Exemplo n.º 1
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if alpha test should be switched on or off
        :type switch_on: bool
        """
        out_node = node_tree.nodes[Dif.OUT_MAT_NODE]
        in_node = node_tree.nodes[Dif.BASE_TEX_NODE]

        if switch_on:
            blend_over.init(node_tree, in_node.outputs['Value'], out_node.inputs['Alpha'])
Exemplo n.º 2
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        if switch_on:
            blend_over.init(node_tree)
        else:
            blend_over.delete(node_tree)
Exemplo n.º 3
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    def set_retroreflective_decal_flavor(node_tree, switch_on):
        """Set depth retroreflective decal flavor to this shader.
        NOTE: this is essentially same flavor as blend_over, thus just use blend over internally

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if retroreflective decal should be switched on or off
        :type switch_on: bool
        """

        if switch_on:
            blend_over.init(node_tree)
        else:
            blend_over.delete(node_tree)
Exemplo n.º 4
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        out_node = node_tree.nodes[Sky.OUTPUT_NODE]
        in_node = node_tree.nodes[Sky.BASE_OVER_A_MIX_NODE]

        if switch_on:
            blend_over.init(node_tree, in_node.outputs['Color'], out_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)
Exemplo n.º 5
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        out_node = node_tree.nodes[Sky.OUTPUT_NODE]
        in_node = node_tree.nodes[Sky.BASE_OVER_A_MIX_NODE]

        if switch_on:
            blend_over.init(node_tree, in_node.outputs['Color'],
                            out_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)
Exemplo n.º 6
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    def set_retroreflective_decal_flavor(node_tree, switch_on):
        """Set depth retroreflective decal flavor to this shader.
        NOTE: this is essentially same flavor as blend_over, thus just use blend over internally

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if retroreflective decal should be switched on or off
        :type switch_on: bool
        """

        # remove alpha test flavor if it was set already. Because these two can not coexist
        out_mat_node = node_tree.nodes[Dif.OUT_MAT_NODE]
        opacity_n = node_tree.nodes[Dif.OPACITY_NODE]

        if switch_on:
            blend_over.init(node_tree, opacity_n.outputs['Value'],
                            out_mat_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)
Exemplo n.º 7
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        # remove alpha test flavor if it was set already. Because these two can not coexist
        if alpha_test.is_set(node_tree):
            DifSpecMultDifSpec.set_alpha_test_flavor(node_tree, False)

        out_node = node_tree.nodes[DifSpecMultDifSpec.OUT_MAT_NODE]
        in_node = node_tree.nodes[DifSpecMultDifSpec.VCOL_GROUP_NODE]

        if switch_on:
            blend_over.init(node_tree, in_node.outputs['Vertex Color Alpha'], out_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)
Exemplo n.º 8
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        # remove alpha test flavor if it was set already. Because these two can not coexist
        if alpha_test.is_set(node_tree):
            UnlitTex.set_alpha_test_flavor(node_tree, False)

        if switch_on:
            out_node = node_tree.nodes[UnlitTex.OUTPUT_NODE]
            in_node = node_tree.nodes[UnlitTex.BASE_TEX_NODE]

            blend_over.init(node_tree, in_node.outputs['Value'], out_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)
Exemplo n.º 9
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    def set_blend_over_flavor(node_tree, switch_on):
        """Set blend over flavor to this shader.

        :param node_tree: node tree of current shader
        :type node_tree: bpy.types.NodeTree
        :param switch_on: flag indication if blend over should be switched on or off
        :type switch_on: bool
        """

        # remove alpha test flavor if it was set already. Because these two can not coexist
        if alpha_test.is_set(node_tree):
            Dif.set_alpha_test_flavor(node_tree, False)

        out_node = node_tree.nodes[Dif.OUT_MAT_NODE]
        in_node = node_tree.nodes[Dif.BASE_TEX_NODE]

        if switch_on:
            blend_over.init(node_tree, in_node.outputs['Value'], out_node.inputs['Alpha'])
        else:
            blend_over.delete(node_tree)