def gather_texture(
        blender_shader_sockets_or_texture_slots: typing.Union[
            typing.Tuple[bpy.types.NodeSocket], typing.Tuple[typing.Any]],
        export_settings):
    """
    Gather texture sampling information and image channels from a blender shader texture attached to a shader socket.

    :param blender_shader_sockets: The sockets of the material which should contribute to the texture
    :param export_settings: configuration of the export
    :return: a glTF 2.0 texture with sampler and source embedded (will be converted to references by the exporter)
    """
    # TODO: extend to texture slots
    if not __filter_texture(blender_shader_sockets_or_texture_slots, export_settings):
        return None

    texture = gltf2_io.Texture(
        extensions=__gather_extensions(blender_shader_sockets_or_texture_slots, export_settings),
        extras=__gather_extras(blender_shader_sockets_or_texture_slots, export_settings),
        name=__gather_name(blender_shader_sockets_or_texture_slots, export_settings),
        sampler=__gather_sampler(blender_shader_sockets_or_texture_slots, export_settings),
        source=__gather_source(blender_shader_sockets_or_texture_slots, export_settings)
    )

    # although valid, most viewers can't handle missing source properties
    if texture.source is None:
        return None

    export_user_extensions('gather_texture_hook', export_settings, texture, blender_shader_sockets_or_texture_slots)

    return texture
Exemplo n.º 2
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def gather_texture(blender_shader_sockets_or_texture_slots: typing.Union[
    typing.Tuple[bpy.types.NodeSocket],
    typing.Tuple[bpy.types.MaterialTextureSlot]], export_settings):
    """
    Gather texture sampling information and image channels from a blender shader textu  re attached to a shader socket
    :param blender_shader_sockets: The sockets of the material which should contribute to the texture
    :param export_settings: configuration of the export
    :return: a glTF 2.0 texture with sampler and source embedded (will be converted to references by the exporter)
    """
    # TODO: extend to texture slots
    if not __filter_texture(blender_shader_sockets_or_texture_slots,
                            export_settings):
        return None

    return gltf2_io.Texture(
        extensions=__gather_extensions(blender_shader_sockets_or_texture_slots,
                                       export_settings),
        extras=__gather_extras(blender_shader_sockets_or_texture_slots,
                               export_settings),
        name=__gather_name(blender_shader_sockets_or_texture_slots,
                           export_settings),
        sampler=__gather_sampler(blender_shader_sockets_or_texture_slots,
                                 export_settings),
        source=__gather_source(blender_shader_sockets_or_texture_slots,
                               export_settings))
Exemplo n.º 3
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def __gather_extensions(blender_material, export_settings):
    extensions = {}

    if bpy.app.version < (2, 80, 0):
        if blender_material.use_shadeless:
            extensions["KHR_materials_unlit"] = Extension(
                "KHR_materials_unlit", {}, False)
    else:
        if gltf2_blender_get.get_socket_or_texture_slot(
                blender_material, "Background") is not None:
            extensions["KHR_materials_unlit"] = Extension(
                "KHR_materials_unlit", {}, False)

    if blender_material.get("useVideoTextureExtension", False) == "True":
        image_name = blender_material.get(
            "videoTextureExtension_DiffuseImageName")
        if image_name is not None:
            image = bpy.data.images[image_name]
            if image is not None and image.source == "MOVIE":
                data = tmp_encode_movie(image)
                mime_type = __gather_mimetype(image)
                image_base_name, _extension = path.splitext(image_name)

                if mime_type is not None:
                    # Create an image, either in a buffer view or in a separate file
                    source = gltf2_io.Image(buffer_view=__gather_buffer_view(
                        data, export_settings),
                                            extensions=None,
                                            extras=None,
                                            mime_type=mime_type,
                                            name=image_base_name,
                                            uri=__gather_uri(
                                                data, image_base_name,
                                                mime_type, export_settings))

                    # Create a texture to use the previous video image
                    texture = gltf2_io.Texture(extensions=None,
                                               extras=None,
                                               name=None,
                                               sampler=None,
                                               source=source)

                    extension = dict(diffuse=texture)
                    extensions["SVRF_video_texture"] = Extension(
                        "SVRF_video_texture", extension, False)

    # TODO specular glossiness extension

    return extensions if extensions else None