfo["spine"] spine.parent = "root" spine.conn = False if options.useMuscles: self.addBones(rig_muscle.Armature, boneInfo) if options.useFaceRig: self.addBones(rig_face.FaceRigArmature, boneInfo) if options.useHeadControl: self.addBones(rig_control.HeadArmature, boneInfo) if options.useConstraints: self.setConstraints(rig_control.HeadConstraints) self.propDrivers += rig_control.HeadPropDrivers if options.useSockets and options.useConstraints: self.changeParents(rig_control.SocketParents, boneInfo) self.addBones(rig_control.SocketArmature, boneInfo) self.setConstraints(rig_control.SocketConstraints) self.lrPropDrivers += rig_control.SocketPropLRDrivers if options.useIkLegs and options.useConstraints: self.addBones(rig_control.RevFootArmature, boneInfo) self.setConstraints(rig_control.RevFootConstraints) self.addBones(rig_control.MarkerArmature, boneInfo) self.lrPropDrivers += rig_control.IkLegPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkLegChains) self.reparentMarkers(rig_control.LegMarkers, boneInfo) if options.useIkArms and options.useConstraints: self.addBones(rig_control.IkArmArmature, boneInfo) self.setConstraints(rig_control.IkArmConstraints) self.lrPropDrivers += rig_control.IkArmPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkArmChains) if options.useFingers and options.useConstraints: self.addBones(rig_control.FingerArmature, boneInfo) if options.useConstraints and options.useLocks: for bname, limits in self.rotationLimits.items(): try: bone = boneInfo[bname] except KeyError: continue minX, maxX, minY, maxY, minZ, maxZ = limits lockX, lockY, lockZ = bone.lockRotation if minX == maxX == 0: lockX = 1 if minY == maxY == 0: lockY = 1 if minZ == maxZ == 0: lockZ = 1 bone.lockRotation = lockX, lockY, lockZ if minX != None and options.useRotationLimits and bone.lockRotation != ( 1, 1, 1): cns = ("LimitRot", C_LOCAL, 0.8, ["LimitRot", limits, (1, 1, 1)]) self.addConstraint(bname, cns) for bname, limits in self.locationLimits.items(): try: bone = boneInfo[bname] except KeyError: continue minX, maxX, minY, maxY, minZ, maxZ = limits cns = ("LimitLoc", C_LOCAL, 1, ["LimitLoc", limits, (1, 1, 1, 1, 1, 1)]) self.addConstraint(bname, cns) if options.useCorrectives: self.addCSysBones(rig_control.CoordinateSystems, boneInfo) if options.addConnectingBones: extras = [] for bone in boneInfo.values(): if bone.parent: head, _ = self.headsTails[bone.name] _, ptail = self.headsTails[bone.parent] if head != ptail: connector = Bone(amt, "_" + bone.name) connector.layers = L_HELP connector.parent = bone.parent bone.parent = connector.name extras.append(connector) self.headsTails[connector.name] = (ptail, head) for bone in extras: boneInfo[bone.name] = bone if options.useCustomShapes: struct = io_json.loadJson("data/mhx/gizmos.json") addDict(struct, self.gizmos) vgroups = self.readVertexGroupFiles(self.vertexGroupFiles) addDict(vgroups, amt.vertexWeights) if options.merge: self.mergeBones(options.merge, boneInfo) else: if options.mergeSpine: self.mergeBones(rig_merge.SpineMergers, boneInfo) if options.mergeShoulders: self.mergeBones(rig_merge.ShoulderMergers, boneInfo) if options.mergeFingers: self.mergeBones(rig_merge.FingerMergers, boneInfo) if options.mergePalms: self.mergeBones(rig_merge.PalmMergers, boneInfo) if options.mergeHead: self.mergeBones(rig_merge.HeadMergers, boneInfo) if options.useDeformNames or options.useDeformBones: generic = mergeDicts([ rig_bones.Armature, rig_face.Armature, ]) if options.useDeformBones: self.addDeformBones(generic, boneInfo) self.renameDeformBones(rig_muscle.Armature, rig_muscle.CustomShapes, boneInfo) if options.useConstraints: self.renameConstraints(rig_muscle.Constraints, boneInfo) custom = {} if options.useCustomShapes: addDict(rig_muscle.CustomShapes, custom) if options.useFaceRig: addDict(rig_face.FaceRigCustomShapes, custom) self.addDeformVertexGroups(vgroups, custom) #self.renameDeformVertexGroups(rig_muscle.Armature) if options.useSplitBones or options.useSplitNames: if options.useSplitBones: self.addSplitBones(boneInfo) self.addSplitVertexGroups(vgroups) if options.useLeftRight: leftright = self.readVertexGroupFiles(["leftright"]) for name, vgroup in leftright.items(): amt.vertexWeights[name] = vgroup for bname, bone in boneInfo.items(): if bone.parent: bone.parent = self.getRealBoneName(bone.parent, boneInfo) parent = boneInfo[bone.parent] parent.children.append(bone) elif self.master: if bone.name == self.master: amt.roots.append(bone) else: bone.parent = self.master master = boneInfo[self.master] master.children.append(bone) else: amt.roots.append(bone) for root in amt.roots: self.sortBones(root, amt.hierarchy) for bname, data in self.customShapes.items(): bname = self.getRealBoneName(bname, boneInfo, False) try: amt.bones[bname].customShape = data except KeyError: log.message("Warning: custom shape for undefined bone %s" % bname) for bname, data in self.constraints.items(): bname = self.getRealBoneName(bname, boneInfo, False) try: amt.bones[bname].constraints = data except KeyError: log.message("Warning: constraint for undefined bone %s" % bname)
def loadBinaryProxy(path, human, type): log.debug("Loading binary proxy %s.", path) npzfile = np.load(path) #if type is None: # proxyType = npzfile['proxyType'].tostring() #else: proxyType = type proxy = Proxy(path, proxyType, human) proxy.name = npzfile['name'].tostring() proxy.uuid = npzfile['uuid'].tostring() proxy.basemesh = npzfile['basemesh'].tostring() proxy.tags = set(_unpackStringList(npzfile['tags_str'], npzfile['tags_idx'])) if 'z_depth' in npzfile: proxy.z_depth = int(npzfile['z_depth']) if 'max_pole' in npzfile: proxy.max_pole = int(npzfile['max_pole']) proxy.num_refverts = int(npzfile['num_refverts']) if proxy.num_refverts == 3: proxy.ref_vIdxs = npzfile['ref_vIdxs'] proxy.offsets = npzfile['offsets'] proxy.weights = npzfile['weights'] else: num_refs = npzfile['ref_vIdxs'].shape[0] proxy.ref_vIdxs = np.zeros((num_refs,3), dtype=np.uint32) proxy.ref_vIdxs[:,0] = npzfile['ref_vIdxs'] proxy.offsets = np.zeros((num_refs,3), dtype=np.float32) proxy.weights = np.zeros((num_refs,3), dtype=np.float32) proxy.weights[:,0] = npzfile['weights'] if "deleteVerts" in npzfile: proxy.deleteVerts = npzfile['deleteVerts'] # Reconstruct reverse vertex (and weights) mapping proxy._reloadReverseMapping() proxy.tmatrix = TMatrix() proxy.uvLayers = {} for uvIdx, uvName in enumerate(_unpackStringList(npzfile['uvLayers_str'], npzfile['uvLayers_idx'])): uvLayers[uvIdx] = uvName proxy.material = material.Material(proxy.name) if 'material_file' in npzfile: proxy._material_file = npzfile['material_file'].tostring() if proxy.material_file: proxy.material.fromFile(proxy.material_file) proxy._obj_file = npzfile['obj_file'].tostring() if 'vertexgroup_file' in npzfile: proxy._vertexgroup_file = npzfile['vertexgroup_file'].tostring() if proxy.vertexgroup_file: proxy.vertexGroups = io_json.loadJson(proxy.vertexgroup_file) # Just set the defaults for these, no idea if they are still relevant proxy.wire = False proxy.cage = False proxy.modifiers = [] proxy.shapekeys = [] if proxy.z_depth == -1: log.warning('Proxy file %s does not specify a Z depth. Using 50.', path) proxy.z_depth = 50 return proxy
def loadTextProxy(human, filepath, type="Clothes"): from codecs import open try: fp = open(filepath, "rU", encoding="utf-8") except IOError: log.error("*** Cannot open %s", filepath) return None folder = os.path.realpath(os.path.expanduser(os.path.dirname(filepath))) proxy = Proxy(filepath, type, human) refVerts = [] status = 0 vnum = 0 for line in fp: words = line.split() if len(words) == 0: # Reset status on empty line #status = 0 continue if words[0].startswith('#') or words[0].startswith('//'): # Comment continue key = words[0] if key == 'name': proxy.name = " ".join(words[1:]) elif key == 'uuid': proxy.uuid = " ".join(words[1:]) elif key == 'tag': proxy.tags.append( " ".join(words[1:]).lower() ) elif key == 'z_depth': proxy.z_depth = int(words[1]) elif key == 'max_pole': proxy.max_pole = int(words[1]) elif key == 'verts': status = doRefVerts elif key == 'weights': status = doWeights if proxy.weights == None: proxy.weights = {} weights = [] proxy.weights[words[1]] = weights elif key == "delete_verts": status = doDeleteVerts elif key == 'obj_file': proxy._obj_file = _getFileName(folder, words[1], ".obj") elif key == 'vertexgroup_file': proxy.vertexgroup_file = _getFileName(folder, words[1], ".json") proxy.vertexGroups = io_json.loadJson(proxy.vertexgroup_file) elif key == 'material': matFile = _getFileName(folder, words[1], ".mhmat") proxy._material_file = matFile proxy.material.fromFile(proxy.material_file) elif key == 'backface_culling': # TODO remove in future log.warning('Deprecated parameter "backface_culling" used in proxy file. Set property backfaceCull in material instead.') elif key == 'transparent': # TODO remove in future log.warning('Deprecated parameter "transparent" used in proxy file. Set property in material file instead.') elif key == 'uvLayer': if len(words) > 2: layer = int(words[1]) uvFile = words[2] else: layer = 0 uvFile = words[1] #uvMap = material.UVMap(proxy.name+"UV"+str(layer)) #uvMap.read(proxy.mesh, _getFileName(folder, uvFile, ".mhuv")) # Delayed load, only store path here proxy.uvLayers[layer] = _getFileName(folder, uvFile, ".mhuv") elif key == 'x_scale': proxy.tmatrix.getScaleData(words, 0) elif key == 'y_scale': proxy.tmatrix.getScaleData(words, 1) elif key == 'z_scale': proxy.tmatrix.getScaleData(words, 2) elif key == 'shear_x': proxy.tmatrix.getShearData(words, 0, None) elif key == 'shear_y': proxy.tmatrix.getShearData(words, 1, None) elif key == 'shear_z': proxy.tmatrix.getShearData(words, 2, None) elif key == 'l_shear_x': proxy.tmatrix.getShearData(words, 0, 'Left') elif key == 'l_shear_y': proxy.tmatrix.getShearData(words, 1, 'Left') elif key == 'l_shear_z': proxy.tmatrix.getShearData(words, 2, 'Left') elif key == 'r_shear_x': proxy.tmatrix.getShearData(words, 0, 'Right') elif key == 'r_shear_y': proxy.tmatrix.getShearData(words, 1, 'Right') elif key == 'r_shear_z': proxy.tmatrix.getShearData(words, 2, 'Right') elif key == 'uniform_scale': proxy.uniformScale = True if len(words) > 1: proxy.scaleCorrect = float(words[1]) proxy.uniformizeScale() # TODO are these still used? otherwise we can issue deprecation warnings # Blender-only properties elif key == 'wire': proxy.wire = True elif key == 'cage': proxy.cage = True elif key == 'subsurf': levels = int(words[1]) if len(words) > 2: render = int(words[2]) else: render = levels+1 proxy.modifiers.append( ['subsurf', levels, render] ) elif key == 'shrinkwrap': offset = float(words[1]) proxy.modifiers.append( ['shrinkwrap', offset] ) elif key == 'solidify': thickness = float(words[1]) offset = float(words[2]) proxy.modifiers.append( ['solidify', thickness, offset] ) elif key == 'shapekey': proxy.shapekeys.append( _getFileName(folder, words[1], ".target") ) elif key == 'basemesh': proxy.basemesh = words[1] elif key in ['objfile_layer', 'uvtex_layer', 'use_projection', 'mask_uv_layer', 'texture_uv_layer', 'delete']: log.warning('Deprecated parameter "%s" used in proxy file. Please remove.', key) elif status == doRefVerts: refVert = ProxyRefVert(human) refVerts.append(refVert) if len(words) == 1: proxy.num_refverts = 1 refVert.fromSingle(words, vnum, proxy.vertWeights) else: proxy.num_refverts = 3 refVert.fromTriple(words, vnum, proxy.vertWeights) vnum += 1 elif status == doWeights: v = int(words[0]) w = float(words[1]) weights.append((v,w)) elif status == doDeleteVerts: sequence = False for v in words: if v == "-": sequence = True else: v1 = int(v) if sequence: for vn in range(v0,v1+1): proxy.deleteVerts[vn] = True sequence = False else: proxy.deleteVerts[v1] = True v0 = v1 else: log.warning('Unknown keyword %s found in proxy file %s', key, filepath) if proxy.z_depth == -1: log.warning('Proxy file %s does not specify a Z depth. Using 50.', filepath) proxy.z_depth = 50 proxy._finalize(refVerts) return proxy
def createBones(self, boneInfo): amt = self.armature options = amt.options if amt.done: halt amt.done = True self.addBones(rig_bones.Armature, boneInfo) if options.useTerminators: self.addBones(rig_bones.TerminatorArmature, boneInfo) self.addBones(rig_face.Armature, boneInfo) for bname in options.terminals.keys(): pname,_offset = options.terminals[bname] parent = boneInfo[pname] self.addBones({bname: (0, pname, 0, parent.layers)}, boneInfo) if options.useMasterBone: self.master = 'master' self.addBones(rig_control.MasterArmature, boneInfo) if options.useReverseHip: hiphead, hiptail = self.headsTails["hips"] self.headsTails["root"] = (hiptail, (hiptail,(0,0,-2))) self.headsTails["hips"] = (hiptail, hiphead) self.customShapes["hips"] = "GZM_CircleHips" self.root = "root" root = boneInfo["root"] = Bone(amt, "root") root.type = "Null" root.fromInfo((0, None, F_WIR, L_MAIN)) hips = boneInfo["hips"] hips.parent = "root" hips.conn = False hips.lockLocation = (1,1,1) spine = boneInfo["spine"] spine.parent = "root" spine.conn = False if options.useMuscles: self.addBones(rig_muscle.Armature, boneInfo) if options.useFaceRig: self.addBones(rig_face.FaceRigArmature, boneInfo) if options.useHeadControl: self.addBones(rig_control.HeadArmature, boneInfo) if options.useConstraints: self.setConstraints(rig_control.HeadConstraints) self.propDrivers += rig_control.HeadPropDrivers if options.useSockets and options.useConstraints: self.changeParents(rig_control.SocketParents, boneInfo) self.addBones(rig_control.SocketArmature, boneInfo) self.setConstraints(rig_control.SocketConstraints) self.lrPropDrivers += rig_control.SocketPropLRDrivers if options.useIkLegs and options.useConstraints: self.addBones(rig_control.RevFootArmature, boneInfo) self.setConstraints(rig_control.RevFootConstraints) self.addBones(rig_control.MarkerArmature, boneInfo) self.lrPropDrivers += rig_control.IkLegPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkLegChains) self.reparentMarkers(rig_control.LegMarkers, boneInfo) if options.useIkArms and options.useConstraints: self.addBones(rig_control.IkArmArmature, boneInfo) self.setConstraints(rig_control.IkArmConstraints) self.lrPropDrivers += rig_control.IkArmPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkArmChains) if options.useFingers and options.useConstraints: self.addBones(rig_control.FingerArmature, boneInfo) if options.useConstraints and options.useLocks: for bname,limits in self.rotationLimits.items(): try: bone = boneInfo[bname] except KeyError: continue minX,maxX, minY,maxY, minZ,maxZ = limits lockX,lockY,lockZ = bone.lockRotation if minX == maxX == 0: lockX = 1 if minY == maxY == 0: lockY = 1 if minZ == maxZ == 0: lockZ = 1 bone.lockRotation = lockX,lockY,lockZ if minX != None and options.useRotationLimits and bone.lockRotation != (1,1,1): cns = ("LimitRot", C_LOCAL, 0.8, ["LimitRot", limits, (1,1,1)]) self.addConstraint(bname, cns) for bname,limits in self.locationLimits.items(): try: bone = boneInfo[bname] except KeyError: continue minX,maxX, minY,maxY, minZ,maxZ = limits cns = ("LimitLoc", C_LOCAL, 1, ["LimitLoc", limits, (1,1,1,1,1,1)]) self.addConstraint(bname, cns) if options.useCorrectives: self.addCSysBones(rig_control.CoordinateSystems, boneInfo) if options.addConnectingBones: extras = [] for bone in boneInfo.values(): if bone.parent: head,_ = self.headsTails[bone.name] _,ptail = self.headsTails[bone.parent] if head != ptail: connector = Bone(amt, "_"+bone.name) connector.layers = L_HELP connector.parent = bone.parent bone.parent = connector.name extras.append(connector) self.headsTails[connector.name] = (ptail, head) for bone in extras: boneInfo[bone.name] = bone if options.useCustomShapes: addDict(io_json.loadJson("data/mhx/gizmos-face.json"), self.gizmos) if options.useCustomShapes == "all": addDict(io_json.loadJson("data/mhx/gizmos.json"), self.gizmos) vgroups = self.readVertexGroupFiles(self.vertexGroupFiles) addDict(vgroups, amt.vertexWeights) if options.merge: self.mergeBones(options.merge, boneInfo) else: if options.mergeSpine: self.mergeBones(rig_merge.SpineMergers, boneInfo) if options.mergeShoulders: self.mergeBones(rig_merge.ShoulderMergers, boneInfo) if options.mergeFingers: self.mergeBones(rig_merge.FingerMergers, boneInfo) if options.mergePalms: self.mergeBones(rig_merge.PalmMergers, boneInfo) if options.mergeHead: self.mergeBones(rig_merge.HeadMergers, boneInfo) if options.useDeformNames or options.useDeformBones: generic = mergeDicts([ rig_bones.Armature, rig_face.Armature, ]) if options.useDeformBones: self.addDeformBones(generic, boneInfo) self.renameDeformBones(rig_muscle.Armature, rig_muscle.CustomShapes, boneInfo) if options.useConstraints: self.renameConstraints(rig_muscle.Constraints, boneInfo) custom = {} if options.useCustomShapes: if options.useCustomShapes == "all": if options.useMuscles: addDict(rig_muscle.CustomShapes, custom) if options.useFaceRig: addDict(rig_face.FaceRigCustomShapes, custom) self.addDeformVertexGroups(vgroups, custom) #self.renameDeformVertexGroups(rig_muscle.Armature) if options.useSplitBones or options.useSplitNames: if options.useSplitBones: self.addSplitBones(boneInfo) self.addSplitVertexGroups(vgroups) if options.useLeftRight: leftright = self.readVertexGroupFiles(["leftright"]) for name,vgroup in leftright.items(): amt.vertexWeights[name] = vgroup for bname,bone in boneInfo.items(): if bone.parent: bone.parent = self.getRealBoneName(bone.parent, boneInfo) parent = boneInfo[bone.parent] parent.children.append(bone) elif self.master: if bone.name == self.master: amt.roots.append(bone) else: bone.parent = self.master master = boneInfo[self.master] master.children.append(bone) else: amt.roots.append(bone) for root in amt.roots: self.sortBones(root, amt.hierarchy) for bname,data in self.customShapes.items(): bname = self.getRealBoneName(bname, boneInfo, False) try: amt.bones[bname].customShape = data except KeyError: log.message("Warning: custom shape for undefined bone %s" % bname) for bname,data in self.constraints.items(): bname = self.getRealBoneName(bname, boneInfo, False) try: amt.bones[bname].constraints = data except KeyError: log.message("Warning: constraint for undefined bone %s" % bname)
def createBones(self, boneInfo): amt = self.armature options = amt.options if amt.done: halt amt.done = True self.addBones(rig_bones.Armature, boneInfo) self.addBones(rig_face.Armature, boneInfo) if options.useMasterBone: self.master = 'master' self.addBones(rig_control.MasterArmature, boneInfo) if options.useReverseHip: hiphead, hiptail = self.headsTails["hips"] self.headsTails["root"] = (hiptail, (hiptail,(0,0,-2))) self.headsTails["hips"] = (hiptail, hiphead) self.customShapes["hips"] = "GZM_CircleHips" self.root = "root" root = boneInfo["root"] = Bone(amt, "root") root.type = "Null" root.fromInfo((0, None, F_WIR, L_MAIN)) hips = boneInfo["hips"] hips.parent = "root" hips.conn = False hips.lockLocation = (1,1,1) spine = boneInfo["spine"] spine.parent = "root" spine.conn = False if options.useMuscles: self.addBones(rig_muscle.Armature, boneInfo) if options.useHeadControl: self.addBones(rig_control.HeadArmature, boneInfo) if options.useConstraints: self.setConstraints(rig_control.HeadConstraints) self.propDrivers += rig_control.HeadPropDrivers if options.useIkLegs and options.useConstraints: self.addBones(rig_control.IkLegArmature, boneInfo) self.setConstraints(rig_control.IkLegConstraints) #addDict(rig_control.IkLegChains, self.ikChains) addDict(rig_control.IkLegParents, self.parents) self.lrPropDrivers += rig_control.IkLegPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkLegChains) if options.useIkArms and options.useConstraints: self.addBones(rig_control.IkArmArmature, boneInfo) self.setConstraints(rig_control.IkArmConstraints) #addDict(rig_control.IkArmChains, self.ikChains) addDict(rig_control.IkArmParents, self.parents) self.lrPropDrivers += rig_control.IkArmPropLRDrivers self.addIkChains(rig_bones.Armature, boneInfo, rig_control.IkArmChains) if options.useFingers and options.useConstraints: self.addBones(rig_control.FingerArmature, boneInfo) if options.useConstraints and options.useRotationLimits: for bname,limits in list(self.rotationLimits.items()): try: bone = boneInfo[bname] except KeyError: continue minX,maxX, minY,maxY, minZ,maxZ = limits if minX != None: cns = ("LimitRot", C_LOCAL, 0.8, ["LimitRot", limits, (1,1,1)]) self.addConstraint(bname, cns) lockX,lockY,lockZ = bone.lockRotation if minY == maxY == 0: lockY = 1 if minZ == maxZ == 0: lockZ = 1 bone.lockRotation = lockX,lockY,lockZ if options.useCorrectives: self.addCSysBones(rig_control.CoordinateSystems, boneInfo) if options.addConnectingBones: extras = [] for bone in list(boneInfo.values()): if bone.parent: head,_ = self.headsTails[bone.name] _,ptail = self.headsTails[bone.parent] if head != ptail: connector = Bone(amt, "_"+bone.name) connector.parent = bone.parent bone.parent = connector.name extras.append(connector) self.headsTails[connector.name] = (ptail, head) for bone in extras: boneInfo[bone.name] = bone if options.useCustomShapes: struct = io_json.loadJson("shared/armature/gizmos.json") for name,gizmo in list(self.customShapes.items()): if gizmo: self.gizmos[gizmo] = struct[gizmo] if False and options.custom: (custJoints, custHeadsTails, custArmature, self.customProps) = exportutils.custom.setupCustomRig(options) self.joints += custJoints self.headsTails += custHeadsTails self.boneDefs += custArmature vgroups = self.getVertexGroups(boneInfo) if options.merge: self.mergeBones(options.merge, boneInfo) else: if options.mergeSpine: self.mergeBones(rig_merge.SpineMergers, boneInfo) if options.mergeShoulders: self.mergeBones(rig_merge.ShoulderMergers, boneInfo) if options.mergeFingers: self.mergeBones(rig_merge.FingerMergers, boneInfo) if options.mergePalms: self.mergeBones(rig_merge.PalmMergers, boneInfo) if options.mergeHead: self.mergeBones(rig_merge.HeadMergers, boneInfo) if options.useDeformNames or options.useDeformBones: generic = mergeDicts([ rig_bones.Armature, rig_face.Armature, ]) if options.useDeformBones: self.addDeformBones(generic, boneInfo) self.renameDeformBones(rig_muscle.Armature, rig_muscle.CustomShapes, boneInfo) if options.useConstraints: self.renameConstraints(rig_muscle.Constraints, boneInfo) self.addDeformVertexGroups(vgroups, rig_muscle.CustomShapes) #self.renameDeformVertexGroups(rig_muscle.Armature) if options.useSplitBones or options.useSplitNames: if options.useSplitBones: self.addSplitBones(boneInfo) self.addSplitVertexGroups(vgroups) if options.useLeftRight: leftright = self.readVertexGroupFiles(["leftright"]) for name,vgroup in list(leftright.items()): amt.vertexWeights[name] = vgroup for bname,bone in list(boneInfo.items()): if bone.parent: try: parent = boneInfo[bone.parent] except KeyError: log.message("Missing %s from %s" % (bone.parent, bone)) log.message(str(list(boneInfo.keys()))) halt parent.children.append(bone) elif self.master: if bone.name == self.master: amt.roots.append(bone) else: bone.parent = self.master master = boneInfo[self.master] master.children.append(bone) else: amt.roots.append(bone) for root in amt.roots: self.sortBones(root, amt.hierarchy) for bname,data in list(self.customShapes.items()): try: amt.bones[bname].customShape = data except KeyError: log.message("Warning: custom shape for undefined bone %s" % bname) for bname,data in list(self.constraints.items()): try: amt.bones[bname].constraints = data except KeyError: log.message("Warning: constraint for undefined bone %s" % bname)
def readProxyFile(obj, filepath, type="Clothes"): try: fp = open(filepath, "rU") except IOError: log.error("*** Cannot open %s", filepath) return None folder = os.path.realpath(os.path.expanduser(os.path.dirname(filepath))) proxy = Proxy(filepath, type) proxy.deleteVerts = np.zeros(len(obj.coord), bool) proxy.z_depth = -1 proxy.max_pole = None proxy.useProjection = True proxy.ignoreOffset = False status = 0 vnum = 0 for line in fp: words = line.split() if len(words) == 0: # Reset status on empty line #status = 0 continue if words[0].startswith('#') or words[0].startswith('//'): # Comment continue key = words[0] if key == 'name': proxy.name = " ".join(words[1:]) elif key == 'uuid': proxy.uuid = " ".join(words[1:]) elif key == 'tag': proxy.tags.append( " ".join(words[1:]).lower() ) elif key == 'z_depth': proxy.z_depth = int(words[1]) elif key == 'max_pole': proxy.max_pole = int(words[1]) elif key == 'verts': status = doRefVerts elif key == 'weights': status = doWeights if proxy.weights == None: proxy.weights = {} weights = [] proxy.weights[words[1]] = weights elif key == "delete_verts": status = doDeleteVerts elif key == 'obj_file': proxy.obj_file = getFileName(folder, words[1], ".obj") elif key == 'vertexgroup_file': proxy.vertexgroup_file = getFileName(folder, words[1], ".json") proxy.vertexGroups = io_json.loadJson(proxy.vertexgroup_file) elif key == 'material': matFile = getFileName(folder, words[1], ".mhmat") proxy.material_file = matFile proxy.material.fromFile(matFile) elif key == 'mhx_material': # Read .mhx material file (or only set a filepath reference to it) # MHX material file is supposed to contain only shading parameters that are specific for blender export that are not stored in the .mhmat file matFile = getFileName(folder, words[1], ".mhx") proxy.mhxMaterial_file = matFile #readMaterial(line, material, proxy, False) pass elif key == 'useBaseMaterials': # TODO deprecated? proxy.useBaseMaterials = True elif key == 'backface_culling': # TODO remove in future log.warning('Deprecated parameter "backface_culling" used in proxy file. Set property backfaceCull in material instead.') elif key == 'transparent': # TODO remove in future log.warning('Deprecated parameter "transparent" used in proxy file. Set property in material file instead.') elif key == 'uvLayer': if len(words) > 2: layer = int(words[1]) uvFile = words[2] else: layer = 0 uvFile = words[1] #uvMap = material.UVMap(proxy.name+"UV"+str(layer)) #uvMap.read(proxy.mesh, getFileName(folder, uvFile, ".mhuv")) # Delayed load, only store path here proxy.uvLayers[layer] = getFileName(folder, uvFile, ".mhuv") elif key == 'x_scale': proxy.scaleData[0] = getScaleData(words) proxy.scale[0] = proxy.getScale(proxy.scaleData[0], obj, 0) elif key == 'y_scale': proxy.scaleData[1] = getScaleData(words) proxy.scale[1] = proxy.getScale(proxy.scaleData[1], obj, 1) elif key == 'z_scale': proxy.scaleData[2] = getScaleData(words) proxy.scale[2] = proxy.getScale(proxy.scaleData[2], obj, 2) elif key == 'uniform_scale': proxy.uniformScale = True if len(words) > 1: proxy.scaleCorrect = float(words[1]) proxy.uniformizeScale() elif key == 'use_projection': # TODO still used? proxy.useProjection = int(words[1]) elif key == 'ignoreOffset': # TODO still used? proxy.ignoreOffset = int(words[1]) elif key == 'delete': proxy.deleteGroups.append(words[1]) elif key == 'mask_uv_layer': if len(words) > 1: proxy.maskLayer = int(words[1]) elif key == 'texture_uv_layer': if len(words) > 1: proxy.textureLayer = int(words[1]) # TODO keep this costume stuff? elif key == 'clothing': if len(words) > 2: clothingPiece = (words[1], words[2]) else: clothingPiece = (words[1], None) proxy.clothings.append(clothingPiece) elif key == 'transparencies': uuid = words[1] proxy.transparencies[uuid] = words[2].lower() in ["1", "yes", "true", "enable", "enabled"] # Blender-only properties elif key == 'wire': proxy.wire = True elif key == 'cage': proxy.cage = True elif key == 'subsurf': levels = int(words[1]) if len(words) > 2: render = int(words[2]) else: render = levels+1 proxy.modifiers.append( ['subsurf', levels, render] ) elif key == 'shrinkwrap': offset = float(words[1]) proxy.modifiers.append( ['shrinkwrap', offset] ) elif key == 'solidify': thickness = float(words[1]) offset = float(words[2]) proxy.modifiers.append( ['solidify', thickness, offset] ) elif key == 'shapekey': proxy.shapekeys.append( getFileName(folder, words[1], ".target") ) elif key == 'basemesh': proxy.basemesh = words[1] elif key in ['objfile_layer', 'uvtex_layer']: pass elif status == doRefVerts: refVert = ProxyRefVert(obj) proxy.refVerts.append(refVert) if len(words) == 1: refVert.fromSingle(words, vnum, proxy) else: refVert.fromTriple(words, vnum, proxy) vnum += 1 elif status == doWeights: v = int(words[0]) w = float(words[1]) weights.append((v,w)) elif status == doDeleteVerts: sequence = False for v in words: if v == "-": sequence = True else: v1 = int(v) if sequence: for vn in range(v0,v1+1): proxy.deleteVerts[vn] = True sequence = False else: proxy.deleteVerts[v1] = True v0 = v1 else: log.warning('Unknown keyword %s found in proxy file %s', key, filepath) if proxy.z_depth == -1: log.warning('Proxy file %s does not specify a Z depth. Using 50.', filepath) proxy.z_depth = 50 return proxy